Sorry to ruin the trolling, but it’s my trolling time:
http://www.splashdamage.com/forums/showthread.php/31529-Doom-3-The-Dark-Sense-Of-War
Again, Id tech 4 HAS a lot of potential. Even nowadays…
Just as a proof, I am the developer of the project. (and I am wasting my time successfully with DOOM 3 engine)
I just base on objective stuff, not subjective.
I don’t want to be harsh with you, but this is what i see:
So, let’s see:
*king_troll: no body is ever going to care or make a mod with doom 3 source
Answer: The Dark mod, Phobos, Sikkmod, Hexen, Desolated, Full metal Jacket, Wolfenstein…
Source: http://www.moddb.com/games/doom-iii/mods
First fail, let´s continue.
*king_troll:they are better off using UDK
They are using Id tech 4, not udk. UDK is very limited. Cryengine (N) is a good engine. Not my cup of tea, but a great engine. Unreal engine is overused. As i said before, id tech 4 has a massive potential. Underrated imo.
Should i count it as another fail? umm, let’s continue
*king_troll: id and splash should use quakewars engine and release a UDK type of kit,with optional AI or BOT class install, there is not much code outside of botAI classes .
No offense, but “Quake Wars Engine” (In fact, a very modded id tech 4 engine) code is up to Splash Damage team, just like Brink or any other projects. Doom 3!=ETQW.
Biggest fail.
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Oh, forgot to say that. Id software “lastest” games were: Doom 3 and Rage.
Quake 4-Raven software
Etqw-Splash Damage (good engine use, but the ‘flow’ (Check doom3world) ruined most of it sadly )
Prey-Human head studios (Best Engine use, especially on materials/shaders and physics IMO)
Wolfenstein-Raven software
Brink-Splash Damage