Introduce Yourself!


(gbTephlon) #61

Hello, I’m Tephlon.

I’m a 28 yr old IT professional and live in Texas with my wife and 8 wk old son. I’ve been playing games since the TRS-80 and Atari 2600 my family had growing up.

I was a member of a competitive (but not pro) clan in the Quake 1 days called the Renegade Knights (yes, at 12 yrs old-- kind of a big deal back then!). I was a high-ish Tier HPB back then, and consider myself fairly good, but certainly not pro.
My current ‘clan’ (which is/was just a group of RL friends) played all the Quakes extensively as well as SOF2 and RTCW and W:ET.
Our clan was best known in W:ET for unorthodox tactics and enjoyed pulling off high-risk, high-reward maneuvers, like totem planting dyno on Oasis and other unusual planting locations/scenarios. We enjoyed double-engi planting and rifle-grenade sniping/dyno defense, as well as movement tactics like skiing, trick jumping and toteming. All the staples of a good ET game.

I historically have been very involved in the Dallas-area gaming and LAN scene, and have attended nearly every Quakecon since 2001, and nearly every CPL event from 97 till 2002 (when I began to feel the luster had worn off).
My group made (possibly?) infamous ET helmets that we wore to Quakecon in 2005 and then the remodeled helmets with backlighting in 2006. We made molded plastic helmets for ETQW, but the groups’ diminishing free time made those helmets the final model. We’ve also made Bawls lamps for LAN events as well. We made a helmet for SD and has been featured on several dev documentary videos.

gb with Locki


Backlit helmets with Bawls Lamp


Splash Damage helmet featured in dev diary


It’s been harder to stay involved as RL gets more in the way and I’ve started a family, but I still have a passion for LAN parties and team-based play and mechanics.

I was sad to see Brink not do as well as anyone had hoped, and I have very high hopes for DB and RAD soldiers, as I think both games look fantastic.
I argue that the “ET” formula is still the best team play experience ever and look forward for that formula to continue to be molded and shaped by the team that first birthed it.

Glad to be here.


(Crispy) #62

Hey everyone!

I’m Stephen ‘Crispy’ Etheridge and I head up the internal test team at Splash Damage across all our projects.

My first big FPS multiplayer I got into was Team Fortress Classic swiftly followed by Counter-Strike from Beta 7 through to version 1.5. I played in 3 or 4 clans, the best being B[/B] who were #4 in ClanBase at the time. (I can’t spell out their full name but the first word was Unbelievable and the last one was Ownage!) After Counter-Strike I moved onto Natural Selection and stuck with that for several years, playing on high-skill servers (YO Clan) but not playing competitively.

Steam tells me next I played about 900 hours of Dawn of War II (Ork WB/Kom or SM FC/TM/Apo) for which I also tried my hand at shoutcasting. Since November last year I’ve been playing League of Legends. I enjoy rotating through most of the characters in all of the roles, but the ones I achieve most success with are Caitlyn, Blitzcrank, Morgana, Annie, Chogath & Nunu. I also follow all the major tournaments and am constantly amazed by the constantly evolving meta. My favourite moment would have to be when Moscow 5 ran a solo bot and double Alistar-Lee Sin Jungle against Dignitas in the IEM Hanover final, taking 3 kills and Dragon by the 7 minute mark!

Since I’ve been out of regular FPS multiplayer, my skills have deteriorated dramatically. Look forward to having at least someone to own in our live tests! :slight_smile:


(Crispy) #63

[QUOTE=gbTephlon;416933]I was a high-ish Tier HPB back then[/QUOTE]HPBs FTW! :smiley:


(gbTephlon) #64

I had the most reliable 56k dial-up connection money could buy! I was rock solid! (as far as an HPB could be) :tongue:


(bluefoot) #65

Hi everyone,

Played games for a long time. I think my first memories of them are playing Golden Axe and Chase HQ at the airport prior to going on holiday when I was a little kid. I had to be physically removed to the departure gate by my parents. Next memories would be the disappointment of the same games constantly crashing or freezing on my C64, usually after a 40 minute (tape drive) load. Graduated to the Atari Lynx, Megadrive, Saturn, PS, N64, various iterations of GameBoy and finally Dreamcast. The last 10-12 years I’ve had periods (months or years) of activity or complete inactivity with PC games.

Favourite PC game is the original Deus Ex. Played a lot of CS back in the day, but got sick of hackers and sniper wars and haven’t played it for 10+ years. Enjoyed BF 1942 quite a lot. Never liked ET much, played quite a lot of QW:ET, but was never a fan of the Quake / Doom universe, and it still felt a little arcadey for me. Enjoyed the feel of Brink more than any previous FPS, despite its many attendant problems.

League of Legends is the best multiplayer game around, in my view … though as with so many games, its community or lack thereof is horrific.

Casted DOW2 for quite a while, and ran a site dedicated to it. Casts peaked at 200-300+ viewers, which wasn’t bad for an independent endeavour, 18 months to 2 years ago. Haven’t casted anything for 18 months, due to lack of time and insufficient upload bandwidth. That may change in the New Year if I get a bonded line, or rumours BT Openreach engineers have told me about FTTP being rolled out in my city centre are true.

Looking forward to testing DB.


(Bloodbite) #66

Almost forgot to do this… :tongue:

GAMING HISTORY
First games I played were Pong and Night Driver on the original Atari VCS (2600 with wood) in the early 80’s shortly after I had learned to walk. Had friends over time with Segas and NES’s but I always stuck with Atari in the 80’s and into the early 90’s.

First PCs I played were… some geometric drawing game and some of those primitive text based adventures at school on the Apple II’s… or whatever was before the Apple II in the mid 80’s. I have a passionate hatred for the zombie following of Apple tech. Then the first REAL PC in the early 90’s with an Amstrad… something or other. It was capable of EGA graphics so I got to play a mix of those classic silly games few people remember like Sopwith, Dig Dug, Mach3… and a swarm of other titles I don’t even remember off the top of my head. Back when Sierra adventures were king. Got to experience the shareware days from its birth to its death… good times.

Kind of went off games after Warcraft 2 and having finished high school until Half-Life came out. Played alittle of my brothers PS1 at the time and haven’t consoled since.

W:ET was the first multiplay game I actually felt worth getting into. I think I went through 5 periods of burning out on that game and saying “okay, I’ve played enough of this for a life time and it’s time to move on.” Maybe a 6th that wasn’t as hardcore (and only because that’s when the pub community had finally dropped markedly in skill and intelligence). Back then I was an above average player, the kind that would be a game changer if joining mid-match in most stale-mate pubs (that one extra motivated person to help stack the team they joined), and ultimately end up dominating at least the class award I felt like playing that map at the end of game awards. Tried a few forgettable start-up clans but those never stuck, and at the time I was putting more focus on my career aspirations than taking competitive gaming seriously. I am of the opinion I could have been pretty bad ass competitively at the time. A premium support/objective team member. K/D’s have always been a secondary concern for me.

I also played a hell of a lot of Savage at the time as well. W:ET and Savage were my multiplay addictions for quite some time. Both with varying classes and per-battle-XP-leveling-perks. I was less effective in melee in that game due to dial-up syndrome, but I was pretty good tactically, and had a dominant win ratio when I sat in the RTS comm position. I think I tried clanning in that too but from memory the dial-up situation made it less viable since that game lost its local aussie servers pretty quickly after release (which was a real shame). The foreign matches were still a LOT of fun. Hour long + battles that were as intense at every step of the way as W:ET was with a good stable of players.

Been pretty disillusioned since really. Sure there have been some cool games that were very memorable like Vice City and such, but I still haven’t been infected with dreams where I’d actually hear those voices “WUNDERBAR” and “Zay Have Stolen Ze Gold, STOP ZEM.” Not since W:ET.

I tried ETQW only after the 1.5 patch came out cause it took me awhile to upgrade my rig, so I think I missed the golden era of the game, but nevertheless I was pretty satisfied with the locals that kept it alive.

I had high hopes that Brink would be the new W:ET as I’ve been itching since trying ETQW (and disappointed that it didn’t shine like it deserved to) to try and retrain my skill up in a game that I could take seriously and be competitive with… a return to the speed-tactical satisfaction of W:ET. Where every nook and cranny of a map was known by the regulars and finding new ways to exploit everyone’s expectations of optimal mine placements and other tactics… always a satisfying challenge.

I am one of these old timers that has a purist’s memory of the best titles out there… accurate too I might add. The best executed and most satisfying FPS titles are still W:ET, UT1999 and Q3. Greatest sense of true FPS control of movement/power/map tactics. (I never had a chance to play Tribes 2, so I plead ignorance on that… and I think Counter-Strike is good, though largely overrated).

DEVELOPMENT HISTORY
Hey, hey… first open beta was W:ET. I’ve wanted to get into game development since I was a kid but nothing really followed through with the folks I got involved with. As an artist… first I recall there was a C&C RTS… next thing I remember was something that was going to use id Tech 3… then a vertical shooter ala 1942.

I’ve been in some closed betas in the past too. Last ones I can remember were Heroes of Newerth (which reminded me how much I despise MOBA nerds) and Test Drive Unlimited 2 (which was a great example of everything not to do during a beta by a developer).

I put more of my focus into independent filmmaking during the era up to say ETQW, so my enthusiasm in game development wasn’t necessarily my primary focus. I have kept fairly close tabs on the industry side of things all along though, and I have dabbled with some modding tools over the years… can’t say I entirely liked Unreal regardless of the engine iteration. It just seemed unnecessarily more convoluted than 3DS MAX’s layer-cake approach to sub-menu-ing, to me anyway. I’ve dabbled with CryEngine 2 for an animation concept I’ve slowly been developing, and I’ve briefly looked into Unity for the purposes of making some phone friendly games in the future. Also trying to find the time to learn Blender because I am done dealing with 3DS MAX instabilities that are rooted in Windows… and the malware bloated Photoshop of today. I’ve put off making the conversion to Linux for far too long.

Otherwise, I have been focusing on a day job for the last 2 years too while re-evaluating my attack strategies to the film/animation side of things and to basically self-fund projects properly. The industry in Australia, post production houses and what have you… it’s not the environment for me. And sadly I’ve already reached a point where I’m making more in my 2nd year of the joe job I’m working than I would within my preferred industry if I had spent 10 years climbing the ladder in a production house… where there’s a very strong degree of getting down-on-your-knees to advance, at least from the many encounters I had in the Brisbane area. So there’s absolutely no incentive for me to take a pay cut and give someone else control over what I should be doing with my creative skills.

BUT, back on topic… my competitive interests have me committing/contributing to the testing/development of the 3 games I’ll probably only end up playing over the coming years:

[ol]
[li]Dirty Bomb[/li][li]Project CARS[/li][li]Star Citizen[/li][/ol]

I might get into Arma 3 when it comes out too, but I doubt I’ll have time for a fourth title… unless maybe an amazing RTS comes out, but even then I have no interest in studying unit stats so an RTS would be just for casual satisfaction.


(iwound) #67

Hi im iwound formerly []v[] until the forum said i couldnt use that name.
iwound is my ingame name, was playing counterstrike and got sick of injuring everyone and others getting the kills i sarcastically changed my name to “i wound 'em u kill’em” later shortend.

after playing cs and half life i began messing about with map editors and when i started playing Enemy Territory i made an awsomely sized map called “Castle Attack” something im very proud of. i always remember one of the first comments was. “whoever made this map should put a bullet proof jacket on and then be shot in the head.”

then i played etqw for which i made a map called “free spirit city” which started out as a racing circuit. also i made an awful level called “battlestrogg galactica”.

im mainly influenced by other custom map makers and the originality they bring to games.

oh and im 47 have a son and a 1 year old beautiful grand-daughter.
so yeah im a grand-dad. :stroggbanana:


(light_sh4v0r) #68

BSG > FSC :wink:


(Rex) #69

Hey,

I started playing on consoles, like SNES, n64, Game Boy, PS1 etc. when I was young. Later I got into playing on the PC more and when a friend introduced me to ET I was totally fascinated by it. So I played around 2 years just for fun on various pub servers and really enjoyed the time playing. When the first announcements, that SD would make a new game in the style of ET, and trailers came I got very excited.
I saved all my money up for a long time, being able to play this game. Thus I got my first own PC very late.

Luckily I got one of the keys for the closed beta of ETQW. It wasn’t actually my intention, but when I joined a clan at the very beginning of the beta I got into competitive play. The beginning wasn’t the easiest, because I had to learn everything about competitive play with all its facets first. Also the fact that my friends went back to ET and I didn’t know anyone made it difficult. Nevertheless after some beginner clans which didn’t last long enough, I became the ETQW squad leader of prediction-Gaming e.V., played later for aToOn and Team Germany participating in the NationsCup.
During all my playtime I played a lot for different EU clans as merc which helped me not only to keep up speaking English, but also to gain more experience and increasing my knowledge of the scene.
Back then I helped some clans getting into competitive play and supported beginners to improve.
I have been playing QW since its birth (closed beta 1) until now, took part in every single online tournament in all leagues that existed. Although I always was a 6on6 player, I even played all the 4on4 Cups successfully as well. When the official leagues dropped their support, I still continued playing cups the community itself organised.

Brink was the hope of all QW players and so I started playing competitively there once again. These include playing the Championship playoffs and winning some prizes in different cups. My team was one of the last which stayed until the very end of the competitive scene. As it was over with Brink, I went back to QW to play the community fun cups.

Tactics are one of things I’m always interested in, I like to explore every single aspect of a game. Furthermore I love movie making, although I haven’t released as much as I wanted. I still got over 150 new trickjumps on my harddrive which haven’t made it into a movie yet.

Now I’m here, hoping for DB to bring back some challenges.


(j4b) #70

As Rex allready revealed a lot of our past. i just have to add a few things :>
I started playing onlinegames with the release of rtcw and jumped into competition with w:et.
As i was bored of playing etqw after the nationscup i started playing some mmorpgs. After release of several titles like wolfenstein and brink i just came back and took some friends to get some competition action again. and we managed to do well.
As i see a lot of games dying for some stupid reasons i realy hope we can do better with DB :>

so plz no nazistuff. do not argue with ATI users and do the ****ing balance (with our help of course) :>


(Bloodbite) #71

Why? Cause you guys are too busy filing tickets with AMD over their ****ty drivers?

Man I do not miss owning an ATI!!!


(j4b) #72

no i dont buy ati since 2004 :> but others do and where pissed by getting only 30 fps in brink


(mitsuhiko) #73

Hey!

Figured I might as well chime in here. My name is Armin, an Austrian native from near the Italian, Slovenian border. Grown up in the middle of nowhere my entry to computers was being a few years behind the curve through repairing leftover computer equipment from my father’s office. I was playing Lucas Arts games a few years after they became obsolete — for some of which I learned rather usless things such as how use DOS and configure soundblaster cards. The lack of internet but the presence of computer network equipment made me play Jack Jackrabbit 2 and some other games with friends over our own network. Eventually I learned more about how computers worked and I picked up programming with the intent to create games. In 2003 I made a (rather bad) game called “Be a Bee” for the Ars Electronica competition in Austria for which we won the second price.

After that I came obsessed with Linux as an operating system and gave up on Windows for a bit. I became a founding member of the German ubuntu association and ran the German ubuntu community forums ubuntuusers.de with a few others. Annoyed by maintaining phpBB and Dokuwiki I eventually stated a project called “Pocoo” with the intend of making a better forum software written in Python. That project died halfway because I was so unhappy with the web development situation in Python that I decided to start write software first that would allow me to better do that. The next few years I spent a lot of time learning everything I needed to know about web technologies. A few people became interested in what I did so I had the pleasure to speak at a few conferences in the last three years sharing my experience with others. The project I’m proudest of is my Flask micro-framework which started out as an April’s fool’s joke and is now used as the default framework of choice for many developers.

Last year I got fed up with my university and was looking at either switching studies or working on something that I would enjoy. Since computer games have always been a huge part of my life working for Fireteam sounded like a perfect opportunity. And that’s how I ended up in the Splash Damage family of companies pretty much exactly a year ago :slight_smile:

In regards to game I spend most of my time on it would probably be Warcraft 3, Counter-Strike, Unreal Tournament 99/2k4, Battlefield 2 and 3, League of Legends and Dota 2. None of those professionally, I’m with all the time wasted on those game neither a good shooter player nor tactical gamer. I always get way too obsessed with the technology behind it and reasoning about the psychology of people in those games.


(mortis) #74

Do I sense a linux binary for DB in the future?


(Runeforce) #75

It’s Jazz Jackrabbit 2 :tongue: The next best alternative to owning a mega drive :slight_smile:


(Volcano) #76

7 years of comp et at mid++ level in Australia though most likely low-- to you lot and 5 years of quake 3


(Xirvus.rei) #77

Hi ya’ll.

Xirvus.rei here, formerly I went by the alias of RedFusion for ET:QW down here in Australia.

I was a big W:ET fan, and played that mostly in pubs, and loved the style of gameplay. But when ET:QW came out, I realised I had the most fun in that game more than any other multiplayer game out there, full stop. I actually found the game much more enjoyable than other games I play such as DotA 1&2 (a big potential competitor? :P), of which I still play regularly, with IRL friends using Skype. I have also been playing DotA on and off for over 7 years now and was formerly a forum moderator on the old DotA-Allstars.com forums; and am currently an administrator of BoredAussie.com, a private Warcraft gaming server which, in its heyday, had over 4000+ concurrent users logged in at peak times.

I was mostly a pub player for both W:ET and ET:QW, but I was part of a few clans for ET:QW and participated in a few wars and scrimmages. Great fun. But my greatest memories would still be jumping into Australian pub matches, and feeling like I was contributing and being recognised for the team’s successes (and failures!), and being involved in the community.

Granted, I am many years older than what I used to be, back when I played W:ET and ET:QW avidly, and life wants to steer me away from gaming like I used to. But I think DB will be something special, so I’ll dedicate special time for it.

Very glad to be at the beginning of something awesome. :slight_smile:


(Cup-) #78

What’s up guys. Gonna make this short and sweet.

Names Cup-, use to go by aCuPHoLDr waaay back in the day and eventually shortened it up over the years. I have played A LOT of games but I will only mention the ones I spent most of my time on.

Started off playing Quake, played some Red Alert 2, Counter Strike, Soldier of Fortune, Return to Castle Wolfenstein, Enemy Territory, Call Of Duty United Offensive; took a break for real life…then due to real life events returned in Battlefield 3, Tribes Ascend, Hawken, Planetside 2, Medal of Honor:War Fighter, Shootmania. Played in a lot of tournaments and a lot of leagues from TWL, CAL, OGL, ESL, CEVO in various games over the years. Really looking forward to this game.


(light_sh4v0r) #79

Oh yes, I forgot Jazz Jackrabbit too! typing the name and I already remember the themesong :smiley:


(rline) #80

Hi, I’m rline. I currently play Natural Selection 2 for Nexzil Gaming. I started PC gaming with all of the id games (Wolf, Doom, NetQuake, Quakeworld CTF/TF/CA, Q3), 3DRealms games (Duke3D and Shadow Warrior on ten.net) and Valve games (TFC, HLDM, OP4DM). I played a ton of ET pubs, and regret never getting into the comp scene.

Past teams:

Quakeworld:

  • ]tSc[ The Stone Clan
  • 33L. Brown Eels (NQR North America 2005, 2006)
  • sporadic

Counter-Strike:

  • tfe][ the fear effect (CAL-O)
  • mo|- modus operandi (CAL-M)
  • iLan. (CAL-I)

Team Fortress 2:

  • 4o7.dc (4th place CEVO $1000, TGL Roughnecks)

  • actuaL (CEVO-P season 2, CGS PRO-AM)

  • papyrus (4th place CEVO-F season 3)

  • eXult (2nd place ESEA-O season 3)

  • Point and Click (ESEA-I season 4, CEVO-P season 4, 1st place TWL-I season 4)

  • Team Dynamic (ESEA-I season 5)

  • blight (ESEA-O season 6)

  • MGE (2nd place ESEA-IM season 7)

  • flame_idiot (ESEA-I season 8, backup)

  • the dead hand gang (ESEA-IM season 11)

  • Old School Ballahs (3rd place tf2.pug.na tournament)

  • 2011 GXL Lan (1st place, mix^)

  • 2012 ETS Lan (1st place, dp)

Natural Selection 2:

  • Nexzil Gaming (1st ENSL NS2 Beta Night Cup #1, 2nd Wasabi Cup, 3rd Guru Beta Tournament, 3rd Logitech NS2 Beta Tournament, 3rd NA Razer Tournament)

World of Warcraft:

  • Elitist Jerks (Mal’Ganis, Stormstrike)
  • Dads of WoW (Mal’Ganis, Stormstrike)

ET was one of my favorite shooters, and I’m a big fan of Splash Damage’s work. I could never get into ET:QW due to vehicles and engine choppiness, and Brink had a lot of potential but was held back by too many flaws. From what I have seen so far, Dirty Bomb seems to be a return to form for Splash Damage. I’m really looking forward to playtesting this game and giving any feedback I can to help make it a success.