Greetings !
My name is Thomas, I am about to turn 24. I am a student in Computer Science in pre-master back there in Switzerland. I play guitar and love sports.
I started playing video games on my old Atari, about 15 years ago. A bit later on I got those old PowerPC based Mac, nice for 2D or faked-3D games but barely allowing me to play games like Quake 1 or Unreal Tournament 99 with double pixels in 320x240 pixels. Eventually I got lucky and got a pc by the time Quake 3 was released and I can safely say that this genre of fast-reflex and accurate gameplay shaped my way to play and the kind of games I trully love (fast, responsive and terribly fun shooters). As I started quite early gaming, I have a pretty good knowlegde of PC games from 1995 up to now and I have tested most game styles : FPS, MMO, RPG, Strategy, etc. and the list of games I have tried is far too long for me to put it in this post 
I discovered Splash Damage after the surgery I took to remove two of my wisdom teeth (ouch!) and as I could not go to school, I stayed home with some chocolate icecream and I started with this game a friend told me about, I think it was called : “Enemy Territory : Return to castle Wolfenstein”. One afternoon on this game pretty much turned me into an addict and I spent literally hundreds of hours playing it (and it was not because of the icecream, believe me). Since then I put Splash Damage right next to ID Softwares’ logo in my mind.
I have played a lot too in “ET:QW”, about 400 hours as “iodis” on the “Oh my strogg” servers for those who may remember a psycho with snipers and rocket launchers ^^ But when I came to try Brink, I felt a change in the gameplay and the ambiance, like a part of the fun and the joy missed the train from ET:QW to Brink, and so I did not play a lot with Brink. I have more than ever faith in Splash Damage and I want to help you guys bring a neat game with the kind of gameplay a LOT of fraggers would love to see again in this world where accuracy and speed have been traded for slow gamepads with aim assistance …
About my experience in game design, I have been working as 2D-3D artist for a communication company for one year (side job for my studies), making watches and buildings in 3D mainly. I also gave a fair try to map creation with Q3-Radiant and the Unreal Engine, mostly through tutorials.
Being an alpha tester is a wonderful experience for me as it is the first time I can actually work on a game. I hope I will bring you constructive feedback and I’m really looking forward to help shape this game with you all guys 