The sniper class in this game is the class that arguably takes the most skill to execute efficiently and still be decent background support for your team pushing objectives at the fore-front.
Trying to snipe period in a twitch-shooter is insanity. It goes against the grain of what sniping is and should be. To be able to do it properly, you need a lot of experience… either in CoD, CS, Quake… or have been just playing in DB for a long time to acclimate to the cocaine-induced pace.
You see a lot of “0/10 snipers”. A lot of people say they’re useless, but good snipers aren’t. A really skilled sniper will give cover-fire and help you win a match as background support, hawk-eyeing crucial areas. My longterm gaming partner is a sniper, and I am constantly in awe of his abilities in all the games I see him play in. I try to snipe at his level, and it’s so difficult… He’s just got a lot of gaming experience (years and years) that I don’t have. It’s skill, skill, skill.
To say the sniper class needs a nerf, when it takes reflexive skill to land those headshots, kills or assists, means you’re saying the player is OP, and you want to handicap the players’ sniping skill with nerfs, even though the psychotic pace of DB is already a handicap that takes SO much time and effort to get used to.
People need to understand something— Vassili does not lend any room for error; he has very little self defense, too squishy in CQC, etc. And his rifles are black and white: You either hit a target or you miss. You either land a headshot, or you miss. The sniper rifles aren’t spray-and-pray. They don’t have AoE damage, etc… You have to make a bullet count, and that’s not easy in a twitch. Mad that headshots can gib? Try landing one yourself and you’ll see the effort it takes.
As someone else said, he’s only OP when a good player uses him. It all comes down to the players’ reflexes, experience, awareness, and senses (which only gets a little help with the sensor). They’re either good enough to get it, or they aren’t. Simple as that.