Jumpshooting... again.


(Merci1ess) #1

Discuss…

For Vassili players… if any out there… I don’t know if it’s just me but is it not frustrating to get killed by Auras that just leap towards you and shoot you with their shotguns? Is it not frustration to have fletchers bounce over and over and over and over and over again while throwing stickies on you? Jumping proxies and jumping this… jumping that… but me? Poor Vassili not able to do what the others do? Can’t jumpshoot… can’t hip fire…

It’s frustrating when I die when someone jumpshot me. I say to myself… if I could only do the same thing as that person did… I would’ve lived. I would have lived… Splash Damage.

Where’s the love Splash Damage?

Where is the love?

<3


(MTLMortis) #2

…this is why you have a secondary weapon for close quarters. They certainly aren’t killing you with their shotguns from 200 meters out. The same jumping penalties that Vas has applies to all mercs.


(Sinee) #3

Fletcher: -jumps and throws a sticky 50 miles to kill every ~100HP merc-
Vassili: -Jumps and tries to shoot someone-…-shoots the Hubble space station instead-


(triteCherry) #4

[quote=“Mercy;159349”]Fletcher: -jumps and throws a sticky 50 miles to kill every ~100HP merc-
Vassili: -Jumps and tries to shoot someone-…-shoots the Hubble space station instead-[/quote]

Then start throwing your bullets. Proxy tries to pull a Fletcher all the time and it sometimes works.


(Sinee) #5

[quote=“MTLMortis;159340”]The same jumping penalties that Vas has applies to all mercs.
[/quote]
http://i.imgur.com/zyyQOoi.gif


(everlovestruck) #6

Yep. Jumpshooting fletchers are at borderline of annoyance.


(Jostabeere) #7

I decided not to discuss the difference between jump-sniping and other jump-shooting because it’s useless.


(Merci1ess) #8

Well that is completely fine considering this post of yours on your biggest Dirty Bomb failures.

http://puu.sh/nIV1P/b7eda755bf.png


(Sir_Slam) #9

A game so insanely focused on mobility shouldn’t punish mobility. That’s like asking for water and getting pissed when the waiter brings you a bottle.
“I WANTED HYDRONIUM DAMN IT”

There were plenty of ways they could have gone about it. Why they went with the worst possiable one I’ll never know.


(Matuno) #10

Holy shit, this again.
I’m sorry that you 1337 MLG pro xXplayersXx can no longer ‘pwn nubs’ with your ‘insane 720 noscope colatteral jumpstyle’ shots.

You see, while you were being AWESOME AMAZING Vassili players that surely would NEVER take cheap potshots from behind the wall at the Underground second phase elevator section, or taking shots at people that are running at the side door at Trainyard, or, well, you get where this is going, people were doing just that.

It was unlikely to counter, especially in public play. Though there would definitely be difficulty in landing such a shot, you were playing a game of ‘press jump and try to hit something’, while all enemies were playing a game of ‘hope you won’t get shot because there’s no point in firing back’.

Seriously, it was going on in nearly every round and was detrimental to play against if the sniper was actually good too. This game isn’t built around you.


(Sinee) #11

You are cute.


(Sorotia) #12

It’s simple as shotguns are predictable…even with spread you know if you have half decent aim you’re going to hit something…

Spring is in the air again, you you can tell because the bunnies are hopping all over again!


(kibloy) #13

Honestly if someone starts jumping up and down like an idiot they are easy kills. Doesn’t matter what gun they have, they are not putting themselves at any advantage.

The problem with Vassili was, as @Matuno pointed out, that he was able to kill people in a way that was unreasonably hard to counter. The devs apparently didn’t want people staring at a wall for half a minute taking potshots at a head bobbing up and down.


(Sorotia) #14

But did they? Sniper rifles were hit just like everything else with the spread nerf…I never ran into it often or when I did they would miss too…

With the nerf Vassili are basically the back seat sniper that has to take pot shots in order to be of any use…which makes them pretty useless and makes the many Vassili who don’t have any business or skill playing Snipers very useless.


(Sinee) #15

I just don’t understand the logic behind nerfing Vassili so hard and penalizing him so much more than any other merc with this change.

Every other merc can reliably hip fire/fire at all while being mobile, except for Vassili. Even mercs with devastating weapons can hipfire while jumping and land loads of damage. How can Vassili compete against jumping nade-mercs or any of the other mercs when he’s firmly rooted to the ground and penalized for mobility?

It was something that demanded skill and made Vassili competent in an environment of ridiculous special abilities when he doesn’t really have any. No nades, no lasers, just a little blinky that’s great for the team, but doesn’t really help him do what he’s supposed to do- kill. The only thing he has for that is the sniper rifle.

@Merciless can bitch about this all he wants to. He’s far from being the only one on the forums that thought rooting Vassili was stupid and unnecessary. It wasn’t as if many Vassili’s could do it, anyway. It was hardly even a wide-spread issues because of that. Very rarely did someone ever even complain. It was just taken out because some devs don’t like it. Boohoo.


(Chubbster) #16

I feel like he’s another Sparks. Really op when he’s being controlled by someone skilled so they nerf the crap out of him when the character himself is actually tricky to master. imo anyways. Too bad I suppose.


(AlphaUT) #17

As a Vassili player, I would say I dislike this nerf. It decreased the skill level that required to be a great Vassili and less fun. It is annoying when you see other mercs can do normal jumpshot while you can only depends on the luck when you play Vassili.

However, it is also important that play sniper does not means that you can only do the sniping. The best example is that if a Fletcher is near you, you should either fast aim his body (it is also great if you can aim his head too) and take out your pistol to shoot him, or fall back to find a cover. Not just stay there with a terrible aim and just want to snipe, waiting for his sticky bomb? dumb idea. Not to mention the fact that heartbeat sensor will helps you to decrease thw chance to let enemy get near you.

Since they changed the jumpsnipe, I do find unplease, however, it is not really a big impact for me. I know how to use all my weapons properly. I have no problem to get KD+2.0 after that patch. What that patch really did was actually increased the skill level that required to survive and kills.


(wolvie) #18

The annoyance of Fletcher and Shotguns is not something just Vas experiences… Everyone is annoyed.


(Merci1ess) #19

[quote=“Matuno;159382”]Holy shit, this again.
I’m sorry that you 1337 MLG pro xXplayersXx can no longer ‘pwn nubs’ with your ‘insane 720 noscope colatteral jumpstyle’ shots.

You see, while you were being AWESOME AMAZING Vassili players that surely would NEVER take cheap potshots from behind the wall at the Underground second phase elevator section, or taking shots at people that are running at the side door at Trainyard, or, well, you get where this is going, people were doing just that.

It was unlikely to counter, especially in public play. Though there would definitely be difficulty in landing such a shot, you were playing a game of ‘press jump and try to hit something’, while all enemies were playing a game of ‘hope you won’t get shot because there’s no point in firing back’.

Seriously, it was going on in nearly every round and was detrimental to play against if the sniper was actually good too. This game isn’t built around you.[/quote]

But somehow I can shoot a Fletcher jumping behind cover and throwing stickies right? What’s good for one is good for the other. You don’t want Vassili to jump snipe? Fine. But make it fair for everyone. No body can jump and fire plain and simple. Would you like that? Naahhh. But you don’t mind it for Vassili. Where’s the love? You probably just don’t play him just like most of the people that are okay with this and then you say “This game isn’t built around me.” like I’m asking for a bazooka, 5 grenades and a dream. You’re just like the other folks who embrace such change for personal comfort knowing you won’t have to deal with him.

What makes it okay for others? The way I see it this game is built around everything but Vassili at this point. He can’t hipfire, he can’t jumpshoot and he has sway. Reduced sway now! but sway nonetheless. There’s only one more thing SD can change on Vassili and that’s to put him in a wheel chair. As stupid as this sounds… I’m scared I might actually gave them an idea here.

I like what you say here.

“Seriously, it was going on in nearly every round and was detrimental to play against if the sniper was actually good too.”

He’s good… Nerf em.


(l2c) #20

I wouldn’t add jump-shooting to the sniper, I’d remove it from shotguns and stickies >;D
I dare you to shoot a shotgun irl while jumping. It’ll be fun, promise!