Pasting this over from Nexon forum. This was similarly discussed in the VIP section ages ago.
One of the biggest places that could use some majorly unconventional improvements is how Obj types work. Shooting and movement have always out shadowed doing the objectives, and the only real relative aspect of the games being Obj based is simply that it encourages teamwork instead of tdm. The actual interaction of completing the obj itself has always been extremely undesirable. A lot of people act like agnostic obj types changed so much, but let’s be honest… we have been dealing with plain boring obj interactions forever. In the end your dropping the responsibility of your least capable player to look at the obj and press F, and they somehow live in the disillusionment that they are somehow “good at doing objs” (wtf is that anyway??). Performing objs should be made to involve the same effort as every other aspect of the game play, be just as fast paced oriented and exciting, and bring the same value as ability to aim/move.
Primary Obj types like C4, repairs, hacking, escorts, and captures are all very boring. Why? Essentially your limiting all your actions to looking at an object and holding down a button, or your forced to endure a slow paced ride along. The biggest exception amongst all of the obj types we have experienced is the doc run objectives. These objectives don’t interfere with your ability to move or shoot, and allow for diverse strategy in their completion/protection. It makes them vastly more exciting and non-repetitive in comparison to everything else and compliments the game play much better. Now there might be a place for the older dated obj types, but they definitely need some extreme revamping in how players interact and perform them.
Here’s just a couple ideas for how the dynamics of older objs could be improved, as well as some more creative ideas for new obj types;
General
-Greater freedom of interaction/placement
-More mobility involved/allowed
-More dynamic opportunity (choices, ex. pick 1 of 2 walls to destroy, objs in motion (moving train), multi-point objs (doc runs))EV Escort
The EV moves automatically, but requires fuel to move. Add fuel collection points on the map and allow players to collect and then refuel the EV. The EV also has hull armor, which when damaged by the enemy causes the fuel to leak out of the tank at a variable rate. Add speed boost station side-objs, which when constructed allow the EV to travel faster (consuming fuel at a faster rate however).Projectile Obj Types
An obj which you can shoot at a target delivery point. This might involve calculating some degree of projectile curvature while in full motion and landing the obj in a small receptacle. Point blank delivery being easier to perform, but opportunity for skill shots available. Also allowing for players to pass the obj to each other and bounce it off of the environment, while enemies could block its path of travel or shoot it mid-air to auto-return it. This would likely be an insta-return when an enemy collided with it and would auto-return within a few seconds on the ground.Add ideas and discuss mkay.







