Let's be honest, a heavy with a Kevlar vest and a gatling should be the most feared..


(xdc) #21

A health boost to heavies wouldn’t do much. A speed boost to heavies will allow them to dodge more bullets etc and can act as extra health. The heavies mobility is slower than walking in COD.

And to be honest Brink is a medium paced game similar to COD not Enemy Territory games even as a light.

A speed boost to heavies(they still can’t do SMART movements like mediums) will overall increase the game speed of brink, adding a health boost to heavies will make the pace of the game slower as more time is spent on trying to get a heavy down, when it would be better if a heavy could get to the action faster. I would be disappointed if brink was made any slower.

The way health is setup now is near fine, any changes across to board to light - medium - heavy would change the balance of gunfights etc. But anyway I guess you can give heavies the best of both worlds, a slight speed boost and health boost would be fine rather than a bigger health boost and no speed boost. Also this isnt a mmo or a rpg, its a FPS. Faster paced games are dieing


(H0RSE) #22

As I already said in another thread - you can’t be fast and be a tank. You can’t have your cake and eat it too.


(xdc) #23

Its not the best of both worlds, of course the heavy isnt gonna be fast, its not even gonna be as fast as a medium.
Playing as a heavy the health was never a problem, but its too slow to get to the action only to die again and having to run halfway across the map(on certain maps/objectives). Heavies can’t use SMART like mediums can so even if they were as fast as mediums they would still be slow.

A slight health boost is fine, but its useless without a speed boost. They are too easy to hit and they waste most of their time trying to get where they wanna be. They are easy targets because they are too slow. A health boost unless significant isnt gonna do much but make the gameplay slower.

The best thing to do imo would be a both slight speed boost, and slight health boost.


(H0RSE) #24

[QUOTE=xdc;362559]Its not the best of both worlds, of course the heavy isnt gonna be fast, its not even gonna be as fast as a medium.
Playing as a heavy the health was never a problem, but its too slow to get to the action only to die again and having to run halfway across the map(on certain maps/objectives). Heavies can’t use SMART like mediums can so even if they were as fast as mediums they would still be slow.

A slight health boost is fine, but its useless without a speed boost. They are too easy to hit and they waste most of their time trying to get where they wanna be[/QUOTE]

You seem to be missing the point…

Adding a speed boost to Heavies would negate (at least somewhat) the learning curve and purpose of playing a Heavy playstyle. You seem to be approaching the situation as a player that wants to play a Heavy like a Medium or a light. Different bodytypes (especially Heavy and Lights) involve different methods of play. You can’t play a Light like a Heavy and be effective, and vice versa - at least you shouldn’t be able to. This is what both differentiates and balances out the 3 body types.

Heavies are slow for reason, (in games other than Brink as well) and as such, good players learn to play to the body types strengths (firepower, high health, staying in groups) and avoid its weaknesses (lone wolfing, movement-heavy combat)

Perhaps you are right, and a slight health boost is useless without a speed boost. This is why I propose a significant health boost.


(Jimmy James) #25

Favorite build: Medium Engineer

Second: Heavy Soldier with Gotlung Minigun, Kevlar, and Armor Piercing rounds.

I just love how he sweeps all the enemy corpses away like a leaf blower after mowing them all down. Hmm, that’s a lot of gardening references, I wonder if it could be used for that.

(Third favorite is Light Jack-of-all-trades.)

-JJ


(Achtung) #26

No Speed Boost, but Health yes. Maybe the medics speed boost should give em a bit more though… Dunno.

As for changing body types midgame, im sure its sorta like not bein able to remove tats, or scars.


(xdc) #27

in this thread someone posted: sprint speed is 270/230/200 (L/M/H)

It would be great if it was 280/240/220 (L/M/H),
Notice the pattern would be similar to the health: 120/140/180 (L/M/H)

A significant health boost is the easy way out on trying to balance it.
It will slow the gameplay down, considering that it will take more time to take down a heavy,
no skill is required to being able to take more damage, a heavy is based on its weapons more than its health. Notice you don’t see players playing as a heavy using light/medium weapons as their primary.

Anyway I just think the gameplay in brink is slow across the board even as a light. Its one of the reason PC players wont touch a heavy, or a medium. Then again I’m assuming your most likely a console player, so you probably won’t understand anyway


(H0RSE) #28

Wow…you couldn’t be more wrong…

I have been playing PC games wince the days of Wolf 3D and DOOM. I have played RTCW and W:ET competitively in leagues and have logged thousands of hours in both games. I also played a lot of Quake 3, ETQW and UT and have designed multiple maps for Quake 3. I will never take console games (or the controller) serious enough to engage in competitive play, and far prefer the advantages of a m/kb setup.

Recently however, I have been doing a lot of console gaming, since my PC is way old and outdated, and I simply do not have the money (or time) to upgrade it, but I will always be a PC gamer at heart.

I completely understand that PC games are much faster paced than console games, and it was that fast gameplay that players loved about previous SD titles (and one of the differences I immediately notice when playing on console.) That being said, Brink is not a PC only game - it is multi-platform. Unfortunately, that means (at least in a majority if cases) that gameplay-wise, there is parity between all 3 versions. I wish the industry did without parity, and designed console games to play like console games and their PC counterparts to play like PC games. Sadly in most cases, the PC needs to “bite the bullet” and winds up getting shafted due to being the underdog minority in today’s video game market.


(xdc) #29

Glad you can see it my way then. I just wish pc players got separate patches from consoles, such as brink gameplay should be different on pc than consoles, but I guess its too late to really do any of that.


(Shinigami) #30

After playing the Heavy, and playing against some heavies for several hours today, I can definitely tell you that the heavy is fine the way it is. Increasing the health would seriously overpower the heavy. They already have the most health, SMGs were all nerfed, and the heavy weapons do the most damage. There that’s it, balance.

Whats more, today we played plenty of games full of people and at certain point the defensive team had more than half of the players heavy. It was too much. Way too many EZ grenade launchers. The heavies are hard enough to take down already, increasing the health will destroy the balance that we have right now.


(kilL_888) #31

short: slow. sloooooow.

i, as a light, dont care how fat a heavy is. i run towards him, knock him down, pump a mag in or even gib him while he’s still on the ground.

if you like to play a turtle, thats fine. imho the heavy is useless. except he acts like artilery with his full automatic grenade launcher. even with gotlung in a 1on1 situation i mow em down with a smg… so…


(FireWorks) #32

[QUOTE=kilL_888;362606]short: slow. sloooooow.

i, as a light, dont care how fat a heavy is. i run towards him, knock him down, pump a mag in or even gib him while he’s still on the ground.

if you like to play a turtle, thats fine. imho the heavy is useless. except he acts like artilery with his full automatic grenade launcher. even with gotlung in a 1on1 situation i mow em down with a smg… so…[/QUOTE]

and you also mow down every other noob. in every other body type.

A proper aimer will rape you because of the much larger damage output.

Edit: Funny is that a heavy is automatically assumed to be a bad player :smiley: But there arent many good players left in the whole game anyway


(morguen87) #33

[QUOTE=FireWorks;362615]and you also mow down every other noob. in every other body type.

A proper aimer will rape you because of the much larger damage output.

Edit: Funny is that a heavy is automatically assumed to be a bad player :smiley: But there arent many good players left in the whole game anyway[/QUOTE]

heavies have a lot smaller room for error than other body types.

If someone sees you first when you’re a light/medium you still have a chance cause their first shots might miss as long as you’re moving properly. Nobody misses a heavy and most people aim for the heavy first. As a light or medium if you’re in a group you might have have 1 or 2 people aiming at you, as a heavy you’re target priority 1 even in a group and you don’t have many options in the way of dodging and the extra health right now (60 health = 2 bullets as most bullets do ~30 each) is pretty negligible.

I know some players that are really good as heavies, but chances are they’d be even better as a medium or light as the added agility outweighs the heavy’s pros.


(FireWorks) #34

[QUOTE=morguen87;362617]heavies have a lot smaller room for error than other body types.

If someone sees you first when you’re a light/medium you still have a chance cause their first shots might miss as long as you’re moving properly. Nobody misses a heavy and most people aim for the heavy first. As a light or medium if you’re in a group you might have have 1 or 2 people aiming at you, as a heavy you’re target priority 1 even in a group and you don’t have many options in the way of dodging and the extra health right now (60 health = 2 bullets as most bullets do ~30 each) is pretty negligible.

I know some players that are really good as heavies, but chances are they’d be even better as a medium or light as the added agility outweighs the heavy’s pros.[/QUOTE]

So the conclusion would be “omg patch it! NOWZ!” or “adjust gameplay style accordingly”?

One (and maybe the only one I met) proper heavy soldier was a guy called “G.I Gutshot” or something. Always hiding behind cover in oddly corners of the map and laying waste to the other team with his maximus. He had the complete opposite of my gamestyle as aggro light and to my suprise it worked very well for him and his team. He used his weapons at range and flanked the enemy instead of running head on in fights “cause I iz heavy Tank with gotlung”.

To the OP:
Yes heavy soldiers, especially further buffed ones, are to be feared. Thats why you gotta flank em and nade em. Assuming that the guys behind the monitors can operate them properly.
But that applies to everything in BRINK. You need to be good to be good.


(morguen87) #35

[QUOTE=FireWorks;362618]So the conclusion would be “omg patch it! NOWZ!” or “adjust gameplay style accordingly”?

One (and maybe the only one I met) proper heavy soldier was a guy called “G.I Gutshot” or something. Always hiding behind cover in oddly corners of the map and laying waste to the other team with his maximus. He had the complete opposite of my gamestyle as aggro light and to my suprise it worked very well for him and his team. He used his weapons at range and flanked the enemy instead of running head on in fights “cause I iz heavy Tank with gotlung”.
…[/QUOTE]
I’m not saying heavies can’t be used effectively, I even stated that I’ve played against good players that are heavies, it’s just like I said, they have far less room for error. You even said you’ve only met 1 guy that was good as a heavy and while I understand the heavy needs to be played in a different style than a medium or light, the style you mention is highly situational where as lights and mediums can more or less adapt to battle. 1 heavy hiding in random corners doesn’t exactly prove heavies don’t need a buff.


(Nosferatu) #36
  • As a response to the original writer: just try it! I’ve got 6 characters by now, all different in class/body.

  • The only thing is, you need to play 'em right! You’re tactical approach should be completely different. The weapons need to be used right aswell.

  • Maybe they could use some more health, I don’t know how that would play out. Since they can quickly change it back now, we could just try it.

  • But there’s a thing to be said about buff’s and cover; a fully buffed Heavy with an upgraded Health Command post is unstoppable sometimes. I’ve tried it myself.

(Tip: To fully use a heavy’s potential, especially with the MG’s, you might want to pick a soldier)

PS: I am a supporter of being able to change your CHARACTER at the START of the match, not the body type at any time in the game.


(neg0ne) #37

imo, making heavies faster would create an ueber-class. a good heavy is already a pain in the ass and can - especially in defence - win the match.

in nerfing the smgs heavies have their boost.

but theres one point everyone semms to miss:

  • its a teamgame -

that means the heavy becomes the beast he should be as soon as he gets support from the medics.
me as a medic always have the heavies in mind and keep them vital and alive. one heavie with one med can block a bottleneck for a long time.

so… the heavy should rather get the demanded healthboost from the medics.


(morguen87) #38

I realize I may be in the minority, but I feel the opposite way. I feel you should not be able to change character as it adds more importance to the abilities you choose for your character. I do feel you should be able to switch body types as long as it’s only in spawn to be able to adapt to battle while having to keep the same chosen abilities.


(Nosferatu) #39

Defining you character IS important, but if a medic is required you could switch to a fully upgraded medic. Like I said, if you have multiple charactars you should be able to switch once at the spawn.

BTW:
I upgrade my charactars as such; Max out Universal abilities, Max out one class. There’s just enough levels to do that, and I don’t see the point in cross-class abilities.
I might make one or two of those in the end, but you’ll always need to compromise and miss out on important abilities in one class.


(wolfnemesis75) #40

I am not a fan of the idea that you should be able to switch characters at spawn. Takes away much of the elements of intrigue, strategy, and team focus. It would be nice in between maps if you could compare each other’s characters and stats, abilities, or if there were badges. That’d be cool. Changing characters during a match. Just no. :slight_smile: