[quote=“Szakalot;28509”][quote=“Ardez;28458”]I played Nader for the last 2-3 days exclusively and I have to say that she isn’t that overpowered relative to a lot of mercs. I will say that one thing in particular does need a nerf. This may just be a bug fix that needs to happen, but when Nader uses Martydom it doesn’t consume any of her grenade ammo. The description says that she blows her remaining nades to cause an explosion, but this isn’t true.
IMHO, when she uses Martydom it should consume all of her current grenades and create an explosion with radius and damage relative to the number of grenades that went off. This would mean it is strongest at 5 nades and weakest at 1 and not possible to use at 0 nades.
I think that fix/nerf would reduce a lot of the existing rage for Nader. It would also make a lot of Nader players think very hard about pressing that Martyrdom button.
Thoughts?[/quote]
I think martyrdom should be very consistent; it would be very frustrating to learn ‘oh this is the radius at which im safe’ and then die cause she had one more nade in stock. Fine with me to drop one nade from her cooldown for using martyrdom; game can get spammy anyways.[/quote]
That’s a very good point about consistency. I hadn’t thought of that.
I still believe it should consume her entire inventory of nades, but I retract the suggestion to have the damage/radius modified by the quantity of nades on use.
