[QUOTE=KeMoN;557316]Alright, I see that there is a surprisingly high amount of interest. I will try to compile a joint list for assets from W:ET and RtCW so we can have an overview. Does someone know a github alternative that is usable for assets? This would help the overview immensly.
What this alternative would need (if possible):
• some sort of integrated roadmap / ticket list
• integrated versioning of assets
• free file storage
If someone already knows of such a platform, please post a link here or feel free to PM me.
I will then try to compile a general roadmap with all asssets and everyone can upload and modify assets. Automatic versioning ensures that everyone has the same files up-to-date, but can also check previous versions and modify accordingly.
By everyone we are talking about 3D/2D artists and possibly level designers from all projects from RtCW:MP, RtCW:SP, W:ET and even Wolf:MP (ET:QW mod) since it needs the same assets.
If we find a suitable platform that helps us in managing this, I’d be happy to set everything up and try to keep an eye on it.
However, I’d be thankful if someone else could take on the search for a suitable platform.
Cheers[/QUOTE]
After researching on the web, people on forums have mainly said that it’s better to keep the assets in a standard vcs like Git.
So you could use GitHub LFS, it’s not free unfortunately, but it doesn’t cost much.
https://github.com/blog/1986-announcing-git-large-file-storage-lfs
https://help.github.com/articles/billing-plans-for-git-large-file-storage/
How to use it :
https://github.com/github/git-lfs
https://www.sitepoint.com/versioning-large-files-with-git-lfs/
It sort of works like OneDrive on Win8.1, with little placeholder text files. When you actually need the file you download it with git command line or GUI. This way the bandwith usage stays small, especially when people are only working on a specific folder or file.
It says here that you can have 1 GB of storage for your big files for free, with 1 GB bandwith (traffic) per month. When you reach either limit you need to start paying one or more 5$ monthly packs to get 50 GB storage & bandwith per pack, or just wait next month to push to server when the bandwith limit is reset.
We’re using Git LFS for Wolf:MP with the free plan and whe haven’t exceeded bandwith yet nor storage space. I gotta admit that we don’t use it that much though. For huge source files we tend to use my OneDrive (1 TB), and we only put the compiled assets into the git project.
If it’s used wisely, I think you can stay below 1 GB for your game, considering ET was ~300MB, right?