I'm loving BRINK, do I troll?


(Adam2me) #41

Didn’t realise, on consoles it came out later than Frontlines. And by the sounds of it people are arguing that Brink is nothing but a step back from enemy territory, but we have to keep in mind it’s a different type of game and offers variety and progression in areas where Enemy Territory doesn’t. Personaly I’m happier with Brink than I was with enemy territory, and for intense war like games that too have variety there are titles like Battlefield and Homefront.

I’m sure we will see a future title that uses what they learnt from Brink added on to Enemy Territory, but in the mean time I’m loving BRINK, do I troll?


(BioSnark) #42

As you may see in this thread, a lot of SD game vets are complaining that it doesn’t support the same level of variety or player skill progression. It has character progression if that’s a plus although I’d be happy to tell you how I think that missed the mark. Aside from more polished presentation, I don’t see that the game type is any different from what SD has done before and I wouldn’t have wanted it to be, except how they handled sp. I also don’t think Brink was nothing but a step back, just on gameplay. Story presentation, character design, map aesthetics and world are all loads better than id’s IPs in my opinion.


(tokamak) #43

What a lousy excuse, “yeah okay it’s lame when it comes to the gameplay, but keep in mind that you can dress up characters!”


(H0RSE) #44

But it really isn’t all that lousy of an excuse. Using the example you gave, there are gamers who enjoy customization in games, and would put just as much emphasis on having it included in a game as compared to having great gameplay. Different strokes for different folks.

Comparing Brink to ETQW, QW may have had better gameplay mechanics (weapon behavior, player interactions, etc.) but presentation wise and aesthetics, Brink wins hands down. You may be thinking, “who cares how a game looks if the gameplay is horrible.” But what I’m saying is, Brink was able to draw me in - to make me want to play it. ETQW didn’t really accomplish this. The environments were bland and the overall “feel” of the game was stagnant - there was nothing really drawing me in. I couldn’t play it for hours on end like I could with W:ET or even Brink. ETQW’s lack of aesthetics effected me more than Brink’s lack of gameplay, since Brink doesn’t have the atrociously, bad, horrible gameplay that some people make it out to be, so compromising (at least to me) wasn’t that bad of a transition. If Brink is a step back from ETQW, then ETQW is a step back from W:ET and RTCW. To me, it appears ETQW suffered the same fate Brink suffered - SD tried to take on an ambitious project and fell short.

They make a great game (W:ET) then try to outdo themselves, and fall short (ETQW)
They make a great game and an okay game, (W:ET and ETQW) then really try to out do themselves (Brink) and fall even shorter - in terms of designing a game hat plays like an SD game.


(tokamak) #45

The point is that these things aren’t mutually exclusive in any way.


(Sand0kan) #46

How he can “descope” that fast. I finaly bought that game, it’s gorgeous! (I’m trying to get use to it, it’s a complex gameplay compare to a Battlefield title)
I just played it a few hours, so maybe I missed something, but when I shoot with the sniper (human side) my rifle stay on “scoped position” for a few seconds after the shot. I don’t have this issue with the railgun. It seems like if I shoot and discope at the same time it’s works, but I feel like it’s a noscope shot not like the video. I’m a not a 360 quickscope in the head fanboy but it’s difficult to switch weapons when I missed a shot.


(Crytiqal) #47

Add me in the friendslist,

Crytiqal


(INF3RN0) #48

[QUOTE=H0RSE;377954]

Comparing Brink to ETQW, QW may have had better gameplay mechanics (weapon behavior, player interactions, etc.) but presentation wise and aesthetics, Brink wins hands down. .[/QUOTE]

Maybe you never came to the realization that people choose SD games over a series like Battle Field because of the mechanics. If you care more for aesthetics then maybe your in the wrong place. I like clean, spacious non-cluttered environments with as little distractions from the actual game play itself. At least in ETQW I can get so immersed in the game play itself I could care less how pretty the map is. And tbh ETQW is not at all a bad looking game…

[QUOTE=Sand0kan;377961]How he can “descope” that fast. I finaly bought that game, it’s gorgeous! (I’m trying to get use to it, it’s a complex gameplay compare to a Battlefield title)
I just played it a few hours, so maybe I missed something, but when I shoot with the sniper (human side) my rifle stay on “scoped position” for a few seconds after the shot. I don’t have this issue with the railgun. It seems like if I shoot and discope at the same time it’s works, but I feel like it’s a noscope shot not like the video. I’m a not a 360 quickscope in the head fanboy but it’s difficult to switch weapons when I missed a shot.[/QUOTE]

It’s a trick of clicking with precise timing. Zoom in, shoot+unzoom. Practice it enough and you can quick scope at that speed consistently.

EDIT: g_weaponswitchtimeout 0 ; u want this cvar.


(Adam2me) #49

This thread is meh, Brink IS a good game, it’s a different style to Enemy Territory, so stop all this damn whining.


(tokamak) #50

[QUOTE=Sand0kan;377961]How he can “descope” that fast. I finaly bought that game, it’s gorgeous! (I’m trying to get use to it, it’s a complex gameplay compare to a Battlefield title)
I just played it a few hours, so maybe I missed something, but when I shoot with the sniper (human side) my rifle stay on “scoped position” for a few seconds after the shot. I don’t have this issue with the railgun. It seems like if I shoot and discope at the same time it’s works, but I feel like it’s a noscope shot not like the video. I’m a not a 360 quickscope in the head fanboy but it’s difficult to switch weapons when I missed a shot.[/QUOTE]

I suggest you leave that quickscoping trick for what it is and just enjoy the rest of the game.


(INF3RN0) #51

Does the same go for trick jumping, icarus skiing, hog flipping, anansi barrel rolls, etc, etc. All very enjoyable mini-challenges in the game :wink:.


(H0RSE) #52

It’s not that I care more for aesthetics, it’s that QW was not only lacking in that department, but its gameplay wasn’t near good enough to compensate for its blandness…

The less a game has aesthetically, the more it must make up in other departments. Are you going to play a game that looks and feels horrible and has meh gameplay? I mean, I would play a game that featured pixelated graphics and stick people, but it better be a pretty goddamn good game. If a game has great gameplay, then the visual/aesthetic side can take a backseat. Unfortunately, ETQW did not have great gameplay…and it lacked aesthetically.

Comparing the below games against each other:

  • ETQW had good graphics, poor aesthetics and average gameplay.
  • Brink has great graphics, great aesthetics and poor gameplay
  • W:ET and RTCW had good graphics good aesthetics and great gameplay.

(INF3RN0) #53

[QUOTE=H0RSE;378047]It’s not that I care more for aesthetics, it’s that QW was not only lacking in that department, but its gameplay wasn’t near good enough to compensate for its blandness…

The less a game has aesthetically, the more it must make up in other departments. Are you going to play a game that looks and feels horrible and has meh gameplay? I mean, I would play a game that featured pixelated graphics and stick people, but it better be a pretty goddamn good game. If a game has great gameplay, then the visual/aesthetic side can take a backseat. Unfortunately, ETQW did not have great gameplay…and it lacked aesthetically.

Comparing the below games against each other:

  • ETQW had good graphics, poor aesthetics and average gameplay.
  • Brink has great graphics, great aesthetics and poor gameplay
  • W:ET and RTCW had good graphics good aesthetics and great gameplay.[/QUOTE]

I don’t think ET:QW was up to par with RTCW/ET, but it’s still a whole heck of a lot better than everything else. I don’t understand what the problem is exactly besides your personal taste, if you care to go into detail? At this point it really seems like your drawing out your statement to prove something for yourself and/or Brink (which is best left dead in the water). Having played past SD games and to say you enjoy Brink over ETQW and that you gain satisfaction from aesthetics… well that ain’t the norm for an old-time SD fan attitude at all. I’ll have to dig up some of the high-res screenshots of ETQW and paste them next to Brink, but to be perfectly honest… even the updated engine Brink uses is not very impressive in comparison to anything, unique perhaps, but that is all.


(H0RSE) #54

I never said I “gained satisfaction form aesthetics.” I simply said Brink was able to draw me in, while ETQW never really did. As I stated, if a game is lacking aesthetically, it needs to compensate in other fields - coming from W:ET and RTCW, ETQW didn’t achieve this. In fact, I’d say it was a step backwards. Brink may not have that classic “SD feel” when it comes to gameplay, but it is a fun game and was able to draw me in, something ETQW couldn’t do.

And me being a long time fan of SD games, doesn’t mean that I want every single aspect of every single SD game to stay the same, and that I cringe and the thought of change. Brink doesn’t play like the classic SD gameplay I was hoping for - but it is fun nonetheless.


(tokamak) #55

Yeah sure those as well. Beginners who focus on all those things miss out.


(wolfnemesis75) #56

Just waiting on more news for Brink.


(Crytiqal) #57

Good in what?

Teamplay? uhm no not really…
Gunplay? uhm no not really…
Storyline? uhm no not really…
AI (bots)? uhm no not really…


(.FROST.) #58

[QUOTE=Crytiqal;378091]Good in what?

Teamplay? uhm no not really…
Gunplay? uhm no not really…
Storyline? uhm no not really…
AI (bots)? uhm no not really…[/QUOTE]

1.S.M.A.R.T
2.art-style
3.actual graphics(though not in all maps I have to admit)
4.and it has a interesting story, though its not nearly as fleshed out as it could be.
5.cool abilities, though some should allready be applied on a lvl 0 char(looking around while taking a com-post for example)
6.and last but not least; infinite ways to customize your char and weapons(something that sets Brink apart from all the M-4 and AK-47 wielding US-Armed Forces soldiers and their insurgent counterparts from other temporary fps games)

Oh, and did I mentioned S.M.A.R.T?


(.Chris.) #59

SMART isn’t that great and most of time you’re using it because the level designer put lots of random stuff in your way.

Art Style, yeah I would agree.

Graphics, nothing outstanding, the art style makes it appear better than it is.

Interesting story, not really, the premise is nice but the actual story and characters are too cliched.

Cool abilities, yeah because downed fire, self revives, cortex bombs and the such are not in the slightest bit lame or annoying…

Customisation? Care less about what I look like in an FPS, afaik they are no mirrors to look at yourself in the maps and there are no London Fashion week missions…


(Crytiqal) #60

lol SMART, it forces me to walljump whenever I press spacebar next to a wall (even when not holding the SMART button down). It isn’t utilized properly at all (except founders tower maybe) and it jerks up on every little object you come accross.

Art Style, meh, its a choice. imo those over the top facial accents look ugly

Graphics, I wouldn’t know. This game requires more resources then Crysis 2 and it still looks worse. if my PC would be upgraded then I might see some nicer graphics, but if it can run Crysis 2 with better graphics on lower resources…

lol story, those cutscenes are nothing but annoying as hell. The only story you get is: It’s a contemporary green vision on a floating manmade island and they lose contact with the outside world and resources are running low. That’s more a background then a story. The rest you have to imagine yourself :s.

Abilities, what Chris said. I wonder from what games they got those ability ideas from?

Customisation, what Chris said.
If you like to customise your character maybe you could play Sims 3, that is a game that sets itself apart from all the M-4 and AK-47 wielding US-Armed Forces soldiers and their insurgent counterparts from other temporary fps games

Oh, and did I mention bugs?