I know it's a question many asked a while ago, but please, is Dirty Bomb dying?


(AlphaUT) #41

As for the rest…I did link you the exact thread that generated the warning and that I shutdown.

Uh…I was reading it on my cellphone which literally every words have the same color

" thread " , so I thought that’s some weird bug.


(Teflon Love) #42

While the amount of players still looks somewhat healthy I’m under the impression that most of them are newer players that stop playing after a while. I find it increasing difficult to play on a min 10 server, and I managed to find an active min 20 only once or twice in the past couple of weeks.

Also, min 10 servers used to be a good mix of 10-20 and 20+ players so the teen levels could watch and learn from the more experienced players while the 20+ could support each other during the more advanced moves.

These days it typically 1 or 2 players at level 20+ surrounded by struggling teens, which makes it much harder for DB to excel at its strengths. :confused:


(Wolf_Darkrose) #43

[quote=“The_N00B;211241”]Splash Damage, the developers of Dirty Bomb, currently make short video explaining some things here and there. They are provided to us by Shoe., the Splash Damage Community Manager.

Nexon, the publishers of Dirty Bomb, run community streams fro Dirty Bomb on Tues 11:00 AM PDT. Raziel Warmonic the Nexon Community Manager of Nexon for Dirty Bomb takes part in those.

Chances are either Nexon needed Raziel for some other purpose during that time or something else happened which made stream an impossibility. it could have been something as simple as a fire drill. Who knows.

I do know if they can run stream they will though. I believe Raziel Warmonic and other employees of Nexon know the importance of trying to keep as much communication going with the community as possible.

As I believe Nail suggested, Splash Damage does not only work on Dirty Bomb. They do have other projects I believe. With multiple projects I imagine they have to constantly adjust their resources and prioritize. I feel, however, Dirty Bomb is still a project they wish to work on and succeed. They just need time to work on it just like everything else does. :)[/quote]

ya if dirtybomb was a flop. why do all the bug fixes. the map updates. the game isnt dead its just like any f2p its based on the sweet spot hour for your country. trust me i stream on twitch. most the usa hour tell like 5 pm pst are dead or on EU servers. after 5 pm the servers flood tell like 11 pm at best and at worst 8 pm and yes yes the numbers drop and rise but its because f2p is a sour taste these days with gamers. hell f2p or not mark my words. IM STAYING TELL THE END COMES.


(GatoCommodore) #44

but seriously i wrote 2 post this one is wrong.


(GatoCommodore) #45

ya if dirtybomb was a flop. why do all the bug fixes. the map updates. the game isnt dead its just like any f2p its based on the sweet spot hour for your country. trust me i stream on twitch. most the usa hour tell like 5 pm pst are dead or on EU servers. after 5 pm the servers flood tell like 11 pm at best and at worst 8 pm and yes yes the numbers drop and rise but its because f2p is a sour taste these days with gamers. hell f2p or not mark my words. IM STAYING TELL THE END COMES.[/quote]

TAKE ME WITH YOU BROTHER!

#STAYINGTILLTHEENDCOMES


(doxjq) #46

[quote=“WolfDarkrose;211364”]
ya if dirtybomb was a flop. why do all the bug fixes. the map updates. the game isnt dead its just like any f2p its based on the sweet spot hour for your country. trust me i stream on twitch. most the usa hour tell like 5 pm pst are dead or on EU servers. after 5 pm the servers flood tell like 11 pm at best and at worst 8 pm and yes yes the numbers drop and rise but its because f2p is a sour taste these days with gamers. hell f2p or not mark my words. IM STAYING TELL THE END COMES.[/quote]

Pretty much this. I’ve heard some US guys saying they can’t believe how small the EU playerbase is now as well. In the weekend at 4am when the Aus servers were reasonably dead I opened the server browser and there was 65 full EU / Rus servers running.

Maybe not as big as it once was, but 65 full servers is far from dead.


(K1X455) #47

It’s correct to say it’s not dead… but have you considered the title of the thread? It’s fine to be positive on what hard numbers can tell you but I don’t want to be optimistic or pessimistic about the trends. Some harder questions need to be asked like how much player retention is being reported.

@Herr_Hanz, @AlphaUT I honestly don’t know what to expect after that YT playtest vid. I’m still trying to figure out why I can’t play 6hours straight.


(The_N00Ba) #48

Honestly the bottom line is more of a personal question that every one needs to ask themselves.

Why do you need to focus intently on the trends?

Just like in every one’s life there will be ups. There will be downs. There will be times of happiness. There WILL be sadness. At the end of it all there will be death…

What is more important though… The good times or the bad? Which is worth remembering more… fighting for… even dying for?

I can say that from my experiences in life being a fear monger only spreads doubt and negativity. This doubt and negativity leads to depression. The depression drives people away often from the very thing the person fear mongering was trying to “save”. In the the end the person fear mongering often becomes the very thing they hated in the first place. They end up causing the very thing they wanted to avoid. Time and time again throughout the history of our species…


(Jostabeere) #49

It’s more like being frozen in a block of ice and someone poked a hole in the back and scratched it so it slowly bleeds through the ice than a dying.


(GatoCommodore) #50

every time the bleeding stops, someone came with a toothpick then poke it again so it will continue bleed.


(blonk) #51

[quote=“WolfDarkrose;211364”]
ya if dirtybomb was a flop. why do all the bug fixes. the map updates.[/quote]

Think about that from the other side - if the game is doing fantastic why are so many people gasping for new content? Despite the fact that the community voted for new maps as the #1 priority last Christmas we’ve had one EXE map since then, a map that a lot of folk will barely play and we’ve been donged around with Dockyard for pretty much the whole year. I know Raz doesn’t want me to use that C word but it sure fucking feels appropriate here


(The_N00Ba) #52

well I think the question is how long does it take to design and complete a balanced map from scratch.

You have to include research time to gather enough artistic inspiration that matches the environment of the game. Then the basic design of the map has to be discussed including things such as the primary and secondary objectives as well as general map layout with specific points of interest. Have to also include time for art concepts.

Then they have to start coding. if they are lucky they can use material they have already worked on. Otherwise they have to build everything from scratch which takes more time. Then they have to do an in house test for bugs and stability. rework it some more. repeat these two steps as couple of times as needed.

Once they are happy enough with it they can test it with the Private test server players if they wish first. Then work on it some more. Or they can just release it to the hoard and collect a lot of data. either way once the hoard plays the map they can then go back again and rework it some more. improve some things. Then work on making it more pretty and ready to launch.

Then once it launches they have to wait collect data to patch it again since they still won’t be able to fix everything about the map. Then they have to spend time again improving it.

The last part never finishes. They have to always keep updating the maps when they can.

Unfortunately with limited time and man power I imagine it to be a difficult task to accomplish all the time.

Now I don’t SD’s specific way of doing things. But to me this hypothetical method of map design and completion feels like a lot of work to me. The task feels especially daunting considering all the other possible things going one.

That is just my opinion of course. :slight_smile:


(TheStrangerous) #53

To be exact, it’s on life support.

The better question is: Will SD be triggered, when the playerbase drops so much and the game stops making profit? A wake up call to SD’d be nice.


(Jostabeere) #54

[quote=“TheStrangerous;211469”]To be exact, it’s on life support.

The better question is: Will SD be triggered, when the playerbase drops so much and the game stops making profit? A wake up call to SD’d be nice.[/quote]

Well. In most cases it’s already too late at that point.


(Nail) #55

yep, game’s dead, time for you guys to move on
Bye


(TheStrangerous) #56

[quote=“Nail;211511”]yep, game’s dead, time for you guys to move on
Bye[/quote]

Insert “The Departure of Boromir” theme here


(Jostabeere) #57

[quote=“Nail;211511”]yep, game’s dead, time for you guys to move on
Bye[/quote]

I feel you should know that “dead” is a relative one.


(Nail) #58

I feel I know quite enough thanks


(fixxinet) #59

make maps available to objective mode, not just the other modes … and make them like bridge with flanking options but not as large as dome, where there are no fight spots … just random encounters


(blonk) #60

[quote=“Nail;211511”]yep, game’s dead, time for you guys to move on
Bye[/quote]