Is vassili OP or balanced


(amberHarp) #1

There has been alot of talking about this but not a single poll. Hopefully this will answer our question.


(GregHouseMD) #2

Voted OP, but I’m not sure I believe that. I have a general distaste for snipers and sniper rifles in shooters.

In pub games, they’re usually more annoying than anything. That’s if they’re good enough to even kill you reliably. In a lot of cases, they’re so far back they can’t even contribute to the actual objective.


(watsyurdeal) #3

The only thing I’d say is op about him is his sidearm, I didn’t have a problem with the rifles lacking sway or even Snipers being that damn good they could nail shots up close. Imo, my issue with when Snipers bodyshot me then proceed to just finish me with the sidearm. Which I guess is intentional but if they fucked up the first shot they shouldn’t be so strong up close, maybe the best fix for that scenario is lower how much damage bodyshots do, and up the headshot damage to compensate.

And the Felix…honestly I didn’t mind it one shotting Aura or even Proxy, but I think the sway as it is currently should stay on THAT gun, and buff the damage back. And then reduce the sway to pre nerf on the MoA, so we have a Sniper Rifle built for stationary defensive Snipers (Felix), and one for aggressive Offense Snipers (MoA).


(Reddeadcap) #4

I’m casting my vote for balanced even though I really think Vasili is badly odd, not OP, not UP but what the character has going for him is what people would complain about it being OP and what it lacks people would say is UP.

[list][*] For starters, you can snipe while you jump, That just seems pretty odd, many people chalk it up as an OP thing but you’ll still need to be scoped, aiming at a moving character in a game where characters mostly move quickly, I for one wouldn’t mind this removed if the rest was reworked.

[*] Flinching, In general the way you flinch in this game after being shot is insane, especially when we’re talking about guns that generally shoot at a rapid rate of fire, bloody screen, flinching, + highly magnified scope that you cant use another mouse sensitivity to control different than other weapons that use ironsights is a bit annoying.

[*] Scope sway, This thread explains it really well walking/moving sways your scope, not by much, but it doesn’t take much to miss.

[*] Firing from the hip, it isn’t very accurate. you’d think it would be just like every other game, but at least it isn’t as in accurate as many other games out there.

[*]Rifle scopes, Vassili’s default rifle has by far the best looking sights, while the other two have thing annoying and bad looking crossairs

[/list]
So to put it simply, you’re just dealing with people with great reflexes, I for one am not great, maybe just competent but it takes a lot to try to snipe, unless the person is walking, standing still or on a turret and not firing at the Vassili in question, because it takes very little to throw their aim off, if the only answer is that said Vassili is/was too far to notice… weeeell that kind of goes without saying.


(Zenity) #5

Perfectly fine, just an annoying pain in the arse like all snipers ever.


(chickenNwaffles) #6

Is there an option for underbalanced? Scope-sway still needs to be replaced with a nerf that doesn’t lower the skill-cap of Vassili.

How about, reduce body dmg of the moa to 50? That’s a decent start.


(vdll) #7

I don’t care about body dmg since I always go for a headshot, but 50 seems tad too low. On other hand, bodyshooters would switch to PDP or even Felix, making other rifles somewhat useful (wich is good).


(capriciousParsely) #8

He is fine, but jumping and shooting has to go. I can’t count how many times I’ve seen Vassilis jumping just above ledges and headshotting people, giving people no chance to fight back unless they’re naders or fraggers.


(mOist) #9

He’s op when good players use him , just how he should be.


(amberHarp) #10

Give this man/woman a cookie!


(deerYear) #11

so i have my first couple hours in. and the first merc i actually baught was vasili. now, i love to snipe and i am more of a supportive kind of guy.

in almost all shooters im the guy, everybody hates. And although im very new id like to say, when people vote “OP” just for the sake of nerfing or erase sniping because u dont like that aspect of the game is flat out wrong.

tbh i dont know all the mercs and loadouts yet and i only have the standard loadout for vasili, but it feels like it is rly balanced. i find it pretty hard to hit the head, since i have lots of pactice to do. but a body shot not instagibbing the enemys is perfectly fine.

additionally i like the quote from some1 above “He’s op when good players use him , just how he should be”. i can imagine this is true for most of the mercs, at least thats what i get so far. Most of the time i die by airstrikes or nade spamming.

btw: i have to agree with the statement, that jump shooting has to go. but that should count for all the weapons, imo


(benignMaster) #12

I am not a fan of the jump shooting accuracy while zoomed.


(watsyurdeal) #13

Honestly, I think if jumping forced you to zoom out instead, things might be a bit more interesting.


(Ardez1) #14

Jumping and shooting isn’t a Vassili exclusive thing. To nerf it for him would be to nerf it for all mercs. As long as you are prepared for that then by all means campaign for that change :slight_smile:


(watsyurdeal) #15

I don’t see a problem with it, makes sense considering the pacing


(vdll) #16

That makes sense. Anyway I’m yet to see those OP jumping super-snipers some people are complaining about (and I’m playing for over a month).


(t3hsquirr3l) #17

I haven’t run into any jump-snipers either, at least that can actually hit anything reliably. I have yet to encounter a sniper that was any more irritating than they should be, and I don’t mind having one or two on my team if they can shoot.

I don’t really see the need for cancelling scope on jump, since it’s already hard enough to snipe and not get sniped back or pelted with assault rifle/smg suppression. If you can jump and snipe effectively at the same time, you deserve your kills I say. You can still nade out or suppress or even snipe a jumping sniper as well as any other kind.

Heck, strafing back and forth behind cover is about as bad as jump sniping… it’s just horizontal instead of vertical. Leave it alone says I, the insane mobility is part of what I’m loving about this game so far.


(Glot) #18

[quote=“chickenNwaffles;17867”]Is there an option for underbalanced? Scope-sway still needs to be replaced with a nerf that doesn’t lower the skill-cap of Vassili.

How about, reduce body dmg of the moa to 50? That’s a decent start.[/quote]
this guy knows what he is talking about!
(dont believe me - watch 1st match on Dirtycups #1 - trainyard)
Agree on reduced body shots


(watsyurdeal) #19

The thing is that they already sort of needed certain aspects about sniper a bit, the sway added was meant to nerf people popping on and out of cover. The nerf to jump sniping was to prevent people jumping and shooting over walls, regardless of how hard it is it’s kinda bullshit. Since in both scenarios the Sniper is at zero risk.

I think the goal now is trying to get people to actually have some sort of risk or downside with their sniping locations. They want to offer the would be victim a chance to fight back since a good Sniper turns anything into a sight line.


(incisiveDetour) #20

I haven’t played for long, bu I could unlock him. I think he is fine. I haven’t seen crazy jumper snipers either yet, and I know I have to be careful in open areas / long corridors, as I should be. The heartbeat sensor is useful but not OP either…
Overall, I think he is fine. It is not the priority to work on atm afaic