[QUOTE=lakersforce;386265]Full blown gibberish!
You are saying making a commercial map takes one thousand times less time when using the Doom3 engine tools, but you can not make anything with these tools with ease. And at the same time you are saying a game running from the UDK has full blown features, even “small gameplay features” (what-ever that’s supposed to mean.)
Another turd laid by the King_troll![/QUOTE]
UT2k3 = capable engine of doing alot of things in gameplay in SP and MP, features, engine isnt just a renderer, its an engine.
doom 3 engine is bollox and doom 3 game with high poly models and bump on all textures, crap netcode, no water, no nothing, it was the limit of the engine, idtech5 doesnt do much but you still get carmack talking about the limits of the engine, when the actual gameplay is still basic, you kill things, you find things, you goto the next level,. all the game play little features are in games that use unreal engine and UDK, and most features that are in quakewars… UDK handles them all with ease
engine = can simulate a whole world, and have 1000s of small gameplay features