I love these type of discussions. It’s always the same, “I’m a bad player and my score reflects that, because I haven’t managed to get a single objective done - all the while I can’t seem to kill anyone either, must be because of all these other players, in my team, that I’m suffering.”
Doing objectives already gets rewarded way more than kills do anyway, so does supporting. If you’re still stuck at the bottom of the SCORE board, you’re doing it wrong. If all of you truly, truly are these “super objective minded players” that you claim to be, you’d be having no issues surpassing all these CoD kids that hunt for frags.
No one gives a shit about K/D, just like no one gives a shit about the idiot constantly rushing to the E.V and getting full every spawn because he doesn’t understand the basics of the game, but tries to justify it by “being an objective player”.
There’s a time for kills and there’s a time for objectives. You’re never going to win a game by solely going for the one or the other. The scoreboard already reflects this and your contribution to the game appropriately, why do you care? Are you really this worried about what others may think of your kill to death ratio? Do you genuinely get butthurt when the game tells you, that you’re “bad”, because it shows you your negative K/D?
Stop caring. The only thing you need to care about is whether you won or lost the game.
That being said, I still want more stats. 
ie http://forums.dirtybomb.nexon.net/discussion/18233/sick6-newbs-feedback-post-v2/p1 : [quote=‘fubar’]
On the fly accessible stats is a thing I’m missing, coming from Quake/ET/RtCW this is definitely one of the many things I want to see in this game.
I genuinely don’t give a rats ass about those after game reports many games seem provide these days. (ie. Battlereports in the BF series, what’s up with that? Pointless to look at, doesn’t provide any useful information at all and inaccessible DURING the game).
Such as ET’s implementation of /scores, /weaponstats , /topshots would be highly favorable.
Weaponstats and Scores are great, gives me everything I need, accuracy, hits/bullets fired, kills/deaths, damage dealt and received, it’s definitely something I reckon a lot of players wouldn’t mind seeing.
More importantly, definitely not something I reckon takes a lot of extra coding? Those should be there already, in a sense or another. Keeping track of them or outputting them to file shouldn’t be too difficult of a task.
People generally love looking at their stats and scores, even if they don’t really resemble the game much, but it adds an extra layer, really.
And you can always add “Global” or “Lifetime” stats to your community site/user profiles later on if that’s something you guys had in mind. But the reality is, people care more on a “per game basis”, from what I’ve noticed.
Examples of the above:
Client Stats.log output
GamesTV console.log parser
Community console.log parser
RtCW console.log parser
If there should be any interest, I do have the source for some of these parsers. Feel free to pm and ask.
/scores & /weaponstats (used as bind in below example) console output in ET:
http://i.imgur.com/pdiN2pu.png
http://i.imgur.com/MsZHge8.png
SD Pls :([/quote]