How to ruine a superb concept ?!


(mightysmeagol/ms) #21

It seems you guy’s just ain’t interrested in a remake as i did write down more then just words.
Ill give you an example of an excellent and unique concept where has been build on for about 10 years now and still they manage too create new games based on the gameplay of a game created almost 10 years ago.
I’m talking about Total War games !!!
They started with shogun, then they created medieval, then rome came out and then they made remake of medieval so medieval 2 came out and soon february 2009 empire Total war will come out. Total war became so popular that Sega bought it even before the remake of medieval ^^.
Off course every release new stuff is added as for empire you’ll be able to have combats with boats on seperate maps. So off course they add few new items every new game but the gameplay is still the same as shogun’s.

Wish you guy’s good luck as this is the end of my Latin.
Greetz Bavo


(Joe999) #22

on the contrary, you still said nothing at all about what the remake should look like.

i thought sd did this with quake wars?


(mightysmeagol/ms) #23

In fact i said that the gameplay should stay, add new graphics, some new maps maybe as suggested above by darknight.
But if you compare ET with ETQW wow!!!
Man this are 2 different games with 2 different concepts. You guy’s didn’t create nothing new with ETQW you guy’s just developped another shooter like Battlefield witch is in fact not to be compared with ET as the gameplay is complete different. No offence off course but it seems as you never have played any shootinggame as comparing both ET’s is pretty unrealistique :frowning:

So the moment you do find out what’s the difference between those game and what’s exceptionnal about ET, plz contact me then then we will talk further as we are now talking not with each other but next to each other if you understand what i mean :slight_smile:

So again no offence wish you guy’s all the best in the world :wink:
Greetz Bavo


(jALLAD) #24

[QUOTE=B&S1337;179624]We dont want fight as or against alliens, we want old school WOII veterans. And as Bavo said, the fights wont be thesame as in ET, with all those supersonic spacy weapons. We want artilery, mines, machine guns and pistols. Dont ruine our game please.
[/QUOTE]

There’s nothing wrong with ETQW, and I suppose I would be spot on if I say the underlined is the real reason for relatively low player numbers for ETQW.

ETQW had two probable fan bases to draw from, the Quake world and the ET world. given the above mindset of the common ET player, id and Activision should have looked forward to the Quake fans. The gameplay aspects of ET should have been highlighted. I for once haven’t seen a single ad of ETQW.

Or maybe the kind of people comfortable with aliens are the MMORPG kind and it has just been a case of making a product that the intended audience doesn’t want. Whatever be the case I love the game as it is, love SD and id for it, and I am a Quake fan and from the likes of it most probably would have loved W:ET had I found about it earlier. But then again, I am part of a rare intersection of the two fan bases. Maybe :stroggtapir: Wars would have better luck.


(Joe999) #25

so if i get this straight, some tweaks, new graphics and new maps is your opinion of a remake? i think the gfx are quite okay, and maps have been coming a lot from the community. that’s your secret and that’s what you want to discuss about, or is there something else?

both have infantry based objective gameplay with different classes (which actually are very similar). et:qw took the step further to enhance the concept with vehicles in certain areas, which is similar to what you mentioned above about the other game. i don’t see why you can’t compare those two games? and those concepts are nothing like battlefield. i rather think you never played et:qw.

again like in all your previous posts: you act like you would be the wise guy who knows how to improve stuff, but you don’t contribute anything, well, except for tweaks, new gfx and new maps now which is obviously the logical step of a remake. i’m still interested in what you think would be special in a wolf:et remake. why this secrecy, ie contacting you? let’s discuss this on the forum.


(mightysmeagol/ms) #26

hmm for me the difference between Et and most other games is about close combats and many duels. As i said before settings should be set for that so you can and duell alot. This means infantery only and pretty easy objectives to gain, map can’t be too big as it will decrease duels. So if i compare ET with ETQW you have less close combats less duelling and if you watch not from time ti time to the sky you can bet your ass you’ll be raped from there too.
So instead of continuing the duelling concept you made this ETQW an all around shootinggame like there are many others. I did play ETQW but only the Demo as i find it not interesting to buy that game, and if i would buy such game like that it would be Cod4.
They managed to become nr 1 popular onlineshooter. Comon Joe you must see those differences no?
Anf i don’t pretend to be the wise guy’s, i’m not and propebly will never be one:tongue:
But i’m pretty sure i’m right about there’s a lack of good duelling shooters with close combat so i guess this is a market yet to be conquered. Anyway Et is unique QW ain’t, if it was, it would be nr 1 online shooter.
Hmm and ET still runs but is get’s to get uncompatible so you need better pc to be able to play it without fps drops lags and other interruptions. For as far i know last big change made by you guy’s date from 2005. So if you decide not to make an remake plz do start working on ET again. I know there no money in it but plz don’t let down all those ET fans :wink:

Greetz ms


(Joe999) #27

well, that explains a lot. if you know only one map you can’t judge. you have the same duelling in the qw maps, depends on the map and the objectives in them of course. you get awesome indoor and outdoor fights in refinery, salvage, ark, etc. and the vehicles are a nice addition to enhance the wolf:et gameplay. you can see qw as a “3d” version of wolf:et, you get the air as well as combat environment. ie you get your duelling also with tormentor vs anansi which can be a lot of fun.

that comparison with cod4 is odd.


(mightysmeagol/ms) #28

Correct me if i’m wrong conditions, settings determine the amont off close combat and duelling situations and adding vehicles only reduces it. And don’t tell me i can’t judge game at the hand of demo and 1 map it’s not about the map we talk but about the gameplay, although slightysmaller maps again increase the amont off duelling situations in fact you changed so much there ain’t so much from the original et except for classes and some other small stuff. you added vehicles antipersonal gunz antiaircraftguns. Really such stuff won’t increase duelling. And adding noobweapons as shotgun and nailgun common wheres your common sence for reason no offence off course.
Anyway after talking to a guy who helped beta tester for ETQW i asked him if i could talk to him, as i got from both guy’s same answer. What you try have been tried before without succes, the makers of ETQW have set their mind they have there opinion therefor what you do is useless they won’t reconsider a remake unless you’ll offer them 1000000 euro to start new game.
It’s all about the money now guy’s ain’t it?
No offence but in my opnion you guy’s lost it.
Wish you all good luck.

Greetz Bavo


(Joe999) #29

[QUOTE=mightysmeagol/ms;179755]Correct me if i’m wrong conditions, settings determine the amont off close combat and duelling situations and adding vehicles only reduces it. And don’t tell me i can’t judge game at the hand of demo and 1 map it’s not about the map we talk but about the gameplay, although slightysmaller maps again increase the amont off duelling situations in fact you changed so much there ain’t so much from the original et except for classes and some other small stuff. you added vehicles antipersonal gunz antiaircraftguns. Really such stuff won’t increase duelling. And adding noobweapons as shotgun and nailgun common wheres your common sence for reason no offence off course.
Anyway after talking to a guy who helped beta tester for ETQW i asked him if i could talk to him, as i got from both guy’s same answer. What you try have been tried before without succes, the makers of ETQW have set their mind they have there opinion therefor what you do is useless they won’t reconsider a remake unless you’ll offer them 1000000 euro to start new game.
It’s all about the money now guy’s ain’t it?
No offence but in my opnion you guy’s lost it.
[/QUOTE]

setting is tweaking stuff like weapon firing rate, amount of med packs for medics, charge times, etc. and no, you can’t judge the game by 1 map. eg salvage has no vehicles except husky and icarus. most maps contain one or more objectives which consist mainly of on-foot combat. the antipersonal guns that you mention are a good means to show teamwork, ie you do need certain classes, there’s nothing similar to axis medic ramboing if you want to win. the “duelling” you describe sounds to me more like said ramboing.

i don’t know who you talked to, but that’s utter nonsense. SD listens to what people have to say. besides, if you want a remake, you better talk to id as the game is theirs.

i doubt that sd has lost anything, just look at the recent news. they’re one of the coming lead game designers for AAA titles. i see nothing that’s lost here.


(stealth6) #30

Can’t help noticing that you keep saying that ETQW is just like battlefield.
I believe that this topic already came up and turned out that it is actually battlefield that is the cheap knock off from ETQW that EA games quickly snapped up just before ETQW got released, and so hoping that the public would get confused as you have.


(mightysmeagol/ms) #31

Don’t compare duelling with beeing rambo as you get into a duel mostly on accident as good players mainly rape while beeing campers but then sometimes you can’t avoid duels facing 3 incoming enemy’s. But if you wanna compare beeing rambo with something = fragging. That you can do in any shootergame. So again your thinking is not comming close to logic!
Then the people i talked too asked me not to mention names i wonder why ^^.
Anyway if you say it’s complete nonsense why they tell me this then?
What i hope for is pretty clear you can read it stealth6 : a game comming close to gamplay as et have with new grapics not pre historicle ones. If you think i hope to confuse people and if you make such onlogic conclusions i guess it’s you who’s confused beeing not able to see stuff into perspective :confused::smiley:

After writing few pages i can only conclude they are right about what they say!

Greetz Ms

Topic closed.


(stealth6) #32

You guy’s didn’t create nothing new with ETQW you guy’s just developped another shooter like Battlefield

this is why I mentioned what I did

ET is 6 years old if i’m not mistaken
Anyway ET is still popular game after 6 years

may 29 2008: Wolfenstein: Enemy Territory Five Years Old Today

So again your thinking is not comming close to logic!

I think we prefer to work in teams, so then bumping inot 3 enemys alone would be a bit odd…

Then the people i talked too asked me not to mention names i wonder why ^^

cause they don’t think you are a very good representative?

random things I noticed.

(you called me confused)


(Nail) #33

"Anyway after talking to a guy who helped beta tester for ETQW "

which one of the approx 20,000 - 50,000 people was it ?


(Joe999) #34

i’m sorry, but it’s you who doesn’t get the point. again: the concept in quake wars is a slightly improved one to wolf:et. you really do need certain classes. in wolf:et you can win as axis if all medics go rambo, in quake wars it’s unlikely if everyone goes technician. that was referring to your complaint about anti personnel turrets. i don’t know how you played the demo, but you get a lot of duels in sewer.

if it was closed beta then it’s because they are under NDA and aren’t allowed to talk. they shouldn’t have said the stuff they said to you either for two main reasons, first because they are under NDA and second because it’s utter bullshit.

i wouldn’t listen to them, as they obviously don’t know anything.

hopefully. so to summarize: you create a topic “How to ruine a superb concept ?!” in which you don’t say anything except that a remake of a game that you enjoy should me made. you don’t say what’s ruined, at least not with arguments, and you say that the devs “have lost it”. you do know that those devs are the ones who created the one game you enjoy? you don’t say what should be improved in the remake, except for the stuff that comes implicit with a remake (new gfx, new maps). in fact this whole topic is just a useless rant of yours.

here are examples what you could have come up with:

  • new animations, eg the knife cutting shouldn’t be only backstabbing, but vary depending on where the player stands; also one on one knife fighting could be improved to get additional fun (blocking, different slashes, etc)
  • knocking someone out by beating him with the back of the weapon. that way he gets a 5 second penalty before spawning
  • real 3d smoke, not those 2d sprites. and it shouldn’t be possible to tweak smoke away
  • an ingame map editor like in crysis. radiant just simply sucks for the average user.
  • seeing planes in an airstrike
  • custom faces on the players
  • special uniform for fireteam leaders

you know, that kind of stuff. you wrote a lot, but you didn’t say anything at all during 2 pages except rants. makes me wonder: why would anyone contact you? you don’t have anything to say.

edit: by the way, you didn’t clarify either “How to ruine a superb concept”. this whole topic is useless.


(mightysmeagol/ms) #35

Nice Joe not any of your suggested features, for example off course, will change the gameplay and for that the concept woudn’t change.
ETQW includes so much new Features that the gameplay is changed so the concept is changed. And in my opinion ruined as this is just personnal opinion ( i thaught we were clear on this part :tongue:). Even when i would have put a list with great features you could ad in new ET and that wouldn’t change the gameplay, it would suprise me you guy’s would follow them and make new game. After all i was mistaken Joe you didn’t lost it it seems you can still can comme up with features that wouldn’t affect the gameplay But still you’re mistake about ET and ETQW to have same gameplay and to have much in common.

After analysing this texts few times i can only conclude this topic is about me prooving myself to be right. In fact this topic is just big question for Remake of ET or a new game based on the gameplay Et have and you say it’s complete useless topic Joe and in fact you are right if we dicuss on a level off kids we won’t make much progress at all. As i told you before we should have talked about ET not about me so we should have talked about the contex i hoped that would be clear after all in fact it was not !

It’s nice you guy’s think about teamplay and people really needing others to clear the object.
This will create nice situations in war! On public servers that concept won’t work and instead you’ll find chaos as most persons don’t play for object on public servers. I guess only few % of all gamers plays wars so at the end i don’t even know if needing others is that fun on public servers?! Most gamers like to frag only, i’m not one off them as i try to get as much teamplay and objective play on 1 of our public servers. But i guess to play as team you’'l need to be able to commucae with headset witch many don’t have or have but won’t use. If i follow Joe beeing attackers and 2 others follow me we have a team all they need to do is cover the back and side’s so you can go for object, defending without decend communication is more complex and therefor my question is; did you create ETQW for small group of warplayers or for the random public because both are hard to combine?

Ps i did close this topic as this info is useless for you guy’s and might be bad advertisment.
Did find it pretty strange to attract so many readers just because of a title or maybe they like to read my Horseshit logics :smiley:
Anyway it was nice talking to you guy’s but my effort is useless as are my words it seems.

So good luck to you all.

With high regards Bavo


(DEAD_MAN_WALKING) #36

The new Wolfenstein game will keep the same multiplayer experience as the others but now with a thing called the vale where you can jump into a matrix type state to defeat your enemy.:wink:

The interveiw here


(Garfo) #37

[QUOTE=DEAD_MAN_WALKING;179794]The new Wolfenstein game will keep the same multiplayer experience as the others but now with a thing called the vale where you can jump into a matrix type state to defeat your enemy.:wink:

The interveiw here[/QUOTE]

only sp m8 :smiley:
not much said bout mp yet


(Garfo) #38

best rtcw2 site about http://www.wolfenstein-zone.com/


(DEAD_MAN_WALKING) #39

If you watch all that interview he does talk about the multiplayer side of the game and they’ve kept everythink you love from RTCW with the added new vale thingy, so i dont know how that will work out?


(Garfo) #40

Time will tell :smiley: