K/D Ratio


(Supa) #1

I am happy to see that the developers didn’t include a Kill/Death ratio in their new stats page. This action seems to be consistent with their effort in separating themselves from other shooters, and it truly keeps the focus on the objective based FPS they are building.

However, if they don’t want people looking at K/D, why do players still see it on the scoreboard at the end of the game? This is the part that doesn’t seem consistent with their goals. I like the thought of encouraging the focus on the objectives and merc roles themselves, so why even display the K/D in the first place?

If anything, it would make more sense to track the K/D in the personal stats for personal referral in comparison to displaying it for everyone else to see at end-game.Either that or just take it off the scoreboard and leave Dirty Bomb K/D ratio-less. That way, it would completely take the pressure off of K/D focused players and would allow them to actually focus on the tasks at hand, as well as allow them to strive to get better at the game objectively.

I would say I get a pretty decent K/D most games (Around 2.0+, depending on the merc…) so it doesn’t really bother me. However, I think this is giving players the wrong message. A lot of new players put so much more emphasis on looking good at the end of the game kill-wise rather than xp-wise, which definitely isn’t good for game play. Why not display the number of primary/secondary objectives completed? Maybe amount of revives/health given?

I don’t know, what do you guys think? I want to hear some other ideas from you guys!


(Faraleth) #2

Heh, I kind of agree with this to be honest. I think instead of K/D it would be nicer to see everyone’s contribution to different exp types: Combat, Support and Objective - that way, you can see exactly who’s been doing what all match, and I don’t have my team calling me a noob for going negative K/D, even though I got over 10,000 support exp damn it! lol :smiley:


(Supa) #3

LOL, this is my point! Some players just don’t understand that K/D isn’t the highest priority! I like your idea regarding the different exp types!


(CLS) #4

Guys, this is a FPS, it has objectives and you need teammates and work with them to perform well in this game, I agree 100%, BUT you also need to actually shoot people. K/D ratio has its value, go ask any of the top teams how important this is to perform at the top level.


(kibloy) #5

The problem is that K/D is a useful stat for some mercs and useless for others. When I play any primary damage dealer like fragger or nader I want to know how effective I was, especially in relation to my team.

Maybe a compromise would be to only show kills. Deaths are almost meaningless with infinite respawns.


(CLS) #6

The stat would be useless for any merc without a gun. If you have one, you’re meant to do your part as well.


#7

You can still see your kdr via a console command:
obj dump sgplayerstatscontainer_0


(CLS) #8

Right, right, what I don’t understand is: What are you trying to achieve by not displaying it at the end of the game?


(*Grim*) #9

K/D stats have zero value in a Team based objective oriented game, it doesn’t represent how many times you did anything to actually win the match. Getting kills just isn’t enough, and having that stat displayed only encourages players away from helping the team in favor of their own glory.


(CLS) #10

K/D stats have zero value in a Team based objective oriented game, it doesn’t represent how many times you did anything to actually win the match. Getting kills just isn’t enough, and having that stat displayed only encourages players away from helping the team in favor of their own glory.

In ET/RTCW/Quake 3 (just to name a few), you had much more than just your K/D ratio. You had damages taken/given, suicides etc… Nobody ever complained about it, EVER. I really wonder what is so different with Dirty Bomb that people actually believe those stats have no value in their game.


(Ctrix) #11

Eh, it’s not that big of a deal. And I do enjoy seeing my k/d at the end of the match, if just for the e-penis. The XP is big and right there and represents the sum of all things you did in the match to advance the team. Combine that with the k/d and you can easily see who played an mvp healer (the guy at the top of the board with 8 kills).

@CLS People have an issue with k/d because there’s a type of player who only plays combat orientated characters. Fragger and Vassili for the most part. They grew up on CoD and think kills are the only thing that matters. They will play safe and try to not die, when instead they should move the f up and help push the objective.

Maybe remove the d part of the k/d


(neverplayseriou) #12

If you put your mouse above the kills of an individual merc u’ll see his deaths if im correct.


(Remedica) #13

I’m just wondering what these people are thinking that k/d doesn’t matter at all?
How you think you can repair the EV if anybody wasn’t killing the enemy? How you think you are able to plant the bombs if there was nobody to clean out the enemies from the spot?
Killing is just as important for the game as the object is.
Depending of the game mode there’s at least 5 people in your team, if somebody is doing frags on the back, it shouldn’t stop you from doing what ever you are doing.
The guy who can for example clean 4 out of 5 guys from the opponent team is much more valuable than stupid jerk who just rushes in the middle of enemies alone for a plant.


#14

Who are we kidding here, these guys will never move forward and push. No statistics screen will change that.


(MarsRover) #15

I think the problem is that K/D is the only displayed stat apart from total XP. Nothing wrong with showing K/D, it’s good that it’s there. What is wrong though is omitting other stats, mainly revives, Support XP and Game Mode XP. Right now that stats screen does shows an incomplete picture of the match.


(Supa) #16

Some of you are misunderstanding, it seems. Did not voice my opinion properly I suppose, so I apologize. They seem to be going for a K/D free game. Anyone who has been watching the update streams knows that. At one point, the host even scowled at a question regarding whether K/D ratio would be included in the stats saying “It is not that kind of game”.

There is nothing BAD about K/D, it is a great indicator combat-wise. All I am asking for is for consistency, or better yet variety in what is displayed. I am all for K/D in the scoreboard, but if that is the case than why wouldn’t they include it in the personal stats? Doesn’t make sense to me.

Besides, what I am saying is that it is not nearly as important as other indicators in this type of game. Obviously killing is important… It is an FPS game… That goes without saying, so I have no idea where that argument is even coming from. Never stated that killing was unimportant. However, is it more important than actually completing primary/secondary objectives? More important than the merc’s roles themselves? I guess with some of you, we agree to disagree.

I am fine with K/D, I just don’t understand why they would single it out on the scoreboard when they seem to publicly display discontent for the K/D ratio itself. If they want to focus heavily on objective based teamwork, it makes no sense that they have NO other indicators on the scoreboard. This is what I am trying to get at.

I think they would benefit from including everything suggested thus far. Specifically, just displaying kills would solve most of these issues. However, I am perfectly content with displaying K/D. All I am suggesting is to just display everything else that is just as important.


(ostmustis) #17

[quote=“CLS;104535”]Guys, this is a FPS, it has objectives and you need teammates and work with them to perform well in this game, I agree 100%, BUT you also need to actually shoot people. K/D ratio has its value, go ask any of the top teams how important this is to perform at the top level.
[/quote]

deaths hardly matters and sometimes not kills either.


(watsyurdeal) #18

While I like Faraleth’s idea of showing the xp instead, I also think people seem to forget that this IS a shooter…

I can be a Medic, deal a shit ton of damage while throwing out med packs and revives as well.

Yall gotta multi task


(Sir_Slam) #19

I dont think theres any reason not too honestly. If idiots are going to run around killing people and not doing objectives, thats their fault. No amount of herding them is going to fix that. We’re not going to escape KD junkies sadly. Nature of the beast.

Meanwhile, its a useful stat for measuring combat effectiveness. If im focusing on peeling for my engineers and medics, I should know how im doing.

That being said, Im a major fan of the idea behind having revives, repair XP and C4 plants too. All of its important to know.


(Dwu) #20

Instead of K/D-ratio, you should be seeing gibs/revives and damage given along the XP.
Showing K/D just encourages poor gameplay on pubs and is completely irrelevant in this type of game.