I know it's a question many asked a while ago, but please, is Dirty Bomb dying?


(Dagasawr) #21

[quote=“Daga;211283”]

That is the exact reason why SD cant be transparent about things all the time because in the games industry nothing can be set in stone. new code breaks old code , priorities get changed, QA testing finds new bugs and then the thing they promised gets pushed back.
if they told us all thats in development then we would be constantly disappointed [/quote]

^^ and also SD have kinda put them selves in a awkward spot at the moment because the game has bug that need tending to before they can put out content and the community wants more content so what can they do if they fix bugs then there a delay on content and if they put out content then the game will have more bugs.


(doxjq) #22

The game is far from dead. Slow development is frustrating but at the end of the day it is what it is and the gameplay is too good for many of us to stop playing.

I have a set list of things I look for when I play an FPS game and Dirty Bomb ticks all the boxes for me, so unless some other game that fits my criteria comes out I’m going to stick at it. I don’t play games for their huge player base - I just play whatever game I think feels good.

There is still some hope left, and I think this next update is promising. The one thing I know for sure is that threads like this do not help and are a total waste of time (no offense intended).


(blonk) #23

[quote=“Daga;211287”][quote=“Daga;211283”]

That is the exact reason why SD cant be transparent about things all the time because in the games industry nothing can be set in stone. new code breaks old code , priorities get changed, QA testing finds new bugs and then the thing they promised gets pushed back.
if they told us all thats in development then we would be constantly disappointed [/quote]

^^ and also SD have kinda put them selves in a awkward spot at the moment because the game has bug that need tending to before they can put out content and the community wants more content so what can they do if they fix bugs then there a delay on content and if they put out content then the game will have more bugs. [/quote]

Great, give everyone low to zero expectations and they’ll be pleasantly surprised when something actually comes out! Now they just need to actually do something that isn’t introducing bugs and farting about with balance things that nobody raised and we’ll be cooking in no time.

I think us as customers, be it newer players who opened their wallets or the great many that adopted early at quite punchy prices deserve better than this.


(Herr_Hanz) #24

[quote=“blonk;211290”][quote=“Daga;211287”][quote=“Daga;211283”]

That is the exact reason why SD cant be transparent about things all the time because in the games industry nothing can be set in stone. new code breaks old code , priorities get changed, QA testing finds new bugs and then the thing they promised gets pushed back.
if they told us all thats in development then we would be constantly disappointed [/quote]

^^ and also SD have kinda put them selves in a awkward spot at the moment because the game has bug that need tending to before they can put out content and the community wants more content so what can they do if they fix bugs then there a delay on content and if they put out content then the game will have more bugs. [/quote]

Great, give everyone low to zero expectations and they’ll be pleasantly surprised when something actually comes out! Now they just need to actually do something that isn’t introducing bugs and farting about with balance things that nobody raised and we’ll be cooking in no time.

I think us as customers, be it newer players who opened their wallets or the great many that adopted early at quite punchy prices deserve better than this.[/quote]

i think what we need is unscheduled hotfixes for problems such as the molotov. that problem can be easily fixed, or you can at least roll back the molotov code from before the update. its still bugged, but less gamebreaking. gamebreaking bugs such as the molotov in its current state and the grenade disappearing should be fixed as soon as possible. you should not wait with fixing the molotov/nade bug untill you can push it with another scheduled update.


(n-x) #25

[quote=“Daga;211287”]

^^ and also SD have kinda put them selves in a awkward spot at the moment because the game has bug that need tending to before they can put out content and the community wants more content so what can they do if they fix bugs then there a delay on content and if they put out content then the game will have more bugs. [/quote]

I think a lot of the negative vibe stems from the fact that the community wanted bug fixes instead of new content, or let’s say they wanted bug fixes more than new content. SD has fixed tons of bugs over the summer but the game still feels bad. Especially the Stoker bug is super annoying. And they added new bugs while fixing old ones.

I guess a lot of people are just disappointed, because they were hoping by giving up on new content for a while they will finally get a stable and bug free game. And now they neither have new content nor a bug free game.

Lets hope the Stoker fix comes with the performance update and that the performance update really delivers what they promised. Even I dont really get my hopes up anymore…


(watsyurdeal) #26

Honestly, I think the player retention is people coming in, not knowing how to properly aim or play the game well, then never wanting to keep going.

There’s not much you can do about that except give them the knowledge they need and let them go from there.


(GatoCommodore) #27

[quote=“blonk;211280”]is the skummer skosh done yet

https://en.wikipedia.org/wiki/Military_tactics

The interesting part here is:

In contemporary military science, tactics are the lowest of three planning levels: (i) strategic, (ii) operational, and (iii) tactical. The highest level of planning is strategy: how force is translated into political objectives by bridging the means and ends of war. The intermediate level, operational, the conversion of strategy into tactics, deals with formations of units. In the vernacular, tactical decisions are those made to achieve the greatest immediate value; strategic decisions are those made to achieve the greatest overall value, irrespective of the immediate results of a tactical decision.

These terms are sometimes applied in the business world to plan out how a company approaches the day/week/month/longer term plans and what they hope to accomplish.

I’m not convinced at this point that there’s even an operational-level plan, nevermind a strategy. Please give us something guys :x[/quote]

the thing is…without Logistics, there will be no war.

how do you move dozens of tanks, hundreds of maintenace vehicle, Tonnes of munitions across ocean, thousand miles from the nearest civilization?

in SD part, logistic is kinda hard right now, could have been because chicken company havent gave them the supplies and logistics yet.


(blonk) #28

[quote=“sweetColumn;211298”][quote=“blonk;211280”]is the skummer skosh done yet

https://en.wikipedia.org/wiki/Military_tactics

The interesting part here is:

In contemporary military science, tactics are the lowest of three planning levels: (i) strategic, (ii) operational, and (iii) tactical. The highest level of planning is strategy: how force is translated into political objectives by bridging the means and ends of war. The intermediate level, operational, the conversion of strategy into tactics, deals with formations of units. In the vernacular, tactical decisions are those made to achieve the greatest immediate value; strategic decisions are those made to achieve the greatest overall value, irrespective of the immediate results of a tactical decision.

These terms are sometimes applied in the business world to plan out how a company approaches the day/week/month/longer term plans and what they hope to accomplish.

I’m not convinced at this point that there’s even an operational-level plan, nevermind a strategy. Please give us something guys :x[/quote]

the thing is…without Logistics, there will be no war.

how do you move dozens of tanks, hundreds of maintenace vehicle, Tonnes of munitions across ocean, thousand miles from the nearest civilization?

in SD part, logistic is kinda hard right now, could have been because chicken company havent gave them the supplies and logistics yet.[/quote]

come on how difficult can it be, just smuggle the updates inside the fried chicken shipments. then you can get the dad from malcolm in the middle to do the weekly update videos


(Amerika) #29

127,991 ± 9,187 players in last 2 weeks

That’s not as many as it was last year (200-250k) but considering the lack of content it’s far from a dead game. 128k people still actively playing DB despite no new content, maps, characters or events. That’s considerably more people than who played even the most popular games 10 years ago. There are fewer people playing today compared to the last event which had huge amounts of players consistently playing but, again, that’s because there hasn’t been new content. When you create a game that is considered a service you are required to put out new content if you want to keep player interest or people can lose interest. Valve has a couple of the most popular games on Steam and despite that they consistently come out with new content for people so the game stays fresh. SD/Nexon should be following suit especially since more recent games have really capitalized on this.

So there are less people playing the game than there was 6 months ago. But it’s far from “dead” when you look at it from a play-ability perspective and it’s natural for there to be fewer players due to the lack of content and things to do beyond just playing.

If you’re going to cite numbers use the correct ones that actually tells people how many players are playing. https://steamdb.info is a good site for that.


(Dagasawr) #30

[quote=“Kelben;211294”][quote=“Daga;211287”]

^^ and also SD have kinda put them selves in a awkward spot at the moment because the game has bug that need tending to before they can put out content and the community wants more content so what can they do if they fix bugs then there a delay on content and if they put out content then the game will have more bugs. [/quote]

I think a lot of the negative vibe stems from the fact that the community wanted bug fixes instead of new content, or let’s say they wanted bug fixes more than new content. SD has fixed tons of bugs over the summer but the game still feels bad. Especially the Stoker bug is super annoying. And they added new bugs while fixing old ones.

I guess a lot of people are just disappointed, because they were hoping by giving up on new content for a while they will finally get a stable and bug free game. And now they neither have new content nor a bug free game.

Lets hope the Stoker fix comes with the performance update and that the performance update really delivers what they promised. Even I dont really get my hopes up anymore…[/quote]

@Kelben smooth did explain whats happening right now in this post https://www.reddit.com/r/Dirtybomb/comments/5c520k/i_was_pretty_sure_shoe_said_map_update_will_come/ so hopefully something happens from it.


(AlphaUT) #31

"You are being warned for this thread. Crusading against SD/Nexon is not allowed on this forum.

Furthermore, giving a date for hopeful completion and not hitting that date isn’t a lie. It means things didn’t work out as they initially expected due to complications. CMM was supposed to be done fairly quickly and they have hit snags with it. It’s a small team of people doing what they can for the game and they don’t need people like yourself not understading the difference between giving a hopeful timetable and outright lying. The latter violates the crusading rule on the forum, hence the warning."

What a warning.


(AlphaUT) #32

Probably the next time you guys see me is like


(AlphaUT) #33

[quote=“Amerika;211303”]127,991 ± 9,187 players in last 2 weeks

That’s not as many as it was last year (200-250k) but considering the lack of content it’s far from a dead game. 128k people still actively playing DB despite no new content, maps, characters or events. That’s considerably more people than who played even the most popular games 10 years ago. There are fewer people playing today compared to the last event which had huge amounts of players consistently playing but, again, that’s because there hasn’t been new content. When you create a game that is considered a service you are required to put out new content if you want to keep player interest or people can lose interest. Valve has a couple of the most popular games on Steam and despite that they consistently come out with new content for people so the game stays fresh. SD/Nexon should be following suit especially since more recent games have really capitalized on this.

So there are less people playing the game than there was 6 months ago. But it’s far from “dead” when you look at it from a play-ability perspective and it’s natural for there to be fewer players due to the lack of content and things to do beyond just playing.

If you’re going to cite numbers use the correct ones that actually tells people how many players are playing. https://steamdb.info is a good site for that.
[/quote]

Maybe some full information.

I doubt if that number (127,991 ± 9,187) is the number of the combination of each day since last 2 weeks


(Amerika) #34

[quote=“AlphaUT;211316”][quote=“Amerika;211303”]127,991 ± 9,187 players in last 2 weeks

That’s not as many as it was last year (200-250k) but considering the lack of content it’s far from a dead game. 128k people still actively playing DB despite no new content, maps, characters or events. That’s considerably more people than who played even the most popular games 10 years ago. There are fewer people playing today compared to the last event which had huge amounts of players consistently playing but, again, that’s because there hasn’t been new content. When you create a game that is considered a service you are required to put out new content if you want to keep player interest or people can lose interest. Valve has a couple of the most popular games on Steam and despite that they consistently come out with new content for people so the game stays fresh. SD/Nexon should be following suit especially since more recent games have really capitalized on this.

So there are less people playing the game than there was 6 months ago. But it’s far from “dead” when you look at it from a play-ability perspective and it’s natural for there to be fewer players due to the lack of content and things to do beyond just playing.

If you’re going to cite numbers use the correct ones that actually tells people how many players are playing. https://steamdb.info is a good site for that.
[/quote]

Maybe some full information.

I doubt if that number (127,991 ± 9,187) is the number of the combination of each day since last 2 weeks

[/quote]

I doubt if that number (127,991 ± 9,187) is the number of the combination of each day since last 2 weeks

It is. People on this very forum verified that with the developer of the website including myself. Peak numbers means very little in regards to the actual playerbase size and health of a game. Peak numbers are also typically viewed by many as the game literally only having a few thousand people playing the game as opposed to over 100,000 people actually playing it. People like yourself apparently since you don’t seem to understand the difference between peak numbers compared to consistent numbers that shows the entirety of the playing population. Just like you don’t understand the difference between a lie and a milestone/target date.

This is not new information. Multiple people who post on this forum will verify this.

And now you’re trying to become a martyr for your cause by posting why you were warned hoping that I’ll out myself as some evil entity. I have no issues with you posting the warning as I posted in the thread why it was being closed. Your willful ignorance and inability to be a socially conscious member of the community is what could get you removed. Not because anybody is oppressing you. But because you are trying to get away with using inaccurate information as a basis for calling people who work very hard liars.

So make no mistakes, if you get banned it’s entirely on you. You will not be a martyr…you’ll just be a guy who doesn’t know how basic social situations work or how to properly debate a topic so that your voice is heard.


(AlphaUT) #35

It is. People on this very forum verified that with the developer of the website including myself. Peak numbers means very little in regards to the actual playerbase size and health of a game. Peak numbers are also typically viewed by many as the game literally only having a few thousand people playing the game as opposed to over 100,000 people actually playing it. People like yourself apparently since you don’t seem to understand the difference between peak numbers compared to consistent numbers that shows the entirety of the playing population. Just like you don’t understand the difference between a lie and a milestone/target date.

Can we have a better explanation of how that number came from? Did they count it as many time as an account opened the game during a day or a specific time? Did they count it as an account is just one, and count it only one time per 2 weeks, no matter how many times that account opened the game?

Yes, peak number only represents the highest number of players playing within one day, and there is a POSSIBILITY that 1996 is the highest number and the rest of the time is 1995. Look at all other popular games. They have a larger number of 2 weeks player playing. They have a larger number of peak number. Some old games like TF2 and Warframe, they have a much larger number, even though they are old. Why? Because they are more attractive.

Maybe saying a game’s peak number means nothing is correct. But have you ever check some other games, comparing them.

When I say is game dying, it does not mean, SD giving up or the game will stop updating or even close. It means the majority of the people stopped playing it. When a game does not have a lot of people playing it, that basically tells me “there is no hope”

Moreover, as the slow progress continuing and not so many people playing, will the company keep giving the money to it? At least it does not make sense to me to waste money on a project which the future of it isn’t so bright. Why wouldn’t I use the money for a better project that can gain the profit?

And now you’re trying to become a martyr for your cause by posting why you were warned hoping that I’ll out myself as some evil entity. I have no issues with you posting the warning as I posted in the thread why it was being closed. Your willful ignorance and inability to be a socially conscious member of the community is what could get you removed. Not because anybody is oppressing you. But because you are trying to get away with using inaccurate information as a basis for calling people who work very hard liars.

So make no mistakes, if you get banned it’s entirely on you. You will not be a martyr…you’ll just be a guy who doesn’t know how basic social situations work or how to properly debate a topic so that your voice is heard.

About this part. My apologize. I did not make myself clear of what exactly the warning was for. It is true that my another thread seems to be a crusade. I thought the warning was for this thread. The time I see the warning, post my comment, jokes on it, I did not realize my another thread was closed.

@Amerika

(well, I did find it funny when I post the picture of “User Banned Please Carry On” myself, atleast it seems to be a joke for me)


(AlphaUT) #36

I just see the new video which probably published a few hours ago before this comment. The work is done, soon the update will arrive. Let’s see how it will keep and gain more players

This is just one of the image I see, but I think this update will give me more hopes…I guess.
BTW, “This release is going to push back slightly…”


(Herr_Hanz) #37

[quote=“AlphaUT;211307”]"You are being warned for this thread. Crusading against SD/Nexon is not allowed on this forum.

Furthermore, giving a date for hopeful completion and not hitting that date isn’t a lie. It means things didn’t work out as they initially expected due to complications. CMM was supposed to be done fairly quickly and they have hit snags with it. It’s a small team of people doing what they can for the game and they don’t need people like yourself not understading the difference between giving a hopeful timetable and outright lying. The latter violates the crusading rule on the forum, hence the warning."

What a warning.[/quote]

the keywords sh0e said were “hopefully” and “probaly”

[spoiler]i think, not sure, too lazy to go back and check. all you need to know is that the date was not set in stone.[/spoiler]


(hawkeyeguy99) #38

Here’s my 2 cents, I love the game and will probably keep playing for a long while. However, SD keeps making decisions that make it harder for me to love the game, crafting for instance was a huge one and my playtime dropped MAJORLY after that update. Most of the bugs are minor to me, they aren’t game breaking (yet) and I can still have fun. I think the constant player-base is dwindling because of a few things:

  1. Too slow progression - the leveling system SUCKS ASS. It’s awful. It takes way too long to level up and therefore it feels like I’m getting not very much for the hours I’ve put into the game. For players like me who love cosmetics in game (my CSGO inventory is worth probably too much) I want to get new stuff all the time, even if it is trivial. Why are trinkets so rare and why in the world would I pay more than $2 for one? Add like 20 in an update and allow me to assign them to load-out cards so I can feel unique and different. All of that to say, progression is awful and needs to be looked at.

  2. Steep learning curve with no help from devs - DB is not a “pick-up-and-play” shooter. It’s just not. Not with the skill of the constant player base. So why is SD marketing it like that? Make a good tutorial and make it required for the love of all that is good in life. It’s like throwing a newbie into a competitive Dota 2 match without any knowledge of the game or classes, they’re gonna suck, get discouraged and quit before they learn.

  3. Because of the small playerbase, skilled players are steamrolling newbs - Maybe this will be fixed by CMM, but I’m not holding my breath. I’ve given up on CMM and couldn’t care less about any of SD’s bs “tests”. CMM won’t do much imo.

Here’s what I want: SD, please fix your progression. Give us more stuff to get and find and create. Help the new players, give them a tutorial that will help them succeed, stop telling us things are “coming soon” if they’re not. I don’t care about features that you plan to release in 8 months, so stop telling me about them every week. I get it. You’re working on things. Just be honest and stop beating around the bush.

That’s my rant. You can hate me now.


(hawkeyeguy99) #39

Personally, I like civil threads like this. I like to see where other people in the community are on these issues and to share my own opinion. I’ve seen my fair share of the threads you are talking about, however I think this one in particular is good. There’s a place for it I think…


(Amerika) #40

[quote=“AlphaUT;211342”]

It is. People on this very forum verified that with the developer of the website including myself. Peak numbers means very little in regards to the actual playerbase size and health of a game. Peak numbers are also typically viewed by many as the game literally only having a few thousand people playing the game as opposed to over 100,000 people actually playing it. People like yourself apparently since you don’t seem to understand the difference between peak numbers compared to consistent numbers that shows the entirety of the playing population. Just like you don’t understand the difference between a lie and a milestone/target date.

Can we have a better explanation of how that number came from? Did they count it as many time as an account opened the game during a day or a specific time? Did they count it as an account is just one, and count it only one time per 2 weeks, no matter how many times that account opened the game?

Yes, peak number only represents the highest number of players playing within one day, and there is a POSSIBILITY that 1996 is the highest number and the rest of the time is 1995. Look at all other popular games. They have a larger number of 2 weeks player playing. They have a larger number of peak number. Some old games like TF2 and Warframe, they have a much larger number, even though they are old. Why? Because they are more attractive.

Maybe saying a game’s peak number means nothing is correct. But have you ever check some other games, comparing them.

When I say is game dying, it does not mean, SD giving up or the game will stop updating or even close. It means the majority of the people stopped playing it. When a game does not have a lot of people playing it, that basically tells me “there is no hope”

Moreover, as the slow progress continuing and not so many people playing, will the company keep giving the money to it? At least it does not make sense to me to waste money on a project which the future of it isn’t so bright. Why wouldn’t I use the money for a better project that can gain the profit?

And now you’re trying to become a martyr for your cause by posting why you were warned hoping that I’ll out myself as some evil entity. I have no issues with you posting the warning as I posted in the thread why it was being closed. Your willful ignorance and inability to be a socially conscious member of the community is what could get you removed. Not because anybody is oppressing you. But because you are trying to get away with using inaccurate information as a basis for calling people who work very hard liars.

So make no mistakes, if you get banned it’s entirely on you. You will not be a martyr…you’ll just be a guy who doesn’t know how basic social situations work or how to properly debate a topic so that your voice is heard.

About this part. My apologize. I did not make myself clear of what exactly the warning was for. It is true that my another thread seems to be a crusade. I thought the warning was for this thread. The time I see the warning, post my comment, jokes on it, I did not realize my another thread was closed.

@Amerika

(well, I did find it funny when I post the picture of “User Banned Please Carry On” myself, atleast it seems to be a joke for me)[/quote]

The number is based on how many people turned on Dirty Bomb. These are numbers that can be gotten from Steam’s API very easily and it’s not an estimate. It’s literally the amount of unique players who turn on Dirty Bomb in a two week period. Sadly, a lot of sites simply go with the extremely situational peak numbers as opposed to using concurrent numbers. And people confuse peak numbers as being the total amount of people playing a game which leads to a lot of animosity. 128,000 people playing a game consistently isn’t “dead”…not even close. It’s weaker than it was but given that context it’s not dead. Peak numbers are still valuable but only for explaining short peaks and valley’s that happen during events, sales and new content as a short term snapshot of current popularity.

Warframe, for a time, didn’t have huge peak numbers but it always had very consistent concurrent numbers (just like DB). Then it was bought by the same company that bought Splash Damage and due to a cash infusion from that same company and a lot of good calls on the design end and providing players with useful content to keep them happy has helped that game a lot. It’s something I’d like to see done with DB.

As for the rest…I did link you the exact thread that generated the warning and that I shutdown. So you should probably read those warnings in the future, if you ever get another one, before posting :slight_smile: Apology accepted though.

And I have no issues with this thread. It’s a good opportunity for people to learn about what is being done and could be done even if it’s not all sunshine and rainbows for DB. I bet in the future people who read this might use SteamDB or similar and concurrent numbers as well when debating these types of topics so even that is a little win for this thread.

However, concurrent numbers are down and that can’t be argued. But it does show that a lot of people still play DB and they aren’t just sitting there turning it on for a second and turning it off. So flat out saying the game is dead isn’t accurate. But figuring out why numbers are down is a good thing.