Let's be honest, a heavy with a Kevlar vest and a gatling should be the most feared..


(bastuden) #1

EDIT: I envisioned it being like when you saw one with a gattling gun, there would be this epic pause and then someone from your team screams, “Oh ***** its a HEAVY”!!! and than the next thing you see is bullets blazing and guys ducking for cover, lol.

but is it? I wonder, I am considering playing as a heavy, never tried one… I was wondering how is the heavy gameplay. I would assume to kill a skilled one you have to catch him from behind or catch him without that damn gatling spinning. Are they the invincible monsters they should be, or was the ball dropped on a Archtype that should be just as popular as light body, I assume a solider one would be insane considering he’d never run out of ammo.


(morguen87) #2

The patch made heavy weapons much better, but heavies still desperately need either a health boost or a mobility boost or maybe both. They said body type health is now a netvar so hopefully they’ll play around with it and find a balance without needing a whole new patch.

Right now the difference in health between body types seems a lot, lot smaller than the difference in movement speed. For instance the gap in movement speed between light and heavy is extraordinarily huge, but the gap in health between the two isn’t, to say the least. Someone else who did the research can post the numbers, but I think it’s like a 2 bullet difference.


(H0RSE) #3

I forget the actual numbers for health, but for reference I think it should be like 100 for lights, 150 for mediums and 250 for Heavies.


(thesuzukimethod) #4

brink wiki says health is 120/140/180 (L/M/H)
while spring speed is 270/230/200 (L/M/H)

no idea what those numbers mean in the abstract, but comparatively they do show heavies have 1.5x the health of a light, while lights have 1.35x the sprint speed of a heavy. curious if SD will toy with these numbers now that they can.

edited to add: obviously the inability to mantle/climb anything slows down the heavies even more…


(Shinigami) #5

The only way I would accept heavies getting a health buff is if SD enables us to change body type DURING a match


(morguen87) #6

Has SD ever said why they don’t want us changing body types during matches? I can see how it could be abused if you could change at any command post (using light just to get across the map faster before changing to heavy right at the objective, for instance), but I cannot think of a valid reason why we can’t do it at the command post in the spawn.


(wolfnemesis75) #7

Heck no on changing body type DURING a match. No way. That’s weak sauce. :slight_smile:


(morguen87) #8

And what would be so wrong about people being allowed to switch body types in their spawn?

TRIBES, the best and balanced game with 3 different body types, let you switch between light, medium, and heavy in base and it worked perfectly.


(bastuden) #9

I know it may seem crazy to some… But I am OK with the heavy being OP health wise. As a matter of fact I think they should be a pinch slower like 2 percent and boost there health up even more than 250 like 300, but then again as you guys know, I’m slightly insane.


(morguen87) #10

I feel more vulnerable when I’m playing as a heavy than I do as a light, heavy definitely needs more health. The default fov in Brink already feels like you’re playing with blinders on when there’s action going on nearby, moving like a snail just makes that feeling worse.


(H0RSE) #11

I can see being able to switch out weapon attachments and even equipped abilities during a match, but I think there should be a sense of commitment to which body type a player chooses.


(Donnovan) #12

Speed is more importanto to make you avoid shots.

The 1.5x health increase worth the amount of shots you receive because of the decrease in speed?

If the decrease in speed make you receive more than 1.5x shots, then its not a vantage.


(morguen87) #13

I’ve heard a lot of people say that and I don’t get it. I think the worst aspects of Brink are the rpg aspects and sticking to one body type epitomizes that. I see nothing wrong with allowing people to change body type while still in their spawn, I don’t see how that can be construed as an advantage that could be abused.


(bastuden) #14

[QUOTE=Donnovan;362533]Speed is more importanto to make you avoid shots.

The 1.5x health increase worth the amount of shots you receive because of the decrease in speed?

If the decrease in speed make you receive more than 1.5x shots, then its not a vantage.[/QUOTE]

Oh I see what you guys are saying… Size doesn’t matter so much, it the motion in the ocean :smiley:


(wolfnemesis75) #15

[QUOTE=Donnovan;362533]Speed is more importanto to make you avoid shots.

The 1.5x health increase worth the amount of shots you receive because of the decrease in speed?

If the decrease in speed make you receive more than 1.5x shots, then its not a vantage.[/QUOTE]

^ This in a nutshell. :slight_smile:


(Shinigami) #16

I kinda understand your point, but i dont feel it is the best way to go. For a game that focuses on teamwork, objectives, and strategy, to me it does not make sense to limit a players ability to adapt and react to ingame situations. Defense obviously has an advantage most of the time. If defense is composed entirely of heavies, then offense might feel the need to counter that with their own heavies. Thats just an example. Point being, why take away opportunities for strategy in such a strategic game?

EDIT:
Abilities on the other hand i feel should NOT be changed in game. Because if that was an option, people would just max out the abilities for the class they are switching into. Then their would be no point of ‘picking’ skills.


(bastuden) #17

So guys are we in agreement that the Heavy need a speed boost and a moderate health boost? I think if we as a community would agree to something like this SD would make the needed changes, as much crap as some people give them here. They have made some of the suggested improvements


(H0RSE) #18

They don’t need a speed boost, just a significant health boost. Heavy players aren’t known for dodging bullets, they are known for being able to take a lot of them - Like a warrior vs rogue approach to avoiding damage.


(wolfnemesis75) #19

Not sure. Without concrete statistical data its hard to say really. I do know that the Heavy is a style choice. One that you must choose to play a certain way and work with the strengths and weaknesses. Because time is a factor in getting objs done, speed is a necessity. :slight_smile:


(thesuzukimethod) #20

i’m not opposed to lobbying for heavy health increases, and it’s clear that SD might be open if they put the values into server side (netvar?) tweak-ables. that said…i’d say wait and see how the improved damage of the heavies works out after a week or so. a few of my friends who play as lights are getting one-shotted by the hjammer…and incremental changes that gradually fix things are better than a series of overcorrections.