Nader belongs in maps like Underground or Bridge, she is VERY potent in those two.
But in general, it’s the direct hitting nades that’s the real killer here, cause the 90 damage isn’t to be overlooked, and if they have a healing station out you can blast it, and have the AoE damage tag everyone around it.
The real problem with nader is how she’s got 5 nades, that’s a lot of spam, one could argue they’ve given her too much of a velocity increase as well, and personally I’ll agree, cause you can snipe with those things.
But honestly, the real problem lies with matyrdom, you used to be able to “disarm” or rather cancel out the suicide nade by finishing them off, but now that it’s no longer a thing it’s kind of, she died and took you and the others with her.
I’d much prefer if matyrdom returned to it’s previous state, cause noobs will call it OP and hate on it a lot, and in same cases go as far to say it ruins their experience with the game.