I ain’t a female but you know what, I really appreciate this information. I give much importance to diversity, just the way Mass Effect did. It’s really a great stuff for replay value.
In the news...
http://www.nowgamer.com/features/412/massive-damage-brink-developer-qa
Thanks go to aimology in the #brink gamesurge chan for finding it.
Now that’s what I would call an excellent interview.
Now, one of the reasons I don’t worry too much about there not being a number at the end of Brink’s title is that our publisher, Bethesda, is fantastic at getting the word out. I still see Fallout 3 posters on the sides of London buses to this very day… Bethesda is the up-and-comer. They have all the money in the world from the investment from ZeniMax, they have huge fan support, they’re critical darlings from making two kickass games in a row, and it’s time for them to start playing with the big boys and branch out beyond the open-world RPG.
This excites me the most. Quake Wars had everything against it on it’s release. Hardly any promotion, COD4 and UT3 released at the same time and people having no idea what the game was about and just called it ‘a battlefield 2 rip-off’.
It’s good to be assured that Brink won’t go trough the same ordeal.
brinky brink has dominated 4 pages of the september issue of pc gamer :stroggtapir:
Yup, and you can download these 4 pages for free from their website
Link: http://www.pcgamer.com/pdfs/Sept09_Brink.pdf
[QUOTE=Rumble;197887]Yup, and you can download these 4 pages for free from their website
Link: http://www.pcgamer.com/pdfs/Sept09_Brink.pdf[/QUOTE]
Never tell me the odds.
An article from Power Unlimited (biggest games magazine in the Netherlands)
I love how SMART translates into DISTRESS.
Steven also happens to be wrong in saying that there’s a multiplayer and singleplayer mode with ‘similarities’.
From GameStooge:
While there were no female characters in the demo, I’ve been assured they will be in the game, it’s just that the models and clothing weren’t ready for PAX. [UPDATE: There will be no female characters in the game after all, according to Splash Damage’s Steve Hessel.]
Seems like there won’t be any female models?
Combat system:
Hitting your opponent with your gun will cause him to knock back and fall to the ground, after which he has ample time to get up before you finish him off.
Am I close?
Controllers are for the poor…
I guess they will be posting the full interview soonish
noobtoob calls Brink the surprise of the show (starting around 12:30 in)
http://www.noobtoob.com/2009/09/noobtoob-ep-158-penny-arcade-expo-2009-extravaganza/
And Richard Ham gets blended about Brink this week by TheWeeklyBlend:
http://theweeklyblend.blogspot.com/2009/09/brink-interview-pax-2009.html
“Exclusive Video - Everything you could possibly want to know about Brink”
http://www.videogamer.com/videos/brink_richard_ham_interview.html
[QUOTE=tokamak;198604]And once again the comments are fascinating trough their ignorance.[/QUOTE]You can’t really blame them, though. My thoughts were similar when I heard the first talk about the features. I hope the marketing campaign will not only point out the flattened learning curve but also that there is still a game with depth behind it. Many reviews and interviews make the smart system sound like an aid for handicapped people and less like a logical step of improving movement in fps.
despite this being a Bethesda-published game, SD are adamant we won’t have Games For Windaaaaargh Live inflicted on us here. They’re agreeably if cautiously rude about it, in fact
Yeah! After reading that comment I was like ‘zing 150 points popularity bonus for SD on my counter’.
Ed “Bongoboy” Stern talks about the challenge of writing for games and seeing Splash Damage grow from a ‘temple’ to Quake creator id Software to the master of its own destiny in the following next-gen interview:
http://www.next-gen.biz/features/interview-writing-brink
http://www.next-gen.biz/features/interview-writing-brink-part-two