Supporting the commitment for an centralized community-driven development of enhanced RTCW in accordance of today’s, say ‘standards’. Triumphant return to the castle, yeah!!
I’ll spread the joy news wherever I can do.
Supporting the commitment for an centralized community-driven development of enhanced RTCW in accordance of today’s, say ‘standards’. Triumphant return to the castle, yeah!!
I’ll spread the joy news wherever I can do.
Weird because you’re received all the emails as well.
Please everyone join the group “wolfenstein-legacy” and not the subprojects like et-legacy. If you join the group I think you’ll have access to all subprojects instantly. Thank you.
Also it would be good to make a wiki page about using Git software, especially the part about SSH key is not easy for everyone. I’ll think about it.
You have forked the rtcw-legacy project yesterday. I gave you access to the original project in the meantime. So you can instead configure your git client to use the original repository. If you keep working or your forked project, you will have to use “pull request” feature so that the original repository contains your new features. Right now, it won’t as you can notice.
I definitely think I’ll write something in the wiki before other things like this happen ^^
Hi again, sorry for spamming but I made an initial wiki page for new members to get started cloning the repo without forking or messing it up.
Thanks for your explanation, Kemon. I had completely misunderstood the whole project! (because of my poor english).
In any case, when I said “engine” I had I was referring to a “game engine” different from the idtech 3, for example the famous Unity3D.
Good Work mates!
[QUOTE=BackSnip3;557559]You have forked the rtcw-legacy project yesterday. I gave you access to the original project in the meantime. So you can instead configure your git client to use the original repository. If you keep working or your forked project, you will have to use “pull request” feature so that the original repository contains your new features. Right now, it won’t as you can notice.
I definitely think I’ll write something in the wiki before other things like this happen ^^[/QUOTE]
Great!Thanks for the access! I deleted my fork, and will do the changes directly. For now I already uploaded some models. Also created textures and prefabs folders. I hope it is alright.
Yes but you need to reupload these assets on the repo. You haven’t pushed your commits to the repo yet as you can see here :
I hope this helps. Follow this tutorial for initial setup instructions.
[QUOTE=BackSnip3;557566]Yes but you need to reupload these assets on the repo. You haven’t pushed your commits to the repo yet as you can see here :
I hope this helps. Follow this tutorial for initial setup instructions.[/QUOTE]
Look at RTCW-legacy. I actually pushed models there.
Reckon interface and/or workspeed, Thunder…? Both follow the same web-based tools.
10 GB free data storage per repository with an unlimited amount of repositories.
So basically unlimited, free data storage
@KeMoN: Isn’t GitHub unlimited data storage and unlimited repositories?
I’d think you’re more likely to hit GitHub’s 100 MB max file size, whereas for GitLab it’s unlimited.
If you read this in between the lines, you’ll see that GitHub has a limit of 1GB for a normal project. Normally it is very hard to reach 1 GB with pure text files so that makes sense.
Also if you don’t use Git LFS, git becomes very slow because of the the way it stores files differences (also the .git hidden folder becomes huge).
GitLab specifies 10 GB, including Git LFS files, whereas GitHub maintains the 1 GB limit and then prompts you to buy credits to have more storage space for your assets. That’s why we went for GitLab even though GitHub is more responsive/reliable.
yea probably good and all… but I cant checkout… freezes when I am halfway…
Gitlab seems to be having some issues. I can’t even create a merge request. 2 days, this issue still persisting.
One little suggestion, rename the project as Wolfenstein is a registered trademark of id Software LLC.
Good afterthought matey. Corporate business, no can predict ZeniMax Media moves. Even more with blowing the flute on Oculus “John Carmack ran off our complex stealing a USB-stick filled Oculus tech patent documents” ;D
What’s the point? This is not a mod, map pack, etc… rather it’s a project that allows Wolf ET assets to be shared with Rtcw.
Ronboy dude, u are up to date on the shady game studios giving away “cease & desist” invites to almost everything and anything in god darn XXI century.
But then again, KeMoN & co dubbed it Rtcw: Legacy. The very same “Rtcw” isn’t necessarily trademarked to and only Wolfenstein. You can’t claim ownership for a damn four-letter word for this and dat so on.