Introduce Yourself!


(Locki) #1

While most of you have long proved your commitment to helping make our games and community better for everyone, some of you have been been absent for a while, while others are new to the forum (despite being around for some years). A minority of your are actually fairly new.

I’d love it if each of you could provide a short background on your gaming… What games have you spent most of your time in? Mostly pub or tournament too? High level? Pro even? Have you made maps? Specialised in one area such as movement? Made well-known mods? Ran casts? Tournaments? Blogs? Tell us (and everyone else here) everything relevant… We’d love to hear it!

I’d love our dev team to post too…


(SinDonor) #2

I have been gaming since the late 70s. I am a fanatical casual gamer, switching back and forth from console to mobile to PC. I like most types of games, but I’m not great at any particular type. I am more skilled at gaming than most of my real-life friends, but nowhere near the level of high-skilled competitive players online. I am getting older and slower everyday. My patience runs out quickly nowadays. If I’m not having fun, or I feel like my brain is being burned out, I’ll usually quit and do something else, like go to the bar, play ping pong or ice hockey, go for a ride on my dual-sport, or just hang with friends.

I’ve also been a professional software tester for over 15 years, with stints at Electronic Arts - Tiburon near Orlando and Discovery Bay Games in Seattle. I am also a US Air Force veteran. I didn’t fly planes. I flew a Sun Microsystem while coding and testing software.


(Apples) #3

Apples :

I play since amiga 500 me think and fairly “oldschool” even if I’m not hardcore as I used to be… Spending 15 hours a day on Q3A or even more on SoF2 was kinda cool but creepy, I’m not particulary “pro” in any field, I just like gaming in general and can relate to what seems “broken” or at least not functionning well in game mechanics (it is indeed, allways my opinion).

Games played extensively were : Q3, SoF2, W:ET but got in quite late, ETQW, BF1942
Games played more casually were : the BF series (2142, BF2), many games I played outline such as farcry, doom, dukenukem etc
Games I was allways afraid to play online but I spend many hours on were : Warcraft 1,2,3, Starcraft on Lan, CnC series and some other

The funnier game I ever played : Monkey island series, you just can’t beat that
The more challenging game I ever played (and finished ^^) : Ghost n Goblins
The team of dev I was fond of : Psygnosis, their games were just wooooooaw!

I have a kinda big experience in running clan as I ran SpecialForces (a clan known in BF, SoF2 and ETQW for a brief moment before our co-leader ran with the money and haxed the hell out…) which was pretty much one of the biggest international casual clan in ETQW at a time, I tryed a bit progaming but my old rig and tiny desk limited myself bigtime, even if I’m nowhere near the reflex level I once had (in Q3 for exemple), well I’m a low to mid player I would say.

Well as you can see it’s pretty much outdated and I just got a new rig to test new games out, so yeehaaa lets play!

Peace


(amazinglarry) #4

Been playing FPS’s since Wolf 3D but mostly stuck to id Software sort of titles (i.e. I never really branched out beyond the Dooms and Quakes of the world).

Eventually with the advent of Cable Internet I played RtCW Public Test 1 with my friend DasMonkey, and it turned into those typical “I didn’t realize 2 days have gone by.” sort of stories, and I was hooked. I hadn’t experienced anything that fun when it came to gaming before, and I was blown away by it. First time I put blankets over my windows because the glare off my 15" CRT combined with the low brightness settings made it difficult to play in. Damn you, sun!

We ended up invading some server that was having a friendly Clan match, and smurfed our way into it and ‘trolled’ the other team (placing first and second respectively), and what had started as hatred for us soon actually turned into being invited into their clan. Since then we played with RES (RiverStyx) et al in assorted tournaments and it progressed into ET. (Napalm Killers and Wolf Jaeger were our main groups).

I was very active around here during the ET heyday, but sort of trailed off with playing ET:QW fairly casually, and most recently Brink. Most of the people I played with have moved on to consoles etc. and games aren’t as enjoyable to me without real life friends to play with, so I’ve been out of the competitive scene for a long time, now (and it really shows hahah).

As a side note (and I’ve already blathered about it a few times on the TS3 server) I’m not named amazinglarry out of any form of arrogance. It’s from this! http://youtu.be/3Tx8jnndMes?t=44s I’m not sure why I need to justify my name now, but maybe it’s because I’m old. Whatever, I’ll never stop using it, despite my deteriorating skills.

I’m happy to be so active again on these boards, and hope I can contribute more than just defending the viability of Rambo Medics :smiley:


(acQu) #5

My gaming career started with the gameboy :slight_smile: Then got into Nintendo, Playstation 1 and Playstation 2. The games i played most there were Tetris, Gargoyle’s Quest for Game Boy, on Nintendo definitely F-Zero (i won a local area championship in it) and on Playstation mainly Tekken and Street Fighter with friends, and games like Metal Gear Solid or Onimusha, Resident Evil in Single Player. There are much more games i could mention probably and i will regret it making that list :slight_smile: Occasionally i also played Quake 3 Arena (actually trained this for a while to become better) on LANs with friends.

Since 2008 for the first time i got constant Internet access and 2010 discovered Wolfenstein ET. This was probably the most fun game i had played online till today. Got engaged into mapmaking (not too successful, it is a skill i really admire but seem not to be able to accomplish much in this field), modmaking and to this day use the Wolf ETSDK version 2.6b to improve my programming skills (it helped me ALOT and i really like how everything flows in there). I happen to know very technical details of W:ET and occasionally post my stuff in the ET section, whenever i feel it might help. I am engaged in several side projects for ET as well and try to help there as much as my abilities provide. Also there is an unfinished project i am working on, which is based on the Wolfenstein ETSDK codebase (v2.6b). It is again a very basic project and happens to probably be not of interest to most people (it is a codebase for coders). Probably also worth mentioning on a sidenote is a tool i wrote for ET which helped me understand the Server Discovery process of Quake 3 Arena Games. It is based around the getstatus, getinfo and getservers requests within Wolf ET. Nothing big and has its flaws, but i enjoyed writing it.

Games i currently play, whenever i got time: Starcraft 2, Planetside 2 and Single Player games. In online FPS i always prefer funcky weapons and big environments and a lot to do.


(adhesive) #6

hi im adhe

//youtu.be/5GgflscOmW8


(.FROST.) #7

I’m born in '79 and my first contact with gaming were probably those little handheld Nintendo LCD games; probably the same with many of you here too. Later came the Game Boy and the C64; though I never owned either. Then came the NES and later the SNES with Streetfighter, Mario Kart, Mortal Kombat etc, etc; never possesed one, but played at a friends house. I allways loved video games, but was utterly dependent on friends to play them. Then around '94~'95 I played Doom; again at a friends house. Then came Quake and Command and Conquer and after that not much for quite a while.

Years later, around '04, a time when really everybody felt the need to have his own PC, Laptop or Mac I considered it wouldn’t be a bad idea to get me one of those myself. A friend at work helped me to set up a reasonable machine, kindly overclocked my g-card and introduced me to the world of MP ego-shooting. Quite frankly, I wasn’t extremely impressed by the FPS stuff that was out there(pre Source) at that time. Even then CS 1.6 looked like crap allready and I wasn’t purist enough to overlook its visual flaws/signs of age. My first game that I’ve played through on my first own PC was Splinter Cell: Pandora Tomorrow. Think my first MP shooter game I’ve played regularly was something from the Star Wars franchise; Star Wars: Battlefront I think. Then HL2 came out and I played a lot of CSS, then Americas Army 2 and Armed Assault(1+2) for some time. For a very brief time I’ve also played BF2(pre extension packs). Simultaneously I developed a great passion for flight sims of all kinds; the more realistic, the better(I’m still a huge FS fan btw., but it ate up so much time, that I haven’t done anything major in that direction lately).

The first FPS game I literally played for hundreds of hours was AvP3(yeah, I know). It may not be an e-sport title, but being the huge Alien nut I am, I had a fun time with it. Parallel to my MP times with AvP3 I “discovered” RPGs for me(started with the Mass Effect 2 demo). Well, then came Brink and the rest is history.

Other Hobbys:

-Movies
-Comics
-drawing/painting
-model-crafting(especially RC helicopters)


(LaVaGoD) #8

I have been playing games as long as I can remember. I had a learning disability that was discovered in elementary and the suggestion was to put me on computer which they believed would help me. My mom purchased a Tandy which came with kings quest I believe and was hooked on PC games at that point. I grew up in the Nintendo / Genesis days and had most if not all the iterations of consoles at one point or another.

I remember loading the shareware copies of Wolf3d and falling in love. I played that game over and over so many times and I couldn’t get enough. When D00M came out I was hooked on FPS MP and racking up hundred and hundreds of dollars in long distance phone bills playing other people. We would get in chat rooms and roll dice to see who would call who (I lost on that a lot hence the hundred of dollars in phone bills). I racked up so much money my Mother sent me away for a summer to work off the bill :frowning:

I got into modding with D00M and Duke Nukem 3d making maps. I remember working my butt off on D00M][ maps hoping I would end up in one of the Dwango packs. Never happened :frowning:

I took a break for awhile and was just playing games and enjoying myself. I was eating up all the mods I could get my hands on and spend a large chunk of my time playing Team Fortress. I was never really any good at it but the game play elements in the game kept me playing and hooked. I had not played anything like it before and it really hit the spot in my gaming entertainment. I probably played all of the different iterations of Team Fortress across multiple games.

When Quake 3 came out I think I stopped playing everything else and devoted my time to that game. I loved that it went back to the basics of just fragging the crap out of people and it felt so good. When the mods started rolling out I started looking around and found a group of guys (Locki, Wils, Fluffy_Gimp, RR2DO2) making a mod called Quake3Fortress. My attention was grabbed as soon as I read it was Team Fortress. I wanted to be a part of what was to come. I hung out in their IRC and probably annoyed them most of the time, but I was having fun talking to like minded people and discussing the game. I jumped on board and started helping add news articles about the mod on a site called PlanetQ3F which later I ended up taking ownership of and continued to post news about Q3F. I helped on a map or two towards the end of Q3F which I greatly enjoyed doing.

After Q3F I helped lead a team that ported the game over to Enemy Territory and we called it Enemy Territory Fortress (ETF).

Some of my best memories are hanging out in IRC with the Q3F devs and working on ETF. I long for them days some times.

I’m currently suffering from gamer ADD where I jump from game to game. Nothing seems to hold my attention like it once did when I was playing Q3F. When I’m playing DB I get glimpses of what I felt when I was playing Q3F and it gets me really excited for this game.

I’m an FPS player at the core. I prefer more pub type games as I have never been good enough for clans/league play.

I could probably ramble on about a bunch more stuff but I think that sums up a lot.


(EnderWiggin.DA.) #9

Hello, my name is Ender and I’m an alc… Sorry, wrong group.

Gaming Background:
Early years: Atari 2600 games, games by Microprose and Sierra, id’s Wolfenstein-3D/DOOM, LucasArts’ Xwing family of games, and more flight simulators. Also some EA sports games.
Skip forward to the release of Quake 3 Arena. I only played the demo for Q3A (for about a year), but this game opened my eyes to what online play had become and also that FPS games could be more than just a maze shooting things that jump out at you.
By 2001 I had ADSL and downloaded some demo called Return to Castle Wolfenstein. Holy ****balls. There were classes and being part of a team meant something unlike my experience with Q3A demo. The map changed in a big way as the levels progressed when blowing up a wall. I hadn’t seen this kind of interactivity with objects in the map and with other players. I was hooked. For the next two years I just played RTCW as a pubber. For the entire time I played RTCW, I had no idea headshots did more damage, no idea about strafe jumping, or kill binding. I just played and had fun and basically ignored clans.
When ET came out I got into the clan scene and learned there was this whole other layer of stuff to the game. I pretty much ate up all the details about the movement and shooting mechanics when I became aware of how the game worked. We played in a league for a few seasons and played in some ladders in TWL. It was a great time this was when I met KiddSpooky. We will have been playing together 10 years at the end of next year.

General Gaming
I prefer team based objective type games. I have enjoyed squad rush from BC2 but Section 8 is the only conquest type game I’ve ever liked. Section 8 was a greatest miss. They were so close with that game but made too many polarizing design decisions.

Modding
I’ve dabbled in tools for making makes but nothing has ever come of it. I have spent more time messing with soundpacks and editing the localized files for ETQW.

Random Stuff
My game name obviously comes from Orson Scott Card’s book Ender’s Game but I had no idea how popular the name was. It was just the book I as reading when started playing RTCW. The original version was “EnderWiggin.Dragonarmy.” which was basically to poke fun at clans by coming up with the longest clantag I could think of.

I work as a molecular biologist/biochemist. I used to work in drug discovery but currently I work at company which uses bacteria and yeast to produce chemicals traditionally refined from petroleum. It’s challenging and stimulating work to try to do in a couple years what could take evolution thousands if not millions of years.

Lastly, I am an avid mountain biker. At the risk of oversharing, here are pics are from a trip this past October to Moab Utah.





(INF3RN0) #10

I am INF3RN0 and I like to party. Played RTS games since I was 6 and finally got into FPS with ETQW in 2008. I do however like just about every genre of games, and I do what I can to achieve an above average skill level in whatever I play. I’ve played competitively across a number of game titles in the past, but now I just like to pubstomp it up with friends. I am currently a college student in Visual Special Effects in Cinema, Motion Graphics, and CGI.


(kilL_888) #11

hey, i’m sven, almost 31 and i’m from germany.

my gaming history started with an amiga long befor i realized i was a gamer. later i played sega master system, sega genesis+32X, sega saturn. then i entered the pc era.

i started my pc life with duke3d and build. it was faszinating to manipulate a game to your likes. i continued with the quake series and played pretty much everything id tech was licensed for. i also built maps in qoole (quake1+2) and in radiant.

games i spent most time with were quake 3 arena and wolfenstein: enemy territory. there really wasn’t anything else for me back in the days.

then world of warcraft came along and took a few years of my life. eventually i got back into shooters, trying to find a game that i can get involved in like in the good ole days. sadly, too many mediocre shooters are around nowadays and i’m having trouble enjoying one game over longer periods of time. currently tribes ascend is the only game i get back to every once in a while. i hope dirty bomb will be the same for me.


(Dthy) #12

First game I can remember playing is Pokémon Red (FK YEH CHARMANDER) on the GameBoy Colour. First game I played LAN was Q4 when I was 10 then a year or two later I played my first game online (QW) and apparently became good at it and played it for years. Recently been spending time reliving my childhood though emulators (SPYRO THE FCKING DRAGON). In whatever game I play I always try and troll people (sometimes with decent results!). Currently studying Computer Games Development at university so I’m hoping to wiggle my way into the industry somehow…


(SinDonor) #13

As someone who has worked in the industry, it’s tough to get in unless you know somebody, you already have experience working in the industry, or you don’t mind starting from the bottom of the totem pole.

Back when I was at EA, almost all of the guys who started as an entry-level testers making $8/hr are now high level managers, producers, devs, etc. A lot of the guys running Madden are ex-coworkers of mine from 2002-2004 when we were all in the QA dept. If you were a stud in QA and got along with everyone, the opportunities would be there to advance after your first year or two. I got promoted quickly in QA, but I got burned out with all of the 60-80 hour crunch time MONTHS going from NCAA to Madden to NASCAR, so I quit to go back to the MUCH higher-paying and 40-hour work weeks of business software testing.

Now at EA, they pretty much outsource all of their low-level testing to 3rd party companies, so working your way up isn’t even an option anymore. My advice to you is to accept any type of IT or business internship when possible to fluff up your resume while you’re still in school. Then, look around for ANY entry-level jobs in a game company. Like, get in their mail-room if you have to, or if you’re lucky, get a testing job. But, if that fails and no game companies are hiring, then just get any IT/dev job and work hard for a few years. In your spare time, get into modding or make some simple mobile or web-based games. Even if they suck, at least you’ll know what it takes to make even the simple games.

Then, once you’ve been in the IT/business workforce for a few years and have a small portfolio of the games or mods you’ve created in your spare time, try to apply again to the game industry and you’ll have a better chance. You’ll earn more respect as someone who has worked in an office environment, understands the SDLC, and also has spent their free time trying to be a game dev instead of just coming home from work everyday wasting hours playing games and surfing the web.

Good luck.


(DarkangelUK) #14

I’m 33, Scottish and a grumpy bum! The original paddle pong machine is my 1st gaming experience then moved to ZX Spectrum and Commodore 64. From there it was consoles going from NES right up to the Dreamcast where I got my 1st proper taste of mouse and keyboard fps play with Quake 3. I used to be into fighters quite a bit, Street Fighter series taking up most of my time. I had played Doom etc on the PS1 but it just didn’t feel right. I bought my PC specifically for Q3 and have played FPS more or less exclusively from then on. Quake 3 and RtCW will always be my all time favourite fps games, I still play Quake Live semi-regularly but dabble in other shooters. I’m not really fussy about what I play from QL, CSS/CS:GO, Borderlands, Crysis, CoD and now pretty late to the game, Warsow. I was never the best aimer but could get by, and found my happy place in trickjumping. Tricking seemed to extend the life of games by 2x for me more or less. I probably spent just as much time tricking in Q3, RtCW, W:ET and ETQW as I did actually playing it.

I played Q3 comp briefly, was mostly active comp wise with RtCW and W:ET in the US leagues but it started to fizzle out with ET, I was in =EoK= clan (equal opportunity killers) and we were never serious, it was always fun. We were made up of family people and older gamers. Since then I’ve just been a casual pub player usually jumping on the bandwagon of what ever comes along. I seem to be like lavagod, an ADD gamer that never really sticks to a game for any length of time.


(Anti) #15

Well, as Locki asked us to fill this in too…

I’ve been gaming since the days when you loaded your favourite title off of a tape for 20 minutes on your ZX Spectrum before you could play :stroggtapir:

Over the years since I’ve been mostly focused on playing multiplayer games as I love the challenge and invention that comes from facing off against real people. I started off with games like Starcraft and Duke Nukem on serial cable linked PCs, then graduated to dial-up internet connections and early versions of games like Counter-Strike where I played in a clan for a bit (I had the rank of Pvt, it was one of those clans! :wink:)

I got into proper competitive play with Tribes 2 where I eventually joined the number one EU clan at the time, as well as playing for the England team in the Tribes 2 World Cup.

I later moved on to Call of Duty where I played for top 10 EU clan Game2XS, in the most competitive clan scene I’ve ever known (around 1500 clans in EU). Here we were lucky enough to regularly be competing against clans like Four Kings, Dignitas, Fnatic, Eyeballers and Team AMD Gamer.

When ETQW came out I, despite having worked on the game as a tester prior to launch, still hadn’t had enough of it so I formed my own clan with a friend :slight_smile: That team, Pointblank, later became the successful Four Kings ETQW squad.

Since that time ‘real life’ took over a bit and my time was spent more casually competing in games like World of Warcraft, Dota and Heroes of Newerth, although in the last year I have spent quite a bit of time running my own fairly successful Tribes Ascend clan, Team Nevermind.

Nowadays I make games, which is nice! :slight_smile:


(stealth6) #16

I’ll just fast forward to the relevant stuff. Really got into online play with W:ET I think I’ve pretty much played it to death (configs, mapping, tactics, scrims, trickjump, mods - you name it I’ve seen it), even now I tend to linger around on trickjump forums and lend a hand to mappers to try and keep it alive.
W:ET pretty much got me addicted to everything to do with computers in general: I joined a clan and then tried to make them a nice site in photoshop, then I made skin packs, sound packs, moved on to mapping. Made a few small maps, but nothing really noteworthy (on second thought my CPM runs are alright imo). I do like helping other people though and thanks to that my knowledge of mapping has grown significantly. I’ve considered making a tutorial site quite a few times, but every time I just come to the conclusion that it would be redundant, there are already great tutorials out there (Didn’t stop me from making the website though, it just never went live :)). Tried to get into modding quite a few times, but was always scared off by the ET SDK.

Now I’m studying IT and will have a bachelor’s degree soon.

Never really got into ETQW and then Brink happened so kind of went into hibernation on the SD forums, just lurked the W:ET section to see if there were easy questions I could answer. Then I got the invite to DB and now I’m back! During my absence from SD I didn’t stop gaming though, on the contrary, I’ve played quite a few games: SC2, OpenTTD, BF:BC2, BF3, CoD:MW2, CoD:BO, Dota2, HoN, SMB, Eufloria, Bastion, SA:MP, L4D(2), TF2,… the list goes on.

Never got into the comp scene. I’m bad at schedules and unless the games happened late at night I just couldn’t make it, I did play the occasional scrim though via irc. I do like CPM runs though, unfortunately most of the competition that was left on W:ET moved to defrag after tj.me went down and I don’t want to invest the time to get Q3 working + the skill ceiling is extreme there. Doesn’t mean I don’t like competition though I always play to win and get frustrated when the team is not PTFO’ing.


(SockDog) #17

Mmmm. First gaming memory is of a Space Invaders machine at the nursery/pre-school, I didn’t even have 10p back then but pretending to play was enough. :slight_smile:

Gaming then progressed through… order may be a little screwy. Atari 2600, Some Collectovision Pong Machine, C64, BBC B, Archimedes, Sega Master System, Sega Megadrive, SNES, Amiga (of various models), PS1 and 3, Gamecube, Wii, X360 and of course a long stint on the PC. And of course a smattering of handhelds which include some of the classic LCD driven Tomy games and Nintendo Watch & Game.

Gaming wise. First online experience of any note was probably Q3 via dialup modem although I had tinkered with null modem and Quake beforehand it was just a lot of effort before then to get into a game. Played Q3 competitively in the Barrysworld and Jolt leagues for a few seasons although it was at a low league level, having a good time was always a priority for the clan as out of league matches having fun would be the priority. Not really interested in the pretentiousness of pro gaming but I believe there is a place for competitiveness at different levels and none are specifically right or wrong.

After Q3 I dabbled in some RTCW then CoD and CoD:UO, moving on after a small break to ETQW until I settled into L4D/L4D2 campaign.

Single player wise I like FPS although have found the console influences has made the experience quite dry. I like to try out indie games because they often bring something new and refreshing to the experience. Valve is probably my favourite developer, love the Half Life games, Portal and Left 4 Dead. Gave CS:GO a whirl but maybe not my kind of shooter but I like again what Valve tried to achieve there and it’s certainly something I’ll jump back into if only to play some of the other modes. Their attitude towards design and their customers is also a key factor in why I usually have zero qualms about buying their games on release knowing full well they’ll be discounted deeply in the future.


(shirosae) #18

Started gaming in the mid 80’s with Sega, got a mega drive, then a Saturn, dabbled with my brother’s PSX and N64 before getting a Dreamcast and doing a bit of online stuff there on games like Chuchu Rocket, Alien Front Online, UT, Q3A, PSO. Moved to PC played Counter-Strike 1.5 for a year before moving to Day of Defeat. Did a little bit of mapping back on Half-Life, mainly for Counter-Strike. Never really got far enough to publish; functional maps, but the servers were already saturated by that point, and I was having more fun just dabbling.

Stayed playing DoD until Steam came along and destroyed my ability to connect to any servers. Couldn’t get any answers out of Valve, and the steam forums were full of people telling me the problem didn’t exist, so that was the end of that. Tried W:ET at the time, but my PC wasn’t really good enough to play it on default settings, and I didn’t really do much digging into optimising it.

Gave up on FPS. Got invited to go play FFXI, which I did for a few years until it was ran into the ground. Did some texture/armour mods for FFXI with a silly workflow using Blenderand some programs written with Japanese GUIs for model and texture conversion. Played Planetside briefly, but found the engine really too frustrating to play as an FPS. Flying was fun for a few weeks. Swapped over to Guild Wars for a couple of fun years, but ditched it again after power-creep killed PvP and dodgy hard mode title-grinding silliness killed PvE. Spent some time with Oblivion, though I found the game kind of underwhelming after Morrowind. I made a fairly popular shader mod for Timestar’s Oblivion FakeHDR thing a few years back, basically adding some faked dynamic tonemapping as a post-process shader.

Got back into FPS with ETQW. The idea of shifting objectives to focus the fighting along with classes was a huge hook for me, so I did a system upgrade to manage the game, and really liked it for a few years. I’ve never really been into playing competition; too serious for me, but I did find general pubs to be a bit silly. ETQWpro really brought the game to life, I guess mainly because it acted as a magnet for the cool people onto a smaller number of servers. I was also a regular on the ETQWpro Nirvana custom maps server, where we basically would exclusively play community made maps and have a laugh every Sunday evening.

Mucked about with the ETQW SDK lots. Spent a lot of time learning to model/uv map in Blender, and got quite far into development of a few maps, but I’m an idiot who spends too much time on details before making block-out maps work, so I didn’t get any of my individual things released before life changes put an end to it. I contributed the almost-good last objective to the almost-good consite map for ETQW, which was also cut short (ironically, because the map was anything but) because I’d just started a physics degree and couldn’t put the time in.

Tried the FFXIV beta, which sucked. Recently played it for a few months over the summer, and whilst it had improved loads, it still reeks of Tanaka. That’s down right now for a complete rewrite, so I’ll give it a look when the new version comes out of beta.

Reactivated my FFXI account a couple of years ago, because I had heard that the guy who had run FFXI into the ground was then running FFXIV into the ground, and FFXI had recover lots. It actually had, so spent a load of time playing WHM BLM BLU BST COR with a linkshell doing the Abyssea stuff and running through all the expansions I missed. I’ve been considering turning the account off again, because every update recently has been to add boring grinder luck-fest content. Tanaka has since left the company, so I’m waiting to see how that turns out.

Have really enjoyed Sonic Generations and Deus Ex: HR over the past year. Skyrim was quite fun too; seems to have fixed most of the soullessness that Oblivion’s procedurally generated stuff had.

I’ve been really impressed with how PSO2 is working out. English patch works well, and whilst they were banning some non-JP accounts, if you keep your head down you can play without much hassle. Really impressed at how it’s a mix of the original PSO with the non-annoying bits of PSU added in. Running about using Rafoie nukes like the RL in Q3A is actually really fun. I’ve had to cut it during term time, but I’ll probably dabble a bit more over the holiday.


(Violator) #19

Being the wrong side of 40 I started gaming with this thing in the 70’s - http://img0.etsystatic.com/005/0/6548147/il_fullxfull.363888392_q9ig.jpg. Got into gaming and then coding with the ZX80/1 and later the BBC Micro, eventually getting the arcade adventure Citadel 2 published for the Beeb, which crammed 150-odd screens into about 8k of RAM (about a 26th the size of this page source!). Nowadays I work as a c# / .net / SQL coder for the health & fitness industry.

Gamingwise, I cut my teeth in the Q2 scene, playing in the cAa and then TFA clan (which is still kind of going though we haven’t played comp for about 8 years, and I still wear the tags with pride :)) in the wireplay Q2DML leagues. After that we got into RTCW & W:ET and dabbled a bit in UT2003 & CS:S though we didn’t do particularly well in any :). I def don’t have the reflexes or time for comp play now.

My main contribution to the scene has been mapping - I started with Doom2, Dn3d and then Q2. After that it was W:ET and more recently ET:QW where I created the famous Estate 1 & 2, the port of E1M1, Steedium Mines and helped work on the community Consite map. I also wrote the ‘StupidQW’ mod, which was inspired by the StupidQ2 mod by having server-killing automatic rocket launchers and giving all players >9000 HP etc. I also made the ‘QWStatReader’ to parse the stats from the QW ranked servers. Currently having a dabble with some stuff in Unity3d.


(Runeforce) #20

I started my PC gaming with MI2: Lechucks Revenge, a game I still consider an unparralleled gem especially in its use of interactive music (something games moved away from since the introduction of digitized music.) I was an adventure gamer and it’s still my favorite genre (although it’s been a drought in the last 10-15 years. Adventure games focus on storytelling (through puzzle solving) instead of gameplay and the two are largely incompatible.) I have always been fascinated by the technological strives the FPS genre brought with it, all the way since Wolf3D (and Ken’s Labyrinth.) I got introduced to ET by a friend (I knew of its existence already, but not about its gameplay) which made me look very much forward to ETQW, which I bought from day one (Collectors Edition.) At 10 A.M. (CET) on launchday I was connected and watched the servers fill up. About 3½ year ago I joined the clan The Art of Warfare (TAW) where I learned all the trickjumping stuff, an aspect I very much enjoy about the game (and as most of you probably know, I’m a terrible shooter…but I hope my TJ skills make up for it.) In TAW I am the european (internal) event organiser for everything ETQW related.

And recently I became the lucky owner of Splash Damage signed RTCW+ET S.E. and ETQW C.E. boxes.

I’ve been a gamer since the days where games were $2-$5 pr. game (in large contrast to todays €60 games.)