Improving/New Obj Types


(DarkangelUK) #81

[QUOTE=krokodealer;493192]only what i’ve alrdy stated.

but ok, ill say minuses, you name plusses, deal?

Minigames, like the one shown in the post about BlackLight:

  1. do not allow you to move. that means. you and your team gets more in disadvantage. making the object-interaction more dangerous (so prbbly no infight charges etc). which is sad. those are exiting.[/quote]
    Don’t use it, it’s optional
  • the design of it blocks your view mostly., in more extent, than pilers for example.

Don’t use it, it’s optional

  • if you pay attension to minigames (even as simple as in the vid) you pay less attention to the battle. how would you feel, watching your object-guy getting killed by an enemy, whom he didnt see because he was too busy playing cards/nubmers ?

Risk/reward, current C4 mechanic has that already. Risk getting killed so you don’t have to start arming the C4 from scratch and hope your team are doing their job, i.e. defending the planter. I watch objective planters get killed all the time, it’s quite rare to see someone give up their C4 plant mid-way through to try and take someone down, especially if they’ve already taken a few hits… the TTK is too short for that to be an issue.

  1. taking away precise timing in arming/disarming takes away exitment of succeding in countermeasures in that time. not that one cannot aim for 4 secs instead of 5. i just like distinctness.

Yeah you can stop with this one because it’s complete and utter nonsense ‘precise timing’, you probably don’t even know the arm/disarm time for each class. Add to that the multipliers because of the agnostic classes and the timings are already up in air, therefore this point is completely moot.

inb4 ‘no1 cares, what you liek, dude. this is not your personal game, you know’

I wouldn’t say no one cares, I think you’re points are so completely flimsy and baseless that there’s really no argument against it at all.


(Snotling) #82

Sorry, I’m stepping in the middle of something here but I’d like to submit an idea. This is not something original, I’ve seen it in a few games but it still worth sharing with you I think. What about objectives requiring two players to do something in the mean time? It wouldn’t be a long action, probably not fit for an actual main objective but could really make a decent secondary one.

There are some examples of this kind of mechanic in games like Warframe, where two players have to push the key to open the door in the same time on two panels on both sides of the door. It could be done with the interaction button, F in my case, it’s quickly done, only requires to push a key and have some teamplay and coordination. Nothing big here, just a two or three seconds thing.


(DarkangelUK) #83

I found with Warframe that time was wasted on pub servers waiting on the other person actually doing their part. Even the action of using a team mate to get up onto a roof, you’d have one guy sitting waiting for the other person to catch on to which point some guy would pop round the corner and take you both out. Doesn’t help that Warframe’s maps are tiny as well so you don’t have much time to dillydally.

Just to ease kroko’s feelings, I know fine well that SD won’t impliment this, I knew they wouldn’t before I even suggested it… the impression I get is that the general consensus is that the average gamer is stupid, has OCD and can’t handle more than one button press, yet they somehow longevity in a game without depth which is why we have unlocks and costumes. I’ve been wearing my cynical/realist hat with regards to Xt for a long time now and SD will do what they want to do regardless of how good a suggestion is… but I’d rather a suggestion was written off because it goes against the design path SD want to follow than simply due to baseless reasoning.


(Snotling) #84

[QUOTE=DarkangelUK;493209]I found with Warframe that time was wasted on pub servers waiting on the other person actually doing their part. Even the action of using a team mate to get up onto a roof, you’d have one guy sitting waiting for the other person to catch on to which point some guy would pop round the corner and take you both out. Doesn’t help that Warframe’s maps are tiny as well so you don’t have much time to dillydally.
[/QUOTE]

Turn it into an objective, even a secondary, with 5 XP reward for doing it, and you’ll find people to make it. It worked well on ETQW and its secondary obj (GPMG, towers), same for Brink with the alternate path you could open. I don’t see it as a main objective, just something additional since it doesn’t take long to be performed.


(Kl3ppy) #85

Haha, reminds at this: Someone is building the Assault Ramp at Refinery when the fight is already at the last 2 objectives. Building the ramp maked it impossible for defenders to defend the objectives :smiley:

B2T: I rather have the objective style from ETQW than the actual one. ATM you are too limited, just give some freedom like dropping c4 and have someone else arm it etc


(DarkangelUK) #86

[QUOTE=Shifty.;493211]
B2T: I rather have the objective style from ETQW than the actual one. ATM you are too limited, just give some freedom like dropping c4 and have someone else arm it etc[/QUOTE]

Agreed, a good factor in RtCW was throwing the dyno down then covering the area to be sure it was clear before arming. You could stop midway through if needed then continue from where you left off, or if you died, a team mate could finish arming. You could stick the dyno down in the area you thought was best, or in the case of ETQW, stick the C4 to a place that was difficult for the defenders to find.


(Snotling) #87

That’s what I’d like to see in Extraction, this is just some much fun! It allowed skillful and tricky plants and gave a tactical aspect to the objective with bombs. Who never experienced the bitter feeling of not being able to find one of those damn bombs hidden on The Ark last obj or Refinery South plant?

//youtu.be/GUcGSj1YCco

//youtu.be/S7GI5rvZ0SI


(DarkangelUK) #88

I’d also like to note that this also disproves kroko’s argument that ‘precise timing’ is messed up. Being able to start and stop the arming process to cover your ass has always been a staple of these games, ‘precise timing’ is just something he made up to suit his argument.

Ok ok enough about that. The RtCW matches on Sunday are great for watching the clutch dyno arms and defuses. An engi would get a dyno down but not fully arm it, the light would slowly start to dim and it’s a race for the engineer to finish arming it before it disappears


(Glottis-3D) #89

[QUOTE=DarkangelUK;493215]I’d also like to note that this also disproves kroko’s argument that ‘precise timing’ is messed up. Being able to start and stop the arming process to cover your ass has always been a staple of these games, ‘precise timing’ is just something he made up to suit his argument.
[/QUOTE]
ok, ok. you just dont realy get it. :slight_smile: this was not made up. it was something i realy paid attention in ETQW matches. Can go into this, if nessessary, but i feel like this is useless…for this particular 2 person dialog.
and i didnt see any plusses, btw =)
but i kinda knew i wont see them =)


(Glottis-3D) #90

[QUOTE=Snotling;493208]Sorry, I’m stepping in the middle of something here but I’d like to submit an idea. This is not something original, I’ve seen it in a few games but it still worth sharing with you I think. What about objectives requiring two players to do something in the mean time? It wouldn’t be a long action, probably not fit for an actual main objective but could really make a decent secondary one.

There are some examples of this kind of mechanic in games like Warframe, where two players have to push the key to open the door in the same time on two panels on both sides of the door. It could be done with the interaction button, F in my case, it’s quickly done, only requires to push a key and have some teamplay and coordination. Nothing big here, just a two or three seconds thing.[/QUOTE]

i like this. but this can be messed up in the pub.

How about EV/Carryable simbiotic object? You have to push some heavy cargo (to the elevator or smthng). If 2 persons push they will do it faster.


(DarkangelUK) #91

[QUOTE=krokodealer;493253]ok, ok. you just dont realy get it. :slight_smile: this was not made up. it was something i realy paid attention in ETQW matches. Can go into this, if nessessary, but i feel like this is useless…for this particular 2 person dialog.
and i didnt see any plusses, btw =)
but i kinda knew i wont see them =)[/QUOTE]

That’s because they’re obvious, which others can see, didn’t think you needed them spelled out for you like a child… considering we’re in a thread about improving lacklustre objectives. Anyway, C4 plant timing in ETQW wasn’t a set time either, multiple engineers could arm/disarm which affected the time, you could stop mid-way then continue later, you could lay it down, fight, then arm. Aren’t you bored of being proven wrong or are too proud to admit that your reason is a load of crap now that we’re this far into the discussion?


(Snotling) #92

[QUOTE=krokodealer;493254]i like this. but this can be messed up in the pub.

How about EV/Carryable simbiotic object? You have to push some heavy cargo (to the elevator or smthng). If 2 persons push they will do it faster. [/QUOTE]

This reminds me of TF2 trolley, can’t remember the name of this mod but it was funny, really messy on crowded servers tho. I can see Stalker’s molotov spamming on the cart from here! :smiley:


(Glottis-3D) #93

You seem to realy like agrueing for the sake of argueing. There are some pointless things in this world, and trying to make a point with such ppl is one of those. =)
you never wanted my arguements, you never wanted to try to prove your point. only agrue-agrue-agrue.
this is not constructive, dude.
try to re-think what is your real contribution in all this?


(Smooth) #94

Closing this thread, it is really no longer constructive or civil.