Someone still has to explain to me why I as a PC gamer should be happy that preselecting tools/nades, manually plant dynamite or having healthpacks/ammopacks to throw around is removed and replaced by a one-button-autopilot.
I think this just removes both tactical depth and lowers the skill-cap for many actions, which in general is a bad thing for a game that will (hopefully) be played for many years.
Imo things like where to throw your healthpacks, where to place the dynamite (do you just rush and throw it down in the middle of the obj or do you have enough time to hide it somewhere at the bottom or top or whatever) or preselecting your hacking tool while running towards the obj are very small and subtle differences between casual players and really good players that you had to learn just like strafing/trickjumping and what have you.
And the one-button crap was just horrible in Wolfenstein and removed by the Promod time within 2 weeks or so.
edit: wow, f***ing blue screen
As much as I like to bash SD for some of their decisions (
), this is not true since they said in the forums that they will have “/kill” as a server option because they are aware of the importance. So the servers you and me will play on will most likely have /kill.
I guess they really won’t give us spawn selection though
(too complicated for ps3 users, you know? :P)

I just fear that it may turn all the SD’s “afficionados” off for good if its too much cod’ish_instant_noobfriendly style.