It's time


(KeMoN) #21

Alright, I see that there is a surprisingly high amount of interest. I will try to compile a joint list for assets from W:ET and RtCW so we can have an overview. Does someone know a github alternative that is usable for assets? This would help the overview immensly.

What this alternative would need (if possible):
• some sort of integrated roadmap / ticket list
• integrated versioning of assets
free file storage

If someone already knows of such a platform, please post a link here or feel free to PM me.
I will then try to compile a general roadmap with all asssets and everyone can upload and modify assets. Automatic versioning ensures that everyone has the same files up-to-date, but can also check previous versions and modify accordingly.

By everyone we are talking about 3D/2D artists and possibly level designers from all projects from RtCW:MP, RtCW:SP, W:ET and even Wolf:MP (ET:QW mod) since it needs the same assets.

If we find a suitable platform that helps us in managing this, I’d be happy to set everything up and try to keep an eye on it.
However, I’d be thankful if someone else could take on the search for a suitable platform.

Cheers


(ronboy) #22

[QUOTE=twt_thunder;557312]then make yourself an account:
http://www.thewolfteam.org/forum/index.php?action=register[/QUOTE]

I’ve registered, but will I be an admin for the Rtcw section only? I ask this because you said that new admins would be needed for this.

No problem. :slight_smile:


(SiNRay) #23

[QUOTE=KeMoN;557316]Alright, I see that there is a surprisingly high amount of interest. I will try to compile a joint list for assets from W:ET and RtCW so we can have an overview. Does someone know a github alternative that is usable for assets? This would help the overview immensly.

What this alternative would need (if possible):
• some sort of integrated roadmap / ticket list
• integrated versioning of assets
free file storage

If someone already knows of such a platform, please post a link here or feel free to PM me.
I will then try to compile a general roadmap with all asssets and everyone can upload and modify assets. Automatic versioning ensures that everyone has the same files up-to-date, but can also check previous versions and modify accordingly.

By everyone we are talking about 3D/2D artists and possibly level designers from all projects from RtCW:MP, RtCW:SP, W:ET and even Wolf:MP (ET:QW mod) since it needs the same assets.

If we find a suitable platform that helps us in managing this, I’d be happy to set everything up and try to keep an eye on it.
However, I’d be thankful if someone else could take on the search for a suitable platform.

Cheers[/QUOTE]

Is some of these something you are looking for, Kemon?

Didn’t have quite the time to read thru all, but most are free with some limited restructions.

Free online storage:
http://www.promptfile.com/

Cheers
Ray


(twt_thunder) #24

[QUOTE=ronboy;557319]I’ve registered, but will I be an admin for the Rtcw section only? I ask this because you said that new admins would be needed for this.

No problem. :)[/QUOTE]
Yes mainly, but you will ofc have full admin rights… So if you feel for another name on forums in that section or more forums you can fix that too


(BackSnip3) #25

[QUOTE=KeMoN;557316]Alright, I see that there is a surprisingly high amount of interest. I will try to compile a joint list for assets from W:ET and RtCW so we can have an overview. Does someone know a github alternative that is usable for assets? This would help the overview immensly.

What this alternative would need (if possible):
• some sort of integrated roadmap / ticket list
• integrated versioning of assets
free file storage

If someone already knows of such a platform, please post a link here or feel free to PM me.
I will then try to compile a general roadmap with all asssets and everyone can upload and modify assets. Automatic versioning ensures that everyone has the same files up-to-date, but can also check previous versions and modify accordingly.

By everyone we are talking about 3D/2D artists and possibly level designers from all projects from RtCW:MP, RtCW:SP, W:ET and even Wolf:MP (ET:QW mod) since it needs the same assets.

If we find a suitable platform that helps us in managing this, I’d be happy to set everything up and try to keep an eye on it.
However, I’d be thankful if someone else could take on the search for a suitable platform.

Cheers[/QUOTE]

After researching on the web, people on forums have mainly said that it’s better to keep the assets in a standard vcs like Git.
So you could use GitHub LFS, it’s not free unfortunately, but it doesn’t cost much.
https://github.com/blog/1986-announcing-git-large-file-storage-lfs
https://help.github.com/articles/billing-plans-for-git-large-file-storage/

How to use it :
https://github.com/github/git-lfs
https://www.sitepoint.com/versioning-large-files-with-git-lfs/

It sort of works like OneDrive on Win8.1, with little placeholder text files. When you actually need the file you download it with git command line or GUI. This way the bandwith usage stays small, especially when people are only working on a specific folder or file.

It says here that you can have 1 GB of storage for your big files for free, with 1 GB bandwith (traffic) per month. When you reach either limit you need to start paying one or more 5$ monthly packs to get 50 GB storage & bandwith per pack, or just wait next month to push to server when the bandwith limit is reset.
We’re using Git LFS for Wolf:MP with the free plan and whe haven’t exceeded bandwith yet nor storage space. I gotta admit that we don’t use it that much though. For huge source files we tend to use my OneDrive (1 TB), and we only put the compiled assets into the git project.

If it’s used wisely, I think you can stay below 1 GB for your game, considering ET was ~300MB, right?


(--Phoenix--) #26

[QUOTE=twt_thunder;557246]
Its time to join our forces
Coders,3d devs, skinners, gfx

[HR][/HR] Wolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter set during World War II and heavily focused on teamwork. More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts and transmitting confidential documents, there comes a project which aims to relaunch and dust off a game which consistently refused to go down.
[HR][/HR] We have come to the time where we need to decide if we want the game to stay alive further or not, ET:Legacy’s developers have done an amazing job and they really need more help. I’ve started on the moddeling part no matter if I am good enough or not I will
continue until all models are replaced with new ones to get ET:legacy of the wolfenstein restriction.
Kemon is doing a great job replacing textures and at the same time mapping on Bergen.
Irata and his crew of coders is working and working on code to get rid of bugs and to get new stuff as a new renderer in.
I think it is about time that all of us, who love ET, need to stop thinking, ‘I’mnot good enough to help’. All of us can take a grip and help get ET: Legacy where we want it
I mean then all good old modders and new ones should join in. Also as a modcreator it will benefith you to join in and know the new parts of code when you keeping your mod up to date with ET:Legacy for 100% compatibility. My hope was that guys like the silent,nitmod,jaymod,etpub and others should join their forces with Irata and his coding crew.
that Ironmonkey (vs_monkey), ischbinz, detoni, firefly and others would join me on the moddeling bit.
that guys like:Giancarlo Schiano italy,DimitriZer0,Berzerkr (GER),Dr.EViL,«ÇHRïÞtOR»® and others join in the making of skins for playermodels or textures for the game or other models.
That mappers like:Loffy, Chavo One, Drakir, MLB guys well in fact all mapper old or new should join in and start on remaking the original and other good maps up to the Bergen standard…

Its really that time guys! One last shot for the game you have had most fun with EVER!
Greets,
Thunder of TheWolfTeam
Thank you for following our project. If you are interested in joining our efforts please don’t hesitate to get in contact with us.
You can leave comments or a reply here, join our forums or our IRC channel.

[HR][/HR]

[/QUOTE]

100% agree with everything you wrote and I hope that this will become a reality!
I would very much like to contribute to the project but unfortunately apart from my limited knowledge of programming and graphics have not enough free time!
I really would like to discuss with you on the forum but my level of English is really poor.
For the moment, in my little free time, I will continue to contribute to creating new maps for ET, more than that I can not do, unfortunately! ; (


(ronboy) #27

Understood. I advertised your forum to other places via one of my website updates, by the way. Maybe you will have some new members soon. :slight_smile:


(twt_thunder) #28

[QUOTE=–Phoenix–;557333]100% agree with everything you wrote and I hope that this will become a reality!
I would very much like to contribute to the project but unfortunately apart from my limited knowledge of programming and graphics have not enough free time!
I really would like to discuss with you on the forum but my level of English is really poor.
For the moment, in my little free time, I will continue to contribute to creating new maps for ET, more than that I can not do, unfortunately! ; ([/QUOTE]
Well, consider take one of the stock maps and retexture it and add more details to it, we dont say it has to be done in a week :smiley:


(--Phoenix--) #29

At The moment I’m working to a new version of the seawall battery. New terrain, new textures, new objectives and new details.


(Teuthis) #30

Good to see things in motion. Still one foot in the summer gap but I’m slowly back on track.


(KeMoN) #31

[QUOTE=BackSnip3;557329]After researching on the web, people on forums have mainly said that it’s better to keep the assets in a standard vcs like Git.
So you could use GitHub LFS, it’s not free unfortunately, but it doesn’t cost much.
[…]
If it’s used wisely, I think you can stay below 1 GB for your game, considering ET was ~300MB, right?[/QUOTE]

That concept sounds fantastic, yes. However, I don’t think that 1 GB would be sufficient. After all we are talking about combined assets from two games. Also I think that the source files should also be included, for example with textures the *.psd file. That simplifies modification.

My texture folder right now is over 20 GB (tga + psd) and we are missing normal and specular maps and the additional RtCW textures are also missing. For the start I think the 1 GB plan is perfect, I will test around a bit with it on my system and if everything works smoothly I will try and compile the joint list of assets.
This week there will hardly be any time for that, but during the next week I’m positive that I can put something together.


(Mateos) #32

Sounds like a dedicated would be required ^^’ With Git or SVN installed on it, people would just need to ask for an account so they have the rights to send stuff on it; A little interface to follow the progress, create tickets etc., and you have your platform :slight_smile: And a donation button somewhere!


(KeMoN) #33

Restoring the original Wolfenstein series’ glory.
There’s something comfortingly retro about Wolfenstein.[SUP]ign[/SUP]
[HR][/HR]
The original Wolfenstein 3D shipped more than 20 years ago and as you probably already know it popularized the first-person shooter. Before Half-Life made scripted shooters all the rage, Wolfenstein 3D relished in the pure simplicity of roaming around big levels and blasting Nazis with an ever-escalating arsenal of weaponry.[SUP]ign[/SUP]
During the years, several incredibly unique titles took their own approach towards the Wolfenstein universe. Be it the occult approach in RtCW, the supernatural approach in the 2009 Wolfenstein title or the alternate dimension/futuristic approach in The New Order.
The latest title in the series, The Old Blood did a very impressive job at reliving the atmosphere of our beloved Return to Castle Wolfenstein. However, until this day the latter still stands unmatched in the eyes of many.

Currently there is an impressive amount of community driven effort to restore the legacy and feeling of Return to Castle Wolfenstein, proving that even in this day and age, this game is still setting standards. Several different developer groups are all working on their respective take on the game to restore its original atmosphere and glory. Be it SinglePlayer, MultiPlayer or even Cooperative gameplay. Be it in the powerful idTech 4 engine from Enemy Territory: Quake Wars, improved versions of the idTech 3 engine, or others.

Every single one of these projects is facing the exact same problem. Highly limited man-power when it comes to recreating the game assets in high quality to match more modern standards. However, in the last few weeks a remarkable process has come up.
Several projects and developer groups have agreed, that it would be best to merge the task of recreating game assets.

[HR][/HR]

Unlimited repositories
Unlimited private collaborators
10GB disk space per project (including Git LFS)
Unlimited total disk space
Completely free, no credit card required

Over the course of the last few days BackSnipe set up a merged group (wolfenstein-legacy) on GitLab for all of us and helped me get accustomed. Right now there are already two repositories, one for W:ET (et-legacy) and one for RtCW (rtcw-legacy). We decided to keep them seperated, because there are still minor differences in the two games and assets are not completely interchangeable, but might need a small amount of adjustments.
Over the next few days we should collect all present assets from all projects, so we know what the status quo is and where we stand. After that we have a clear overview of what we need to work on and set up a proper roadmap.
It is crucial that everyone understands, that every project is profiting of this!
If the developers can take their mind off of the asset recreation, they have full focus on the gameplay, code, engine and features and can perfectly shape their respective gaming experience.

[HR][/HR]
So I ask everyone to,

[ol]
[li]Sign Up at GitLab[/li][li]Get accustomed to GitLab[/li][li]Have a look at the existing files in the repository[/li][li]fill in the blanks[HR][/HR][/li][li]Have a clear overview of all existing assets[/li][li]Set up a roadmap[/li][li]Combine all man-power in recreating assets[/li][/ol][HR][/HR]


(wolfETplayer) #34

Great job! I requested access to rtcw legacy branch.


(ronboy) #35

Excellent work, KeMoN. It’s about time that someone started a Rtcw equivalent of ET Legacy.

I’ve signed up at Gitlab, and I will advertise this news via one of my website updates. Please let me know what you need, and hopefully I can be of assistance there. :slight_smile:


(--Phoenix--) #36

What engine will you use?


(wolfETplayer) #37

What do you mean what engine?RTCW Legacy is not a ET Legacy - like project. This whole Wolfenstein Legacy thing is an attempt to create a united assets base for mod communities of the both ET and RTCW. Let’s just hope this attempt will be successful.


(KeMoN) #38

I think there has been a misunderstanding. This is not a new mod or game and therefore doesn’t need an engine. It is merely a platform for developers of all kinds of Wolfenstein mods, like for example ET: Legacy, Wolf:MP, RealRTCW, The Dark Army, VenomMod, RtCW - Remake, ioRtCW, Project-X, etc.

The point of creating Wolfenstein Legacy (let’s just call it that so we have a name to refer to) is so that all those projects can combine their efforts with the asset creation. All of these mods, games, conversions, etc are in need of high quality assets, because as far as I understand it, all of them want to improve the graphics of the game.

Combining the asset creation doesn’t mean that all projects are becoming one, it doesn’t mean that your project has to suffer, step back or limit itself in any way. It only means that the burden of creating high quality assets is being spread evenly among all projects.
Already now assets are being shared and sent around from person to person and this is a good thing.
Developers can then focus more on core aspects of their game/mod.

To set an example, ET: Legacy has completely opened its asset creation towards Wolfenstein Legacy and we hope that many others will see the advantages of this. Another great example that has to be noted here is The Dark Army by Titeuf, which made its weapon models accessible to all other projects.
So far I have entered all textures from the ET: Legacy project to the et-legacy repository. In the coming days I will sort out the shared textures between W:ET and RtCW and will enter those in the rtcw-legacy repository. ALL projects are absolutely free to use them, as they are subject to the Creative Commons BY-NC-SA 3.0 license. In return I only ask, that other projects enter their assets also into this repository, so again all other projects can benefit from it. If everyone sees the potential in this and joins this platform, the asset pool will steadily grow until we have replaced all assets with-in the game.

We have seen too many projects come and go over the years. Let’s combine our efforts in one aspect that we all share and increase the chances for all of us, to create a complete and immersive gaming experience


(ronboy) #39

Thanks for the explanations, KeMoN and WolfETPlayer. I have already been asked once on another forum about what engine Rtcw Legacy will be using. Now I can give a proper answer there. :slight_smile:

I’ve sent a request on Gitlab to join the Rtcw Legacy section, by the way.


(KeMoN) #40

I can’t see any join requests. Maybe only BackSnipe can manage those. I will contact him.