Everyone agrees that stats influence game play: Most folks believe in a negative way. Well, if stats can influence one way, they can also influence in other ways – it depends on how the system is tuned.
How would a stats junky play a team-goal oriented game under conditions where points were contingent on the team completing an objective, and bonus was given for objective completion or even attempting completion?
Let me use a simple example: Team Offence must complete three objectives to win. Team Defence must hold them off for twenty-one minutes.
Offence points are only accrued when an objective is met and bonus points are rewarded for beating set times. In this example of three objectives, points would be portioned 1/3 per objective (or any other ratio that made sense for that particular map) plus a ratio of (time remaining/time allotted per objective). That is, get past objective-1, and 1/3 of any points you as a player accumulated, on team reaching said objective, are yours to keep. Get past objective-2 and 2/3 of your personal score is yours to keep. Don’t get past an objective and zero percent of your points are yours to keep on that objective. Get past objective-1 with 50% of the allotted time remaining and get 1/3 + 50% X 1/3, and so on for each objective. The numbers could add up quickly.
Defence points would be based on hold times and objectives held. Hold the first objective past seven minutes (or whatever time makes sense) and 1/3 of your points are yours. Give it up with time remaining against objective-1 and zero % of the points scored defending that objective, are keepers. Hold past the allotted time and 1/3 + 1/3 X ratio of (time held/time allotted) is yours to keep.
The player making the objective scores a large obj bonus, while players helping at/in/close-to the objective zone share a considerable pool of assist points.
Individual player scores may differ, but the team members all win or they all lose – a variation on the team average/shared points concept @xTriXxy mentioned.
Doesn’t prevent fragging, just discourages needless fragging that doesn’t further the cause.
So, a stat junky could be happily accumulating kills and find him/herself with zero points in the end if not paying attention to the objectives. Also, teams would very quickly blacklist team mates they thought had robbed them of points by neglecting the objective.