K/D Ratio


(Amerika) #21

Instead of taking away stats I want them to add more. So everyone knows exactly how people contributed. Sure, you might not have gotten that many kills but your contributions might have been rather significant in other areas. And not allowing a spotlight to be put on those contributions is something the game lacks. I will never be a fan of removing stats of any kind but I will be very much in favor or advanced stats. Another tab, console output and perhaps the ability to view/dump stats per game would all be great.


(CLS) #22

There is nothing BAD about K/D, it is a great indicator combat-wise. All I am asking for is for consistency, or better yet variety in what is displayed. I am all for K/D in the scoreboard, but if that is the case than why wouldn’t they include it in the personal stats? Doesn’t make sense to me.

I think they don’t want people to feel bad when looking at their ratio. They don’t want people to look at them and go with “Ho man, I suck at this, better try some other game”. You’re saying it yourself, it’s on the end game board, but not in your personnal stats, which is not consistent, and my bet is that if they had to redo the whole thing, they would just remove the “death” stat completely.

Let’s agree to disagree :slight_smile:


(watsyurdeal) #23

Honestly the only thing I care about is changing the stats, for the sake of knowing who contributed the most.

But I don’t agree with logic that k/d makes people focus solely on DM.

Maybe people with one track minds but tgat that’s a player problem guys. Has nothing to do with the game itself.


(cordovanJive) #24

[quote=“Dwu;104623”]Instead of K/D-ratio, you should be seeing gibs/revives and damage given along the XP.
Showing K/D just encourages poor gameplay on pubs and is completely irrelevant in this type of game.
[/quote]

When it says kills now is it downs or gibs? I’d always imagined it was gibs but I guess I never really paid much attention to it.


(yusayu) #25

What about a 3-colored bar to show the contribution to the 3 exp types in the scoreboard for everyone? K/D is just important for some characters that are in the game to farm kills.


(asparagusMist) #26

moving away from the KD RATIO genre is what will make FPS interesting again.

you see a sniper in game you know instantly you more or less cant count on him.

reward team objectives alot higher than kills.people who camp put a timer to kill them.


(Amerika) #27

[quote=“asparagusMist;104754”]moving away from the KD RATIO genre is what will make FPS interesting again.

you see a sniper in game you know instantly you more or less cant count on him.

reward team objectives alot higher than kills.people who camp put a timer to kill them.[/quote]

Solid objective play and support play are already rewarded much higher than if you get kills in regards to the scoreboard. You have to pull off some significant kill streaks in order to keep up. And if you’re doing that then you are contributing significantly to the team.


(Ctrix) #28

Yeah, Vasilli is always at the bottom of the scoreboard.


(Fuze) #29

To be clear, score numbers don’t actually represent a players contribution to the game. There are multiple ways to score farm without doing anything for your team. As far as kills go, you can’t honestly say that kills don’t count when you say, clear an entire team on Execution of mow down enough enemies in the other modes to keep them at bay. Lastly, kills are not very rewarding in regards to score. If they were, I wouldn’t sacrifice my k/d just to increase score and thus finish up my missions. Here’s a recent example of what happens when you DO focus on kills. Notice my score? Notice my k/d? Point proven.

http://i.imgur.com/CrGYkZu.jpg


(Ctrix) #30

implying murdering the enemy team out of their underpants isn’t helping your team win


(*Grim*) #31

[quote=“CLS;104544”]

K/D stats have zero value in a Team based objective oriented game, it doesn’t represent how many times you did anything to actually win the match. Getting kills just isn’t enough, and having that stat displayed only encourages players away from helping the team in favor of their own glory.

In ET/RTCW/Quake 3 (just to name a few), you had much more than just your K/D ratio. You had damages taken/given, suicides etc… Nobody ever complained about it, EVER. I really wonder what is so different with Dirty Bomb that people actually believe those stats have no value in their game.[/quote]

I said, Team based objective oriented game, not Dirty Bomb. I’ve held that opinion long before Dirty Bomb arrived. K/D should only be on your stats outside of the game, keeping it on the Viewable tab in game only serves to promote boosting one’s own K/D at all cost.


(CLS) #32

K/D should only be on your stats outside of the game, keeping it on the Viewable tab in game only serves to promote boosting one’s own K/D at all cost

What’s wrong with that? I don’t have more respect for the guy rushing the objective like a morron than the camper thinking about his K/D ratio only. It’s a matter of balance, and your K/D ratio matters just as much as doing the objective, because they both pursue the same goal.

You know, people play the way they want, hiding that stat won’t prevent campers or people just not pushing enough to complete an objective.


(*Grim*) #33

[quote=“CLS;104895”]

K/D should only be on your stats outside of the game, keeping it on the Viewable tab in game only serves to promote boosting one’s own K/D at all cost

What’s wrong with that? I don’t have more respect for the guy rushing the objective like a morron than the camper thinking about his K/D ratio only. It’s a matter of balance, and your K/D ratio matters just as much as doing the objective, because they both pursue the same goal.

You know, people play the way they want, hiding that stat won’t prevent campers or people just not pushing enough to complete an objective.[/quote]

Sure, you can play the way you want, but you’re not necessarily contributing to the team with that attitude. I may not like playing a healer but if it’s going to help the team i’ll do it, This isn’t how I want to play but it is potentially how I need to play to help the team. My K/D tanks bad when i do this, but if i help the team I’ve done my part…

The Team is what matters, not your ego.


(Drac0rion) #34

I would just like the assists to be added to the K/D ratio.

Or do what blizzard did: Kills = kills + kill assists / Deaths.


(torsoreaper) #35

K/D is literally the worst thing that can be in a team, objective based game.

If they add a team deathmatch mode, K/D is all of a sudden literally the most important stat.

I can’t count the number of times people hang back and don’t want to defuse C4 because they are worried they’ll die. How many people don’t want to repair the EV or they’ll die? How many people don’t want to plant C4 or they’ll die? This K/D crap is why we have 3 snipers in PUG games.

As far as rushing in “like a moron”, if someone puts 25% onto the defuse and dies are they a moron? If someone puts 25% on the EV and dies are they a moron? Even if they put 5% on, at least they’re contributing. Someone sitting back trying to rack up a 5:1 K/D is not helping because we could make a team where everyone just hangs back and snipes and we all end with 5:1 K/D’s and we lose. let me repeat that, we lose. K/D isn’t an objective in any game mode I know of.


(Enzo) #36

K/D debate. You need to show K/D because I want to see who are the wonderful geniuses who have not contributed not only to score but kills. I’ve seen people go 2kills 20 deaths and just gone how in the hell do you have such a K/D but the score is also very low.

Also usually if my whole team is in negative K/D we lose. So yes K/D has it’s place. I also seen players who have very bad K/D but you can see them doing objectives or trying their best to keep their team mates up with good scores.

K/D doesn’t tell the whole story. I’ve seen enough of people with low K/D but you know they contribute to the team. I’ve also seen a larger portion of special children who play like CSGO and hide in corners and just suppress fire all day long without moving forward because K/D matters.


(torsoreaper) #37

[quote=“CLS;104544”]

K/D stats have zero value in a Team based objective oriented game, it doesn’t represent how many times you did anything to actually win the match. Getting kills just isn’t enough, and having that stat displayed only encourages players away from helping the team in favor of their own glory.

In ET/RTCW/Quake 3 (just to name a few), you had much more than just your K/D ratio. You had damages taken/given, suicides etc… Nobody ever complained about it, EVER. I really wonder what is so different with Dirty Bomb that people actually believe those stats have no value in their game.[/quote]

What’s different? uh… objectives for one?


(Sussepus) #38

in any shooter showing k/d makes more players go full tdm simply because many players think k/d is the only thing that matters.
by not showing it on the scoreboard people will be judged by their total contribution(score) and not the k/d. this isnt the same as saying k/d doesnt matter. kills do matter but its only one of many tools to win a game.

let us return the question: what are you trying to acheive by displaying k/d at the end of the game?


(CLS) #39

Sure, you can play the way you want, but you’re not necessarily contributing to the team with that attitude. I may not like playing a healer but if it’s going to help the team i’ll do it, This isn’t how I want to play but it is potentially how I need to play to help the team. My K/D tanks bad when i do this, but if i help the team I’ve done my part…

The Team is what matters, not your ego.

I don’t see how this is relevant at all. You are not constantly planting an EMP charge or repairing an EV, nor are you giving health pack or reviving. In between, you are actually contributing to the team by killing people preventing you from moving further into the map. Hiding behind the fact that it is a team based objectif oriented game for your poor K/D ratio as a medic is just the wrong way to see it. Quick heads-up for you, you are actually contributing even more if your ratio is positive, it matters, as I said above, it is all about balance.

As far as rushing in “like a moron”, if someone puts 25% onto the defuse and dies are they a moron? If someone puts 25% on the EV and dies are they a moron? Even if they put 5% on, at least they’re contributing. Someone sitting back trying to rack up a 5:1 K/D is not helping because we could make a team where everyone just hangs back and snipes and we all end with 5:1 K/D’s and we lose. let me repeat that, we lose. K/D isn’t an objective in any game mode I know of.

Don’t over-simplify what I said, it deserves your point. Rushing for the EV while in a cross fire is just wrong, again, don’t hide behind the fact that this is an objective game for poor play style. Obviously, it’s a matter of context, so rushing to finish that 1% totally makes sense but in general, you want to time your rush.

CLS wrote: »
» show previous quotes

In ET/RTCW/Quake 3 (just to name a few), you had much more than just your K/D ratio. You had damages taken/given, suicides etc… Nobody ever complained about it, EVER. I really wonder what is so different with Dirty Bomb that people actually believe those stats have no value in their game.

What’s different? uh… objectives for one?

That just shows how little you know about team based objective games, dude. There is literally no differences between ET/RTCW & Dirty Bomb. Quake is different but not so much, in CTF for exemple, you still have to time your rush and control the map, the flag beeing the objective.

CLS wrote: »
Right, right, what I don’t understand is: What are you trying to achieve by not displaying it at the end of the game?
in any shooter showing k/d makes more players go full tdm simply because many players think k/d is the only thing that matters.
by not showing it on the scoreboard people will be judged by their total contribution(score) and not the k/d. this isnt the same as saying k/d doesnt matter. kills do matter but its only one of many tools to win a game.

let us return the question: what are you trying to acheive by displaying k/d at the end of the game?

How do you contribute to the team as fragger or skyhammer? How do you tell if one of these two did a great job? Stop thinking the EV is all that matters, killing the enemy and not dying constantly is the only way to allow the team to finish an objective.


(Remedica) #40

Instead of taking something off, they could add something like this in the game:
http://i.imgur.com/3MGkozC.jpg
This is from America’s Army : Proving grounds and I find that system pretty nice, it shows who did the most objectives, revives, assists,secures (gibs) and takedowns (melees).
Somethings like this would be a nice add to DB instead of taking something off.