i think all (or at least vast majority) askes for more interesting OBJ mechanics.
BombaKlak said it right. that to be able to missplant / trickplant / multi charge / finish other’s or your’s charge etc is much much more entertaining.
and nothing is taken away from the player as a fighter. - he is in full control of the situation, he can fully react. switch to gun etc.
but paying attention to mini-games realy takes you from the battle.
and this just sound much less spectacular.
i want a real interaction with the world
i’d prefer an object with me chopping down a tree with a freakin axe or a chainsaw and making a bridge, than playing a tetris game-inside an ingame laptop.
Took a second to catch on, at first I was like O_O
[QUOTE=krokodealer;493071]i think all (or at least vast majority) askes for more interesting OBJ mechanics.
BombaKlak said it right. that to be able to missplant / trickplant / multi charge / finish other’s or your’s charge etc is much much more entertaining.
and nothing is taken away from the player as a fighter. - he is in full control of the situation, he can fully react. switch to gun etc.
but paying attention to mini-games realy takes you from the battle.
and this just sound much less spectacular.
i want a real interaction with the world
i’d prefer an object with me chopping down a tree with a freakin axe or a chainsaw and making a bridge, than playing a tetris game-inside an ingame laptop.[/QUOTE]
I’m curious, is everyone missing the part where I say that this would be optional? What you want isn’t what everyone wants, and more choice helps satisfy more people. You can CHOOSE to do it oldskool and just hold a button, or you can CHOOSE to perform the mini-game for a faster plant time. When a system has no adverse affect on anyone at all and you can perform the task the you always have, why are you still dead against it?
i didnt miss that part.
i feel not very comfortable about objects being made with different times by one person.
i remember, how the disarm time of a bomb lasted a little bit more than cooking a nade and thowing it to the disarming engineer. if i knew that 1 person is going to disarm - and i had little HP or/and AMMO - i knew what to do and when to do.
overal: if objects have fixed timings, the game is predictable in this sence - i can time my actions, in order to play the game more effective.
like building a laser @ Ark at 18/38/58 seconds, so that defs would spawn at the base and not inside the ark (for a fast sneak plant on ICARus)
its because laser shoots in exactly 20 seconds, and spawn wave on ark is 20 seconds. so i timed my buildings, and we did have a lot of sneak plants back in the days. good old times…ehh…
Again you’re centred on yourself here, you only care about you and how it all effects you. Sorry to break it to you bud, this game isn’t just about you and how you must have static timings to be able to cope with the game. You also went off on a completely wild tangent there adding nonsensical stuff to back up your bias…
Also what you’ve said really makes me think you’re not grasping what’s been suggested at all, the difference is it takes 3 seconds to arm a C4 as apposed to 5 seconds for example. If you’re struggling to game because of that then you have more serious problems.
i am sorry to break it back, but i do my part as a tester. i say WHAT and WHY i think is good for game.
i am not theoretizing - just saying exactly what was/would be good, according to my experience.
and your are wrong about nonsensual stuff =) you are probably not familiar with timing your actions. but thats, ok.
Plenty familiar, hence my ability to cope with changes, i’d say it’s you that’s not familiar with timing or being able to adjust to an ever changing battlefield… that screams of inability, and that’s not ok if you’re using your failings as a player to influence a game.
I think many people regard a “minigame” as something tedious, takes away your situational awareness & slow. I thought the same thing the first time it was suggested, but did you see the blacklight vid? That looks faster than the current situation, easy and hardly taking away your situational awareness (not anymore than it already is).
Agreed, though with Blacklight you MUST use that method. My proposed option is to still keep the standard single button hold to arm, but have the option to potentially arm quicker if you want to with the added risk of delay. CHOICE! I don’t get why people are dead against it when it has no effect on them what so ever. It’s like me being against a cafe using low fat milk in their coffee when I don’t even drink coffee.
This is correct (I’ve played BLR quite extensively). It isn’t some uninterruptible action/sequence that makes you totally oblivious to what is happening around you, no more than the current system does. It just adds an extra level of player interaction, which based on reflexes, can allow the objective to be completed fast or slow.
Protect1 and Strychzilla can probably weigh in on BLR’s hack feature.
For some reason, that I dont understand yet, SD decided to have us being commited to a plant. In the sense of not being able to move or cancel it. Situational awareness in this situation means, killing any threat before. Whatever shows up in this plant time will drop me for sure. Situational awereness in the sense of giving me a chance to defend myself, is already gone.
If we really cant do anything but stand there and hope to survive, we can also make this plant thingy a bit more interesting, cause I dont feel really excited while being unable to move and waiting.
What would you think of a “shoot the right colors” speeding up mechanic. A random color code displayed in the middle and 4 colors in the corners around.
i only can add, that it seems, that your idea was not supported (sad thing, bud) and the only reason of this you see is ‘everyone is limited one-sided dumpling’, and not that prbbly your idea was bad, or (at least) was not significantly thought through (or not presented in such a thoughtfull way)
that’s your kredo, maybe - blame others, sure thing.
Sure, because the forums is the only place the discussion happens Actually seems people were for it, or did your reading comprehension get in the way of that. Cya dude, have fun in your bubble… seems you blamed yourself for not accepting my idea, that was at least noble of you (“I simply can’t adapt” comes to mind with no actual substance or logical reasoning).
that vid with Blacklight looks, like during a hack (disarm goes here as well i guess) a player cannot move. i.e. cannot adjust his position, if in danger.
i remember this (ability to move, and not having any big view-blocking thing in the screen) sometimes being a life-saver in ETQW matches.
—upd—
i realy think, the DarkangelUK could have been less personal, when commenting on other’s opinions (different from his). but if he likes it this way, i do not care that much. i am here for tests and feedback.
Minigames, like the one shown in the post about BlackLight:
do not allow you to move. that means. you and your team gets more in disadvantage. making the object-interaction more dangerous (so prbbly no infight charges etc). which is sad. those are exiting.
the design of it blocks your view mostly., in more extent, than pilers for example.
if you pay attension to minigames (even as simple as in the vid) you pay less attention to the battle. how would you feel, watching your object-guy getting killed by an enemy, whom he didnt see because he was too busy playing cards/nubmers ?
taking away precise timing in arming/disarming takes away exitment of succeding in countermeasures in that time. not that one cannot aim for 4 secs instead of 5. i just like distinctness.
inb4 ‘no1 cares, what you liek, dude. this is not your personal game, you know’