yea
Well if he get fan from game, who cares.
Kill / Death Stats
[QUOTE=Jess Alon;256554]My K/D rate is .52 on BC2 and when I started out I got raped so bad it was .21
But I donāt drop out of a match when Iām outmatched by the other team and my team sucks either. I look at it as a learning experience. Because I want to be a better gamer. So if I get the **** kicked out of me itāll only make me tougher.[/QUOTE]
Thats a great attitude. 
Its similar to playing with the big boys when youre a kid.
You get your ass handed to you, but its still fun and everything is cool.
SC2 is like that for me; im absolutely terrible at it.
Arf, guess in the games I played the top killers were also top scorers⦠whoops.
Thanks for the re-re-re-reconfirmation. 
Oh, and another thing I think will help is the lack of killstreaks. No matter how well one guy does he canāt call in a helicopter and win the match single-handedly. And no prone position, and no one-hit-kill knifing, and the fact that even if people quit they can be replaced by bots, and lots of other awesome stuff.
I wouldnāt mind seeing perks that gave a slight reward to killstreakers. A health or damage buff or some other modest buff.
Thatās simply because kills simply score a lot of points. Assist kill is 2 and a kill is 10.
[QUOTE=Humate;256574]Thats a great attitude. 
Its similar to playing with the big boys when youre a kid.
You get your ass handed to you, but its still fun and everything is cool.
SC2 is like that for me; im absolutely terrible at it.[/QUOTE]
I also do way better on maps that have a lot of building then I do on wide open maps. Meaning if I can come around a corner at you or flank you I usually do ok. But people usually rock my face off when I hit those sniper alleys or open fields. But I chalk everything up to a learning experience.
Thats why I find BC2 pretty static IMO, the only thing you have to do is to flank to get many cheap kills, who see first win first usually.
So In brink I would love (but that is a point iām not afraid of) some moar bullets to kill people, this way even if someone flank you, you still have a chance to win the ff by a better aim.
Well no public stats are uber fine by me anyway, Iāll still play as usual , i.e. drunk n crappy and go ninjaaaaaaaaa
Peace
[QUOTE=Crytiqal;256567]it means that roughly he gets killed 4 out of 5 people when he started playing (0.21)
(Killing 1/5)
and now he manages to get killed by 3/4 the people he runs into.
(Killing 1/4)
So heās improving 
When he manages to get killed by 2/4 (aka 1/2) his k/d will be 1.00
(Killing 1/2, so he kills one, gets killed, kills one, gets killed)[/QUOTE]
I think your maths is a bit off mateā¦
a K/D ratio of 0.21 means 20% - for every kill he gets, he died 5 times.
a K/D ratio of 0.50 means 50% - for every kill he gets, he died 2 times.
His K/D will be 1.0 when he manages to kill as many times as he dies.
[QUOTE=Apples;256628]Thats why I find BC2 pretty static IMO, the only thing you have to do is to flank to get many cheap kills, who see first win first usually.
So In brink I would love (but that is a point iām not afraid of) some moar bullets to kill people, this way even if someone flank you, you still have a chance to win the ff by a better aim.
Well no public stats are uber fine by me anyway, Iāll still play as usual , i.e. drunk n crappy and go ninjaaaaaaaaa
Peace[/QUOTE]
I think there is some skill to it. Sticking to cover a lot. Not exposing your position. But itād be nice to be able to scurry to cover when Iām being shot at. But usually these people if they see you first they get you nice and lined up get a bead on you and take you out. Sometimes if you use a rapid fire shotgun you can definitely take people out before they get you in tight spaces. Unless they get off a lucky shot or are carrying a similar loadout.
You just have to zigzag randomly when running across open spaces. Movement is key to BC2. Camping = death.
[QUOTE=Kinjal;256444](from HORSE compendium):
Info on leaderboards : āIām really sensitive to the dangers of introducing things in the game that people can obsess over, to the point of ruining the game for others, and weāre very careful to identify and avoid them. For instance, global leaderboards for stuff like k/d ratios and what not: bad idea, since they disccourage players from taking chances and actually doing whatās necessary to help. So bam! Not having them. I know other games do, and theyāre kind of standard, but screw it, not the right thing for Brink.
- Richard Ham
Any proof from your side Cancor? Link or anything else please.[/QUOTE]
Itās a moot point now that Exedor confirmed it wonāt be there, but there was a subsequent interview whiere he said they were still debating it as some of the dev teamed seemed to think it was important (not sure which interview without going back and looking, and of course important could just mean āexpectedā).
I like the way itās done on ETQW: you see the guy who got most kills along with best medic, best engy, best soldier and so forth, and you can hover your mouse over the awards to see your own values. To me thatās good enough for kills.
[QUOTE=LyndonL;256633]I think your maths is a bit off mateā¦
a K/D ratio of 0.21 means 20% - for every kill he gets, he died 5 times.
a K/D ratio of 0.50 means 50% - for every kill he gets, he died 2 times.
His K/D will be 1.0 when he manages to kill as many times as he dies.[/QUOTE]
K/D of 1.0 means he kills 1/2.
1 out of 2, every other person he meets.
If he dies 5 times, and then kills 1, means he would kill 1/6, which imo is 0.16667
Or is my assumption wrong?
K/D is ratio of kills to deaths, you just seem to be calculating kill ratio alone.
1.0 means for every time he died, he also killed someone. So in an average game if he dies 10 times, he also gets 10 kills.
0.5 ratio means that for every time he died, he only killed half as much. So in the game he dies 10 times, but only killed 5 people.
K/D is exactly what it says on the tin: amount of kills divided by amount of deaths.
I now see my error.
I divided by the amount of interactions/meetings, instead of only the deaths
Or you can estimate K/D with a MCMC model, based on parameters such as accuracy, percentage of cover, and response time of the player 
Well in theory it is feasible, would need many many data thoā¦