Jumpshooting... again.


(bgyoshi) #141

Huh? Not even sure what you’re talking about.[/quote]

Follow the quotes?


(Sinee) #142

A zealous jump abuser… You’re going to tell me that no body, in Dirty Bomb’s current state, is using the jump mechanic now that jumpsniping isn’t a thing anymore? Are we playing the same game?
[/quote]

???

But jumping Proxy’s/Aura’s/Fletcher’s/everyone else is A-OK. The entire movement system is based around wall vaulting, but you’re a dirty jump abuser if you play Vassili and USE YOUR LEGS OH NOOOOOO. LOL

Literally the double standard and unfairness is just…
http://i.imgur.com/zohef9f.gif


(Sinee) #143

Huh? Not even sure what you’re talking about.[/quote]

Follow the quotes?[/quote]

We’re not against this change because of some bullshit to do with medics.


(Merci1ess) #144

[quote=“MidnightButterSweats;160081”][quote=“neverplayserious;159986”]@MidnightButterSweats then what exactly are assaults doing in db? I would rather trust on a sniper to hold down an area than on an assault (which also are slow at arming, defusing, can’t give teammates ammo/hp and suck at destroying the ev).

Not to mention that you can shoot people in their feet when they’re behind the ev and most vassili’s will be close enough to medics for a revive except if you have a vassili that’s in the back of the map going for 1 pick each spawn wave.[/quote]

Assaults have higher HP for moderate tanking and higher damage to break defense, and they can cluster with the team so medics can heal and revive them, without having to backtrack, to keep momentum. Vassili’s that keep up with medics are the ones that are bitching right now, in this thread, because they can no longer be a mid range assaulter, and are forced into playing long range (like a sniper is supposed to).[/quote]

See if you’d play a sniper you’d know that 90% of the time… Battles are at mid-range/close range. Long range is a very rare thing in Dirty Bomb and there’s only certain maps that allow such things. Chapel is pretty much the only map that is sniper friendly. Even then… Rifles and SMGs pretty much have 0 recoil and 0 spread. If you just aim and shoot me, you will kill me from long range.


(AlphaUT) #145

After all, it is all about skill level


(neverplayseriou) #146

pretty sure Vassili has a way higher damage output since he can 1 hit headshot mercs, not to mention that everyone on these forums are always complaining about how vassilis are sitting in the back of the map so all that sd did was make vassili more bothering for their team.


(Sorotia) #147

Lets not act like the Moa or Fel are the only things in game that can 1 shit people…there are much easier weapons and abilities that can easily 1-2 shot most mercs in game…some even Rhino.

Yet people want Vassili nerfed because he takes skill, and Vas is a good counter to some of those abilities…is generally out of range of many of those abilities…and every merc that can swiftly kill someone like that is able to be one shot by a Vassili.

Vassili is a skill based merc that is a counter to their luck based skill and abilities…and people flat out don’t like that.


(Drac0rion) #148

Since this is still going on and… we don’t have any new content to discuss anyways, I guess I might as well join in.

I can totally see why the nerf was made and why many people agree with it, but I don’t.

When you really think about it, there are plenty of other abilities that have worse ways of being countered.

I’m fairly sure this nerf was not “balanced” around the usual 5vs5. I mean, wasn’t this game intended to be designed to be played around 5vs5’s in the first place? Other than few horrible chokepoints in few maps, there are plenty of flank routes.

I never saw the jump sniping as a problem in DB, in fact it was a motivation to become better at it myself. Why does Vassili need to be limited to the most optimal sniping nests in the game while other mercs can fight on their own at any location.

Headshotting with a scope at any range takes skill, if anything should be nerfed about bolt-action sniper it should be the body damage in my opinion, while still matching the headshot multiplier to keep the current headshot damage. (And as we can see the PDP currently is perfectly balanced /s )

Sure playing against a good Vassili can be frustrating… in 8vs8 pubs where there’s nothing but chaos and people just run into the chokepoint that Vassili is currently holding…

How many here on the forums can claim that Vassili bolt-action jump sniping was an issue to them in ranked 5vs5’s?


(Jostabeere) #149

An example for an ability or something else that can onehit people with the rate of a bolt action sniper?


(BerylRdm) #150

Vassili is a skill based merc that is a counter to their luck based skill and abilities…and people flat out don’t like that.

What abilities you’re calling luck-based?


(Sorotia) #151

An example for an ability or something else that can onehit people with the rate of a bolt action sniper?
[/quote]

That’s hard to say…what is the rate someone can land headshots? Even good Vassili are relegated to sitting in the back and taking pot shots, only difference is if they’re better and they don’t rely on body shot kills. But how do you rate someone? I mean even good Snipers miss…only bots are going to make every hit. It’s much easier to toss a sticky or two on someone and boom then it is to hit a headshot.


(AlphaUT) #152



(Sorotia) #153

I don’t know exactly where you’re trying to go with that…but I can think of plenty of things wrong with it :stuck_out_tongue:


(Diosito) #154

pffft… that’s nothing, today I face (and I beat) a “fine and select” group of players (with their respective “PRO” attitude) who seemed to be genetically predisposed to use the fine art of jump+shooting, a Rhino+Remburg among them …

Why not remove it completely?, just asking…

Abbadon
Abaddon


(Sinee) #155

[quote=“Abbadon;160341”]pffft… that’s nothing, today I face (and I beat) a “fine and select” group of players (with their respective “PRO” attitude) who seemed to be genetically predisposed to use the fine art of jump+shooting, a Rhino+Remburg among them …

Why not remove it completely?, just asking…

Abbadon
Abaddon[/quote]
All or none is my approach too, and it’s what’s fair in my opinion. I’ve played with you before, Abbadon, though it’s been a very long time ago. If I remember correctly, you were sniping (very well I might add) with a nice Founder’s Vassili. Do you still snipe? What do you think of the change?

I figure you’ve been around a while, curious what your opinions are. I don’t mind counter arguments even if you’re for them rooting Vassili to the ground.


(Merci1ess) #156

[quote=“Abbadon;160341”]pffft… that’s nothing, today I face (and I beat) a “fine and select” group of players (with their respective “PRO” attitude) who seemed to be genetically predisposed to use the fine art of jump+shooting, a Rhino+Remburg among them …

Why not remove it completely?, just asking…

Abbadon
Abaddon[/quote]

Because SD are trying to cripple the good players so that the low levels don’t get too crushed and discouraged when they’re playing against something that is annoying and frustrating. It’s the majority of their playerbase. You don’t wanna piss off the majority and risk losing them. Since the good players are the minority and not to mention they’ve spent alot of time with this game which means they love it and they won’t be goin’ anywhere right? So fuck it. Why not.


(bgyoshi) #157

You really just absolutely did NOT read anything I posted lmao

That’s pretty much what I said when I explained why sniper isn’t built for this game. If you make a sniper viable at mid/close, he’s OP. ANYTHING that can 1 shot at mid is OP (yeah, including shotties), especially if they can just leap away after shooting. Sniper HAS to be a long range class. And since he has finally been tailored to long range, SD needs to make maps more friendly to ranged classes, or remove ranged classes.

And TBH, an FPS without a sniper would be a pretty refreshing game. I play sniper so much in FPS games that I’m quite relieved they made him unplayable in this one. Now he just needs to go away, and I need a cure for that cancerous Alienware Vassili card in my inventory.


(Grave_Knight) #158

I take a long break and come back to find something about Aimee/Turtle and I come back to this BS!? Not once did I ever think Vassi shouldn’t be able to jump shoot. In fact I mostly got pissed off at Proxy and Aura doing it.

[quote=“Mercy;159349”]Fletcher: -jumps and throws a sticky 50 miles to kill every ~100HP merc-
Vassili: -Jumps and tries to shoot someone-…-shoots the Hubble space station instead-[/quote]

Fuck! He missed so badly his shot warped into another reality where the Hubble is a space station instead of a telescope.


(Sinee) #159

[quote=“Grave Knight;160700”]Fuck! He missed so badly his shot warped into another reality where the Hubble is a space station instead of a telescope.[/quote]Don’t you sass me LOL


(Jansku) #160

I wouldn’t call that jump shooting was that hard before the change as I have experience from other games as sniper but now it’s just utterly stupid.

Some kind of compromise could be found?