Is vassili OP or balanced


(Szakalot) #41

what about a nerf to his HP? I dont think removing machine pistols from vassili is the way to go, as it would push him too far into the long-range combat role, whereas having him upclose and personal still makes for exciting fights.

90hp (minus 10hp from present state) would be plenty of a nerf, and make him much more fragile in close quarters.

Not saying I think Vassili should be nerfed, just my preferred way to go about it


(Ardez1) #42

[quote=“Szakalot;21268”]what about a nerf to his HP? I dont think removing machine pistols from vassili is the way to go, as it would push him too far into the long-range combat role, whereas having him upclose and personal still makes for exciting fights.

90hp (minus 10hp from present state) would be plenty of a nerf, and make him much more fragile in close quarters.

Not saying I think Vassili should be nerfed, just my preferred way to go about it[/quote]

I do like this solution more than nerfing his guns as well. It’s subtle and not always noticeable, but definitely there.


(vdll) #43

90 hp will fall to a single PDP hs or 2 bodyshots, not sure how i feel about this. On other hand, 90hp will be more often oneshotted by shotguns, wich makes sense. Interesting suggestion, but pdp bothers me in this regard.


(Szakalot) #44

i thought pdp deals 40 bodyshot and 80 headshot?


(vdll) #45

45/90


(Aazhyd) #46

I plan on buying Vassili next, but what is his best loadout? And best weapon?


(titaniumCrouton) #47

[quote=“convincingMollusk;21230”]Eh? I didn’t suggest much so far, I just chimed in regarding Vassili being too strong cqc. Also, sniper is not hard to play in this game and to be honest, long range engagements with assault rifle require way more accuracy and crosshair control comparing to SR.
P.S. I snipe a lot btw[/quote]

Completely disagree.

P.S I snipe a lot and play skyhammer a lot


(titaniumCrouton) #48

Imo you people are finding a problem where there isn’t one >_> It feels like you got head shot once before you could react and then started demanding nerfs because your CQC accuray sucks, his didn’t and he won the fight.

There is no need to nerf Vas ._. he’s fine.


(vdll) #49

Atm his best weapon is MOA, but there are no very good augments for it, my favorite is this:
MO11 Shielded Sniper(Spares, Bomb Squad, Focus) - bronze
Felix is worse comparing to MOA, but has better augments:
F91 Shielded Sniper (Unshakeable, Spares, Big Ears) - bronze
PDP may come in handy if you like auto-snipers and/or bodyshots:
P92 Strike Sniper (Unshakeable, Spotter, Guardian Angel) - bronze

You can browse all his bronze loadouts ingame via shop>loadouts.


(titaniumCrouton) #50

Atm his best weapon is MOA, but there are no very good augments for it, my favorite is this:
MO11 Shielded Sniper(Spares, Bomb Squad, Focus) - bronze
Felix is worse comparing to MOA, but has better augments:
F91 Shielded Sniper (Unshakeable, Spares, Big Ears) - bronze
PDP may come in handy if you like auto-snipers and/or bodyshots:
P92 Strike Sniper (Unshakeable, Spotter, Guardian Angel) - bronze

You can browse all his bronze loadouts ingame via shop>loadouts.[/quote]

Pretty much this…that said i am a personal fan of F12. Same perks as F91 but with an MP400 back up.


(vdll) #51

With spotter instead of spares, you mean? Yeah, its a good card too.


(goodField) #52

I’m sorry but the only -good- Scout is one who uses his heartbeat sensor on cooldown, not the one sitting at the back cooking up s’mores – which is about the only thing I’ve seen out of Vasilli players save for TWO.

Its just like Battlefield all over again – the people who play the sniper are typically only after kills. The last round I played the other night was a Trainyard, where 3 people on the defending team camped the Attacker’s spawn with Vasilli trying to get easy kills. Even after they died, all three of them tried everytime they spawned to hoof it back to that spot.

I don’t like giving high-powered sniper rifles out in games like this – Arena Shooters, because it encourages people to camp, and not contribute to their team’s victory, only their KDR.

And to that effect, I’m really -for- just about any nerf that Nexon can cook up to throw at Vasilli and his guns, because I’m really tired of rolling over teams half composed of Campsillis.

What’s worse is I know that a lot of the Vasillis already have access to a PDP, a far superior weapon for using him aggressively and they just simply refuse to do it. Thankfully, I’ve not had the misfortune of playing in a team with any Vasilli-Maining players, and I severely hope I get to maintain that streak of luck.


(piranha_3) #53

many do not like snipers, give ideas for nerf snipers, then why not give more recoil, the weapons of the other merc.


(expessiveGene) #54

Annoying but they useless and easily avoidable… know where they play and avoid being out in the open to them lol easy.


(piranha_3) #55

die without knowing where the shot comes is annoying and if it is good sniper, not arrive near him. Many do not like us, shot in the head have not revive, :slight_smile:


(wordyScene) #56

Headshots preventing revives is what I consider OP.


(Reddeadcap) #57

Balanced

His lack of health makes him really vulnerable at close range, not even then as he can lose sight of another player as soon as he’s shot, looking through a scope and the sway it has is annoying and there was already a lot against Vasilli, the complaint that head shots are overpowered because he can do so from across the map is like complaining that another merc works great in their effective area, a headshot with Vasilli takes a lot of reflexes due to this games fast pace and rewards players with finishing off their enemies.

His heartbeat sensor is simple, practical and useful nut it too often goes without use.


(piranha_3) #58

If they say that playing Sniper is easy then why in Dirty Cup, almost no one plays with vassili?You can detect enemies a good sniper not camping here, play against KudoChop, ETC. I want to see you guys say it is easy to kill some of those good players.


(scrub_lord) #59

I will say that I feel the PDP needs to be toned down though.


(Sinee) #60

The sniper class in this game is the class that arguably takes the most skill to execute efficiently and still be decent background support for your team pushing objectives at the fore-front.

Trying to snipe period in a twitch-shooter is insanity. It goes against the grain of what sniping is and should be. To be able to do it properly, you need a lot of experience… either in CoD, CS, Quake… or have been just playing in DB for a long time to acclimate to the cocaine-induced pace.

You see a lot of “0/10 snipers”. A lot of people say they’re useless, but good snipers aren’t. A really skilled sniper will give cover-fire and help you win a match as background support, hawk-eyeing crucial areas. My longterm gaming partner is a sniper, and I am constantly in awe of his abilities in all the games I see him play in. I try to snipe at his level, and it’s so difficult… He’s just got a lot of gaming experience (years and years) that I don’t have. It’s skill, skill, skill.

To say the sniper class needs a nerf, when it takes reflexive skill to land those headshots, kills or assists, means you’re saying the player is OP, and you want to handicap the players’ sniping skill with nerfs, even though the psychotic pace of DB is already a handicap that takes SO much time and effort to get used to.

People need to understand something— Vassili does not lend any room for error; he has very little self defense, too squishy in CQC, etc. And his rifles are black and white: You either hit a target or you miss. You either land a headshot, or you miss. The sniper rifles aren’t spray-and-pray. They don’t have AoE damage, etc… You have to make a bullet count, and that’s not easy in a twitch. Mad that headshots can gib? Try landing one yourself and you’ll see the effort it takes.

As someone else said, he’s only OP when a good player uses him. It all comes down to the players’ reflexes, experience, awareness, and senses (which only gets a little help with the sensor). They’re either good enough to get it, or they aren’t. Simple as that.