[quote=“Dox;210934”]Sadly I want to know the same thing @Jostabeere. I’ve noticed a trend in new accounts using default cards being banned instantly, and people hacking who have spent money on cosmetics and trinkets taking much, much longer (some still haven’t been banned)
If anyone is going to argue “maybe they are not hacking” you’re just plain wrong. I know people who openly admitted they were using aimbots a while ago, who no longer use them though, and they were reported multiple times when they were using them. The common link between these two people? They’d both spent money on the game, and quite a bit of money, so it’s always made me wonder. [/quote]
The odd part about this mentality is that you are implying they are protected because they spent money. The reality of the situation would be quite the opposite. Nexon/SD have already collected a lot of money off of those guys. So if they get that account banned then they might get another account and purchase even more to make up for what they lost. Economically it doesn’t make sense to protect players who spend money in a F2P game.
However, those people who have invested time/money into the game but still want to cheat might have ways of helping them fool the system. We’ve discussed quite a few of those ways I know and without a better spec client and catching them doing something inhuman it’s going to be pretty hard to remove those types. Not impossible, but very hard. That’s quite possibly one of the issues support is running into with some players. And, of course, there are the players who use the same name on 50 accounts. You would not believe how many times somebody has PM’d me about a person, claim they were never banned only to find out they’ve been banned many times.
That’s why this game needs more layers of anti-cheat and a spec mode that more accurately represents what happened. I know of other MP UE3 games that can do it so it’s possible even if it’s a baseline weakness of UE3.