Kill / Death Stats


(Scip) #1

Hi everyone,

sorry if that was asked before, but i d like to know if a kill/death ratio will be displayed or not.

in my opinion it s superfluous in an objective based game and i d prefer that it wont be displayed, so that people focus on teamplay and the current objective only… :slight_smile:


(Wraith) #2

It won’t be.


(Humate) #3

To answer your question its displayed.

As for your other point Scip, its not quite accurate but I know where you’re coming from. :slight_smile:
Players who play for kills, are generally those who do that regardless of whether its displayed.
Secondly, if youre playing on a team where you have one or two guys who are beasts in the frag department - youre more likely to actually win than lose. Dont ask me how I know this :wink: I just do!


(tokamak) #4

Xp/min is more relevant.


(Crytiqal) #5

yea, lets all basecamp the other teams deployables with vampires and tanks.

dunno about xp/min :wink:


(Spaiker) #6

Maybe you should read Horse’s Compendium?


(Apples) #7

No stats > all


(General Wolfens) #8

all games with stats failed… because stats ruin every game. theres never a teamplay if there are stats. and its NOT possible to create a teamplay game WITH stats. So I hope there will not be some stats in any case…


(tokamak) #9

xp is rewarded by teamplay, championing xp as a stat in turn promotes teamplay.


(SockDog) #10

No it promotes XP whoring and a total and absolute reliance on a perfect XP system (which can’t exist). Replacing one flawed system with another (albeit much more consumable) one isn’t the answer.


(xTriXxy) #11

maybe good idea can be team xp. everyone in team will share XP earned together.


(Kinjal) #12

Why all these kills and deaths?:armadillo : Why we can’t just live in peace and farm xp on bots like in World of Warcraft?


(Cankor) #13

First they said it wouldn’t, and then later they back pedaled. Also, they said there would be no global leaderboard based on kill/death (meaning to me you can’t sort on that stat, so it won’t be displayed), but then I guess there are certain challenges you can do where your kill/death is ranked against others (so not global, but a ranking nontherless).

My assumption is SD fully realizes how a stat like kill/death will cause players to play more cautiously and be less likley to want to be the guy playing the lemming role (even when appropriate), but they feel they need to cater to the teeming masses who think a FPS is all about frags. In other words, (and obviously I’m totatly guessing here) they may feel like they are forced to display it in at least some fashion or other.


(Jess Alon) #14

[QUOTE=Cankor;256434]First they said it wouldn’t, and then later they back pedaled. Also, they said there would be no global leaderboard based on kill/death (meaning to me you can’t sort on that stat, so it won’t be displayed), but then I guess there are certain challenges you can do where your kill/death is ranked against others (so not global, but a ranking nontherless).

My assumption is SD fully realizes how a stat like kill/death will cause players to play more cautiously and be less likley to want to be the guy playing the lemming role (even when appropriate), but they feel they need to cater to the teeming masses who think a FPS is all about frags. In other words, (and obviously I’m totatly guessing here) they may feel like they are forced to display it in at least some fashion or other.[/QUOTE]

I don’t honestly understand the big deal about the K/D. I think like in a game like battlefield I’d rather have someone who is willing to stay close by and move as a squad instead of something with a really good K/D.


(SockDog) #15

There is a perceived esteem for having a good K/D in the same way that there is for having high accuracy, good W/L or any other stat people care to fawn over. IMO all personal stats should be private, remove the epeen and boasting and stats revert back to being interesting bits of data rather than some substitute for fun or skill. Only stats I’d like to see publicly are those on a global/regional level which would represent an average.

Of course this brings everything back to perverting the core game to have these little macro games running on top.


(Kinjal) #16

(from HORSE compendium):

Info on leaderboards : “I’m really sensitive to the dangers of introducing things in the game that people can obsess over, to the point of ruining the game for others, and we’re very careful to identify and avoid them. For instance, global leaderboards for stuff like k/d ratios and what not: bad idea, since they disccourage players from taking chances and actually doing what’s necessary to help. So bam! Not having them. I know other games do, and they’re kind of standard, but screw it, not the right thing for Brink.

  • Richard Ham

Any proof from your side Cancor? Link or anything else please.


(Humate) #17

If the OP is talking about leaderboards such as the ETQW stats site, they wont have it.
However K/D is listed next to the XP value in game when you press TAB.
Exedore has stated this on this board, and theres even a Destructoid? cam video of Paul Wedgwood playing the game which shows the listing of Kills and Deaths at the end of the round.

edit: http://www.youtube.com/watch?v=2zltY-yXEOk

[QUOTE=Exedore;239737]Some of you might have caught it in some of the reviews from the latest round of shows, but the final scoreboard at the end of the match does list Kills and Deaths, but it is ranked by XP. In the build we had at the shows, Medics and Engineers were always the high scorers, and by no coincidence the most important to the teams in Container City.

Further info on stats in general is one of the last things we’re holding back on releasing. :cool:

And just for the record, K/D is a lot older than the Call of Duty franchise! :stroggbanana:[/QUOTE]


(H0RSE) #18

[QUOTE=Humate;256446]If the OP is talking about leaderboards such as the ETQW stats site, they wont have it.
However K/D is listed next to the XP value in game when you press TAB.
Exedore has stated this on this board, and theres even a Destructoid? cam video of Paul Wedgwood playing the game which shows the listing of Kills and Deaths at the end of the round.

edit: http://www.youtube.com/watch?v=2zltY-yXEOk

[/QUOTE]

The scoreboard looks like it lists the player’s name with their class icon, the amount of xp they earned, their kills and deaths, and then it looks like it lists any titles or awards they earned.


(DarkangelUK) #19

And it’s obviously an alpha scoreboard from a build that was old at the time, it could’ve changed either a little or a lot by now.


(Stroggafier) #20

Everyone agrees that stats influence game play: Most folks believe in a negative way. Well, if stats can influence one way, they can also influence in other ways – it depends on how the system is tuned.

How would a stats junky play a team-goal oriented game under conditions where points were contingent on the team completing an objective, and bonus was given for objective completion or even attempting completion?

Let me use a simple example: Team Offence must complete three objectives to win. Team Defence must hold them off for twenty-one minutes.

Offence points are only accrued when an objective is met and bonus points are rewarded for beating set times. In this example of three objectives, points would be portioned 1/3 per objective (or any other ratio that made sense for that particular map) plus a ratio of (time remaining/time allotted per objective). That is, get past objective-1, and 1/3 of any points you as a player accumulated, on team reaching said objective, are yours to keep. Get past objective-2 and 2/3 of your personal score is yours to keep. Don’t get past an objective and zero percent of your points are yours to keep on that objective. Get past objective-1 with 50% of the allotted time remaining and get 1/3 + 50% X 1/3, and so on for each objective. The numbers could add up quickly.

Defence points would be based on hold times and objectives held. Hold the first objective past seven minutes (or whatever time makes sense) and 1/3 of your points are yours. Give it up with time remaining against objective-1 and zero % of the points scored defending that objective, are keepers. Hold past the allotted time and 1/3 + 1/3 X ratio of (time held/time allotted) is yours to keep.

The player making the objective scores a large obj bonus, while players helping at/in/close-to the objective zone share a considerable pool of assist points.

Individual player scores may differ, but the team members all win or they all lose – a variation on the team average/shared points concept @xTriXxy mentioned.

Doesn’t prevent fragging, just discourages needless fragging that doesn’t further the cause.

So, a stat junky could be happily accumulating kills and find him/herself with zero points in the end if not paying attention to the objectives. Also, teams would very quickly blacklist team mates they thought had robbed them of points by neglecting the objective.