Hi everyone.
I’m in the “new generation” of gamers and am from the US. I gamed casually for about 10 years, I only enjoyed Nintendo brand consoles at first, I first started enjoying PC only FPS games through getting into the casual servers of TF2. I then tried Borderlands 1 and experienced my first Unreal Engine 3 game (well it’s modified Unreal Engine 3 but it’s close enough to me) and that showed me that Unreal Engine 3 has a great potential for PVE FPS games but I had yet to see a good Unreal Engine 3 PVP game, when I saw the release of Blacklight: Retribution I really believed that it was going to be the first good Unreal Engine 3 PVP game, but I was wrong because it was a very poorly designed game in too many ways to name, and I have been pondering if a good Unreal Engine 3 PVP game would ever be made, until I tried DB, then I realized DB is probably that first good Unreal Engine 3 PVP game that I’ve always hoped would exist some day as an online FPS.
Anyways, during the time (2009) I tried Borderlands 1 I learned that a majority of the gaming companies were starting to develop or publish bad games after 2008, as well as learning that MMOs are bad game design and learning about the morally wrong concept of pay2win. I ended up going back to TF2, but this time only the non-crit, no spread, pub comp TF2 servers. After a couple of years of TF2, I quit TF2 due to the pub comp servers being over ran by poorly skilled casual players and me not having any want to ever join a private league to play a game. Shortly after, I started playing CS:GO, it’s now a game I enjoy very much competitively.
Btw, thank you Splash Damage for making the intelligent decision to start developing in the Unreal Engine 3 rather than id Tech! And thank you for realizing that it’s important to have creative control over your product’s development and publishing, like you have done by founding WarChest to be your new game publisher, and even above and beyond that, you guys realized that in order to obtain a mass amount of fans in today’s FPS market as a game developer and publisher, that it is essential to have f2p games under your company’s control.




