SD is still looking for a Lead Tester, it would best to refrain from commenting on the balance you saw on the booth.
I played Brink at quakecon, some concerns
[QUOTE=Senyin;237022]
self reviving medic[/QUOTE]
probably going to have a lengthy cooldown
Yea, the design team have been waiting months to hire this guy so he can save their bacon! 
Yes. It would be nice if these items could be thrown or dropped as opposed to how I assume it is now with items being thrown or applied to ones self directly.
If they don’t have a lead tester than shouldn’t they be getting feedback from other sources? Refraining from making a decision on purchasing the game, perhaps. Not withholding feedback.
No it was announced it would not use Games for Windows Live. Games for Windows just states the game runs on the Windows OS.
This statement is totally incorrect.
And it has been said that the game won’t be part of the Game for Windows since it won’t be able to meet all the requirements (which are a lot more than just running on Windows).
If you can’t throw medpacks on the ground I guess you can’t heal yourself? Maybe this is part of the point and what made rambo medics powerful. If the health re-gen is as slow as other games it would be much slower than dropping health packs for yourself.
How fiast is the health re-gen? I commented in the one video the guy on the ledge got shot up, went around the corner, and in two seconds his health was back to 100%. Couldn’t tell though if he was being tossed health packs or if that was the regen mechanic working. If it was regen, it was very fast.
The cooldown on the self-revive for medics was not long, maybe like 20-30 seconds? The buffing thing was way too fast, and you could buff a teammate from like 5-10 feet away.
When I go to PAX in 2 weeks I will bring a video camera and get some video footage playing the game, assuming they will make it playable at PAX.
The cooldown on the self-revive for medics was not long, maybe like 20-30 seconds? The buffing thing was way too fast, and you could buff a teammate from like 5-10 feet away.
…and then I caught a fish “this big”…
seeing as you’ve already been proven wrong on things you were so certain of, so forgive me for not showing much concern.
[QUOTE=H0RSE;237076]…and then I caught a fish “this big”…
seeing as you’ve already been proven wrong on things you were so certain of, so forgive me for not showing much concern.[/QUOTE]
Indeed, and according to sponge, the cooldown was a couple of mins for self revive…
[QUOTE=H0RSE;237076]…and then I caught a fish “this big”…
seeing as you’ve already been proven wrong on things you were so certain of, so forgive me for not showing much concern.[/QUOTE]
Yeah well, you can blame the guy who was manning the booth who told me that, as well as Bethesda for bringing xbox controllers to a PC gaming convention even though Asus, MSI and Nvidia brought keyboards and mice.
I will have video footage from PAX on September 3-5th of Brink and all of the issues I listed here.
Best post in this whole thread.
Although in the job description they needed somebody with alot of console experience too so I am starting to think that this is just another Xbox conversion… 
I can see some of these game mechanisms working, as I recognize them from other games. Also the medic thing you described that he’d have to focus on healing in a gun fight I see that as an improvement! (teamwork yay)
Anyway I’ll be buying the game regardless as I just want to support SD & PC gaming, hopefully it will also be worthwhile and not something to collect dust on the shelf.
It’s a PC dev working on a game that also has a console version… they KNOW how to do PC games, it seems VERY reasonable that they’d need additional experience to help optimize for consoles since this is new territory for them. What’s hard to grasp about this?!
wel I think that they are going for the console cause that’s where the money’s at 
which is very understandable, but leaves the pc gamers with the crappy ports.
and why I think that? well reading this topic I get that feeling 1 button for everything. Not saying it’s a bad thing, but I hope at least they adjust the menus not like some other games.
Seriously??!!
Dang stop with this money conspiracy when its obvious our world isnt at all ruled by $$…
[QUOTE=stealth6;237123]wel I think that they are going for the console cause that’s where the money’s at 
which is very understandable, but leaves the pc gamers with the crappy ports[/QUOTE]
Do you even know what a port is? I can safely say that 1 button to do several things doesn’t = port.
Nah man no ports - it’s one code set with optimisations for each platform.
The code base is Java, and it will be running on a Virtual Machine Emulator for PC, PS3 and XBOX 
Well i guess I also can safely say that one button to do several things !=port, but = “as controlers have less buttons, lets do this one button stuff even for PC players”.
Once again this one button thing as maybe some pros… but I dare you to be as precise and effective with a nade at BC2 & at QW for exemple, just to show what difference I mean by that, try to move forward while strafing left right + holding another key + moving your mouse and you’ll maybe see the flaw I see… to me its not impossible but remove a big part of fun and precision.
And if we are talking about tool and stuff, just play Wolf 2009 for 30 minutes and you’ll see that the “one button to do everything” is kinda screwed…
Once again brink is not wolf neither qw etc etc… I’m sure there will be improvement compared to wolf for exemple, but I’m still entitled that an optional “one button” vs “tool and nade in a bank” would be the smarter choice here, as ashog mentionned, it would be a bit like advanced flying controls in QW.
Well, me stop getting involved in this thread anyway, no demo/beta == we fight against Windmills here…
Peace