I'm loving BRINK, do I troll?


(L00fah) #21

[QUOTE=Crytiqal;377724]Sorry if my previous post came off as an attack. I just used this as a strong comparison to make my pov clear about opinions. Anyway, in etqw you have two entirely diff teams playing against each other with different weapons and different capabilities. also you have all kinds of vehicles, deployables and the maps are bigger and better (balance and routes). I could go on but i am typing on my smartphone :p.

Just download the demo and see for yourself. I would be willing to download it aswell and show you the ropes ;).
It might feel intimidating at first and confusing. First time i played it i quit and went back to et. 3 months later i gave ut another try and then it fully grew on me.[/QUOTE]
Considering it’s from around 2006, I can’t imagine the technical demands are too bad… I’ll see if my P.O.S. PC can run it. = /
Otherwise, it’ll be awhile before this is even viable.
That and I, quite frankly, suck really bad at FPS with keyboard and mouse. I usually only play casual RPGs or MMORPGs on my PC because I gave up on FPS about ten years ago.
Hell, I only recently even started buying them for the console… Haha!

But yeah, I’ll look into it and check it out. It may prove to become a new addiction.

And apology accepted. It seemed like things were quickly devolving and I’ve already been in enough squabbles on this site. Haha!
I apologize as well.

[QUOTE=FireWorks;377725]Shortly put, your perception of communication (especially written) is not shared by the great mass. Youll have to adapt to that fact if you dont want to run into a lot of misunderstanding. Either by explaining in more detail or rephrasing with other words. A hard lesson for the IT crowd :smiley:

Social behavior is by far more complex then true/false values…[/QUOTE]
I think it’s unfair to say “great mass,” but point taken.
Unfortunately, the way I talk isn’t likely to change. I’ve communicated this way, and quite effectively in most cases, for ages now. Just who I am. I don’t feel that changing who I am based on social “demands” is truly adaptation. :stuck_out_tongue:
I don’t mind explaining myself so long I get the chance and I’m not being immediately insulted. I think we all just need to step back and learn to ask questions before jumping to conclusions.

Would you believe that for that past 6 years, my resume is specialized in Customer Service…? lmao


(tokamak) #22

[QUOTE=L00fah;377704]Nope. No fanboys here.
That game looks really bland… = / Gameplay looks totally lackluster. Are there private servers or something that make the game exciting…? Because vanilla looks like a total snoozefest.[/QUOTE]

It’s an insane balls to the wall action-fest where the most ridiculous ideas win.


(L00fah) #23

Well that sounds more exciting than what I saw. Maybe the people were just… I don’t know… .Bland players. I’ll look up more gameplay vids and see what I can dig up.


(Crytiqal) #24

//youtu.be/lLwg7dFuxNs

:smiley:


(tokamak) #25

//youtu.be/G5lkxezalFo


(L00fah) #26

I retract what I said. Those two videos are convincing. <3
So basically:
(ET:QW - top-end graphics - better physics - awesome map design - vehicles - weapons) + Parkour + customization(?) = Brink?


(Crytiqal) #27

Try the demo, you can find it on this website.

Even the bots are better then BRINK’s imo


(L00fah) #28

I think that goes without saying. Brink has some of the worst AI I have ever played with.
Ever.

… And I played Duke Nukem Forever.


(tokamak) #29

Yeah the ETQW bots are pretty impressive. Especially considering the roles of each class is far more pronounced than in Brink.


(Verticae) #30

I posted something like this on these forums before, but since I’m too lazy (and enough of a fan of ETQW) I’ll do it again.

ETQW, 6v6, Sewer, GDF side. From the moment you spawn, the tactical abilities are almost endless. Will you try and lemming-rush the objective by piling up in one or two light vehicles? Will you slowly build up by taking the forward spawn and blowing up the extra access point for the objective? You can try and flank left and take the building and rooftop; it has a huge tactical benefit… But your opponents will be up there in force the very next spawnwave. Meanwhile, who takes care of the turrets set up around the objective? Perhaps your fieldops will call in a ridiculously huge explosive missile right after the covertops temporarily disables the anti-artillery turret. Another way is to have a tank go all the way up the hills and spam the area with fire. He’ll get more friends than is good for him though…

And again; these are just team tactics. The individual tactics are through the roof already. Will yo try and take a more controlling, dominant position with a long view, risking getting outranged by a sniper, or will you go for the fast close quarters, where you can get outnumbered more easily. Or you can try and set up in a small hallway, force some teamdamage… And this is just about where you’re going to stand.

Really, the depth ETQW has is unequalled.


(Napoleon.Solo) #31

[QUOTE=L00fah;377735]I retract what I said. Those two videos are convincing. <3
So basically:
(ET:QW - top-end graphics - better physics - awesome map design - vehicles - weapons) + Parkour + customization(?) = Brink?[/QUOTE]

I got ET:QW when it first came out and was relatively new to FPS games (I had played a few, but mostly stuck to RPGs and RTS). I was horrible, but the diversity found in the game immediately drew me in. I put in well over 2,000 hours and still haven’t mastered the game. I can’t fly and am weak in some of the vehicles and can’t even use the GPMG in a beastly fashion. But, that still leaves about a dozen different weapons and vehicles.

I played comp and pubbed daily. I lost a thousand matches and still enjoyed every second of it. After three years my computer died and my only reason for buying a new one is the itch that cannot be scratched without ET:QW. The gameplay is fast and unrelenting, you can play in a boring manner if you want, which on a lazy sunday morning I sometimes like to do and stay back with the railgun sniping from the top of the tunnel on Valley, or you can grab an AR and cover the plant on the first objective on Outskirts while what seems like a thousand violators go off around you.

There are some players that can seem to win by themselves but most of the time in order to get your team to victory you need to work together. Healing, covering plants, moving in waves, and pushing the enemy back from their forward to base spawns. I can’t even think of everything to say about how great this game really is. Armadillo kills you get by flying off the top of the cliffs in Canyon, sniping Stroggies while they fly around in their icari, figuring out the million places to put trick plants or even the first time you trick jump the center bunker on Volcano are all awesome.

The only issue I have with the game is the netcode, however, I have yet to since play a FPS where that is not an issue. Speed, variation of class and team, reward for skill all are prevalent in this game. glhf.


(INF3RN0) #32

Sucks that a lot of us here were spoiled by ET and ETQW when it comes to standards :D!

I can’t pub any game for as long as SD games unless they live up to the fast paced run’n’gun action where your shots land right where you point your cursor.

//youtu.be/F8lgvW8i0OY


(SockDog) #33

[QUOTE=Crytiqal;377732]
//youtu.be/lLwg7dFuxNs

:D[/QUOTE]

Ahh I love that ad, for all the humour it’s probably one of the most honest game adverts ever, such a shame it came months too late and could have really boosted the install base of ETQW on the PC. Activision I curse you for destroying that games hype.


(Humate) #34

L00fah:

Defining who the most powerful class or useful vehicle is really depends on the mission, but overall our goal is to make sure everything is important. This is what we describe as the rock-paper-scissors dynamic of the design.

Here’s an example – The Strogg may set up anti-personnel and anti-vehicle turrets around an objective to mow down any GDF players coming within range. These turrets are not mobile, so if a GDF Field Ops targets the location with a Hammer missile, they get wiped out. Of course that Hammer is useless if a Strogg Constructor has also deployed an anti-missile shield near the turrets; yet that shield can be quickly hacked by a GDF Covert Ops sneaking into enemy territory to sabotage defenses. Now, he can definitely get to that missile shield faster using a Husky, but it’s small and destroyed fairly easily by… yep, the anti-vehicle turrets.

This is a very circular example, but the point is that everything has a strength and weakness and in real-world games not every team makes the right strategic decisions about what they have deployed, or has the skill to use the assets properly – the key is to figure out and take advantage of the opposing team’s weaknesses.

On a basic level, thats etqw.


(Stormchild) #35

ETQW is a bit superior in terms of replayability, but it’s also a different experience as a whole. It is more outdoor-ish, with deployables and vehicles, and with more difference between classes. Only small unlocks with XP, that works only for the duration of a campaign (group of 3 maps). But server settings can have that stay as long as you keep playing. But it’s nothing absolutely mandatory.
I remember fondly of my wolf:ET and ETQW sessions. These are probably the best multiplayer FPS I played, along with Battlefield 2 (but BF2 stays behind, despite some very nice features : I love that you could go commander, and basically sit back in the base, using all your time to coordinate and help the fireteams by providing supply crates, artillery barrage, and recon/spotting as they advanced… brilliant !)

ETQW and Wolf:ET are lots of fun, and superior than Brink imo, in terms of multiplayer experience. But Brink is still very good. Also, Brink has a way better background story and setting than the previous 2 titles, who are basically mindless multiplayer funfest.

Mechanics like ETQW/Wolf:ET, and a setting like Brink (Thinking Brink 2, on the mainland, with vehicles again and some deployables maybe ?), could rock everything.


(tokamak) #36

These are also both games that have games worth retelling. The depth made for so much odd stuff and epic situations that would make amazing stories.

Other games are only ‘yeah and then I got the killstreak’ and Brink is even worse, everything is limited in so many ways that you’re just playing the same kind of match over and over.


(Verticae) #37

YES. THIS.

As an example; in ETQW’s first year, when we were playing with a bunch of LAW guys at our own server, Flost was about to fire an obliterator shot into the Valley tunnel forward spawn when he realized there was a teammate there. A lot of swearing on VOIP, and he apparently flicked his mouse straight up, firing the obliterator into the air… Where it intercepted a Hammer missile.

It was so effing brilliant. :smiley:


(Adam2me) #38

You do realise enemy territory was, to some extent, a rip-off of Frontlines: Fuel of War

Which was a rip off, to some extent, of battlefield 1942.
But considering it was dveloped by the people who did the all so popular modern combat mod for battlefield 1942, then it doesn’t matter.

I found enemy terrioty good but not nearly as good as playing forntlines was (the only game which felt like I was in a real warzone).

When it comes to comparing enemy territory to brink it is much like comparing battlefield to cod, battlefield(enemy territory) may appear to be the better game(more diverse) than cod(Brink), but all things considered it’s not as fast, frantic, and down right fun.

Also I am currently an xboxfag (UK xbox fag to be precise), and there are at this very moment no more than 10 people playing Brink from what I can see. So I am forced to play with bots, bots of course frequently hesitate before doing anything (gets them killed), don’t do any class specific actions other than main objectives (if they do decide to do them) and just generaly suck. I would rather play with 8 years olds; my brother who is 8 has this game and he plays better than the bots.

So other than me not being able to find a game (if i do connection sucks) and hence being forced to play with the bots (which is at times infuriating), Brink is good and I am enjoying it too. I belive it isn’t nearly as good as it could be however, so if there is a non direct Brink sequal of sorts, it would be interesting to see if they bring it to it’s full potential. Don’t ask me exactly what is wrong with it, because nothing is wrong with it, it is quite perfect as it is, but it feels like they could have done so much more with it but were held up by time/budget constraints (the usual holdbacks).

-End

Also, this.
http://tap-repeatedly.com/2011/09/10/brink-2/
Am I allowed to link? Oh well…


(Commander_Keen) #39

I just got done reading that same commentary / review. While he does end it by saying he can’t help but enjoy the game he really missed the point of the game play style of BRINK and that is that you don’t need the communication like ETQW had because everyone on the map in BRINK has complete awareness of all of it. If I am capable of reviving you and you’re down and I’m a medic I will know about it. I don’t need a Squad leader to tell me what I am supposed to be doing because my class and objective wheel, and the narrator tells me. To me no game has ever done this. This makes it possible for people who don’t want to hear my voice or that screaming 15 year old who thinks he’s big cause he can cuss. You could hate that kid if you could hear his voice but today your a solid team with him because Splash Damage hit the mark.

Further more people who came to brink thinking they could be a lone ranger and kill rate is everything can quickly realize that it’s not and either choose to adapt and enjoy or continue playing the stamped out buffed up graphics on the same old concept of a shooter that pioneered nothing new.

And while yes SD may have borrowed from a similar concept to BF1942 they have improved on that basic concept and made strangers on the Internet able to have fun in that same type of a game. They also made it look and sound so much better than any of those games and that is where the polish is. They had the forethought to use a system that would allow them to tweak the rest of the issues without having to change a lot of code and push out “fat” updates.

I am not trying to convince anyone to like BRINK I’m simply stating my point of view why I love this game and what I think others may not get. Once they do realize it I hope they can adapt and enjoy it for what it was meant to be and stop trying change. It does not need any major changes.

The bottom line is Microsoft put the DVD drive in the X-Box because people don’t play one game forever. Play what you like and don’t let anyone tell you what to play, but if you don’t like something why waste a single moment of your life talking about it. You’ll be so much happier just doing something else. Life is to short to be angry all the time. Happiness does not find you you must find happiness. I wish it for you all. As for me I am happy playing BRINK and whatever other game fits in my 360.


(BioSnark) #40

[QUOTE=Adam2me;377882]You do realise enemy territory was, to some extent, a rip-off of Frontlines: Fuel of War[/QUOTE] Fl:FoW was released after etqw.

but all things considered it’s not as fast, frantic, and down right fun.
Having played both games, just going to tell you I’ve never had the intensity of ETQW close combat in Brink and it comes down to the higher damage and lower accuracy and player speed in Brink. Not even going to compare close objectives in the two games… stats speak for themselves :frowning: