Started gaming in the mid 80’s with Sega, got a mega drive, then a Saturn, dabbled with my brother’s PSX and N64 before getting a Dreamcast and doing a bit of online stuff there on games like Chuchu Rocket, Alien Front Online, UT, Q3A, PSO. Moved to PC played Counter-Strike 1.5 for a year before moving to Day of Defeat. Did a little bit of mapping back on Half-Life, mainly for Counter-Strike. Never really got far enough to publish; functional maps, but the servers were already saturated by that point, and I was having more fun just dabbling.
Stayed playing DoD until Steam came along and destroyed my ability to connect to any servers. Couldn’t get any answers out of Valve, and the steam forums were full of people telling me the problem didn’t exist, so that was the end of that. Tried W:ET at the time, but my PC wasn’t really good enough to play it on default settings, and I didn’t really do much digging into optimising it.
Gave up on FPS. Got invited to go play FFXI, which I did for a few years until it was ran into the ground. Did some texture/armour mods for FFXI with a silly workflow using Blenderand some programs written with Japanese GUIs for model and texture conversion. Played Planetside briefly, but found the engine really too frustrating to play as an FPS. Flying was fun for a few weeks. Swapped over to Guild Wars for a couple of fun years, but ditched it again after power-creep killed PvP and dodgy hard mode title-grinding silliness killed PvE. Spent some time with Oblivion, though I found the game kind of underwhelming after Morrowind. I made a fairly popular shader mod for Timestar’s Oblivion FakeHDR thing a few years back, basically adding some faked dynamic tonemapping as a post-process shader.
Got back into FPS with ETQW. The idea of shifting objectives to focus the fighting along with classes was a huge hook for me, so I did a system upgrade to manage the game, and really liked it for a few years. I’ve never really been into playing competition; too serious for me, but I did find general pubs to be a bit silly. ETQWpro really brought the game to life, I guess mainly because it acted as a magnet for the cool people onto a smaller number of servers. I was also a regular on the ETQWpro Nirvana custom maps server, where we basically would exclusively play community made maps and have a laugh every Sunday evening.
Mucked about with the ETQW SDK lots. Spent a lot of time learning to model/uv map in Blender, and got quite far into development of a few maps, but I’m an idiot who spends too much time on details before making block-out maps work, so I didn’t get any of my individual things released before life changes put an end to it. I contributed the almost-good last objective to the almost-good consite map for ETQW, which was also cut short (ironically, because the map was anything but) because I’d just started a physics degree and couldn’t put the time in.
Tried the FFXIV beta, which sucked. Recently played it for a few months over the summer, and whilst it had improved loads, it still reeks of Tanaka. That’s down right now for a complete rewrite, so I’ll give it a look when the new version comes out of beta.
Reactivated my FFXI account a couple of years ago, because I had heard that the guy who had run FFXI into the ground was then running FFXIV into the ground, and FFXI had recover lots. It actually had, so spent a load of time playing WHM BLM BLU BST COR with a linkshell doing the Abyssea stuff and running through all the expansions I missed. I’ve been considering turning the account off again, because every update recently has been to add boring grinder luck-fest content. Tanaka has since left the company, so I’m waiting to see how that turns out.
Have really enjoyed Sonic Generations and Deus Ex: HR over the past year. Skyrim was quite fun too; seems to have fixed most of the soullessness that Oblivion’s procedurally generated stuff had.
I’ve been really impressed with how PSO2 is working out. English patch works well, and whilst they were banning some non-JP accounts, if you keep your head down you can play without much hassle. Really impressed at how it’s a mix of the original PSO with the non-annoying bits of PSU added in. Running about using Rafoie nukes like the RL in Q3A is actually really fun. I’ve had to cut it during term time, but I’ll probably dabble a bit more over the holiday.