How bad at DB do you have to be to not be able to kill a Vassili whether or not he’s jumping?[/quote]
Reversal:
How good at DB do you have to be to be able to kill a Vassili when you only see his peeking head across the map for a split second?[/quote]
Average? A bad Vassili peaks continuously from the same spot like an idiot and is a very easy target. A decent one peaks, shoots, if he misses, he changes location, but he’s still not hard to kill. He’s very squishy with no peripheral when scoped, and his secondaries suck ass so. Average. Keep watching the spot and chances are, most Vassili’s are stupid and will peak again.[/quote]
And here is where the fruit of the argument seems to lie, lay, whatever.
Nobody here is talking about bad Vasillis, we’re talking about good ones, the ones who can aim, who can make a sight line out of any position.
There’s a reason why the instant gib on headshot was removed, cause Vasillis in that competitive environment were only dealt with by another Vasilli.
Jump shooting while it seems fair, it’s also incredibly one sided, which is just Vasilli in general. You pretty much have to be up in his face, which is not even that effective anymore given he has just as much health as a Sawbonez or Bushwacka.
At this point it seems pretty clear Snipers don’t really seem to have a place in Dirty Bomb, that’s the main brunt of the issue. When they were in play they were detrimental to the game, and not that they aren’t being used often there’s really no need to play him. So the question is, what is the maximum potential that Vasilli should have, what steps should be taken to allow it?
Removing sway? Adding Jumpshooting back but at the cost of forcing people to unscope when they jump, so they have to press it again and actually time the shot? Chaning the move speed while scoped in for the Fe Lix and MoA, so the MoA is better for corner peaking, and t he Fe Lix is better for stationary sniping?
There’s a multitude of solutions here, but it’s clear the map design needs a lot of work if a Vasilli is just that devastating on the majority of the maps.
[/quote]
Do hammers hurt?