How SMART are you?


(Bittermetal) #41

[QUOTE=NigelDocker;350374]Crysis 2’s multiplayer is very much about parkour, it was even discussed in tge interviews about the game and trailers, if your comparing Crysis 2’s pace of gameplay to Brinks it is certainly not snails pace… but the other way round, crysis is allot mor fast paced, i perfer Brink’s multiplayer to Crysis as it did try to be too much like COD, buyt it is very much parkour and fast paced, unless you play it like cod loll. Anyone who knows how to play crysis as it should will tell you the parkour is very important and a big part of it.

With crysis gameplay, maps and the game it is there is no need for all that, ther is a learning curve of how to play and use the parkour in crysis just as much as Brink, but it just so happens that in crysis it has a bigger impact on the game and more versatile than Brink[/QUOTE]

If crysis 2 has parkour then so does Mafia 2, Gears of War, Bulletstorm and any other game that lets you ledge grab and slide. The definition of parkour is not ledge grabbing and sliding around.

My views about the level of enjoyment are my views. I have little interest in convincing you to come over to enlightened side of the Force. If you are having fun in your games cool. Just no way in the world you can tell me Crysis 2 is a faster paced game with more parkour than BRINK while playing a light body.


(DarkangelUK) #42

Yeah sorry, but grabbing a ledge and climbing up is not parkour. Are you saying Lara Croft parkoured her way through tombs?


(Bittermetal) #43

Exactly. My point precisely! lol

That’s hilarious.


(NigelDocker) #44

Lara Croft couldn’t power jump 40 feet in the air to scale a building and grab a ledge, to within a second swiftly run 30 mph jump up the the next level of the building and jump across the street onto another building, to then drop 100 ft n slam to the ground. if n its not parkour, its definately something lol


(NigelDocker) #45

[QUOTE=Bittermetal;350378]

My views about the level of enjoyment are my views. I have little interest in convincing you to come over to enlightened side of the Force. If you are having fun in your games cool. Just no way in the world you can tell me Crysis 2 is a faster paced game with more parkour than BRINK while playing a light body.[/QUOTE]

I enjoy Vrink more thamb Crysis, just sayin. im already on your side of the force. But it still stands

Honestly there is no way in the WORLD you can say Brink is more fast paced than Crysis 2…
You run more than 30 mph, you jump 30 ft in a second, you grab up walls within a second, the gameplay is very fast paced lol. If you play on Brink then directly after play on Crysis 2 (which i did last night, hence my views) Its is a big change of pace, not just in speed, but gameplay, in every way. l
Lkke i said I like brink more, but Crysis 2 is certainly more fast paced


(Bittermetal) #46

Its the latest version of Steve Austin - the Bionic Man. Its a nanosuit ability.

It’s not parkour. People who do real parkour do not jump 40 feet in the air. Right now I can’t believe we’re having this conversation. They can’t do cheetah speed running at 30+MPH either.

Sheesh!


(Zarel) #47

In short. Brink does parkour, Crysis 2 does “maximum movement”, and Lara Croft…well, she looks hotter than those two combined. :stuck_out_tongue:


(DarkangelUK) #48

We’re comparing the simplicity of climbing a ledge, which you are basically saying = parkour. You, me and no one else mentioned the other stuff you said in your reply :tongue:


(Bittermetal) #49

[QUOTE=NigelDocker;350399]I enjoy Vrink more thamb Crysis, just sayin. im already on your side of the force. But it still stands

Honestly there is no way in the WORLD you can say Brink is more fast paced than Crysis 2…
You run more than 30 mph, you jump 30 ft in a second, you grab up walls within a second, the gameplay is very fast paced lol. If you play on Brink then directly after play on Crysis 2 (which i did last night, hence my views) Its is a big change of pace, not just in speed, but gameplay, in every way. l
Lkke i said I like brink more, but Crysis 2 is certainly more fast paced[/QUOTE]

Yup I have played both back to back. Just because they tell you you are running 30mph doesn’t mean the gameplay is faster than BRINK.

You’re coming from a completely different frame of reference than I am. The rhetoric in the game manual doesn’t mean anything when comparing it to another game.


(Bittermetal) #50

Especially in the new upcoming game. Looks interesting. Mmmm Lara!


(Zarel) #51

But still, my opinion stands, LARA CROFT IS HOT! XD

Anyway…the nanosuit kinda void it of being a parkour. Wait…why are we comparing Crysis 2 and Brink again?


(NigelDocker) #52

Its certainly an extreme type of free running thats for sure, were taking about gamplay and comparing Brink ‘smart’ to Crysis 2’s


(DarkangelUK) #53

But there is no comparison, that’s my point. Tomb Raiders movement is more comparable to Crysis 2’s than Brink’s is. Simply climbing a ledge you’ve grabbed onto doesn’t mean it’s parkour.


(Zarel) #54

But, Crysis 2 got no SMART system. I think the SMART refers to the…well…movement system. As the acronym defines; Smooth Movement Across Random Terrain. So there, SMART is the movement system, not the parkour itself.


(Bittermetal) #55

no nope no no. It definitely does not. The argument has gotten so silly at this point. Calling ledge grabbing and sliding in a single direction, “parkour” is just uninformed use of the word. Its not even free running. Its ledge grabbing and sliding.


(Throbblefoot) #56

Actually, the term for “ledge grabbing” that they use in the hint system is “mantle” – as in “You can cancel a mantle by pulling away from the edge.”

So, as a verb – I mantle, you mantle, it mantles, he mantles, we mantle, they mantle.

Frankly it gives me the gibblies. I think I prefer to call it all “K-Style.”

-Throbblefoot


(Bittermetal) #57

[QUOTE=Throbblefoot;350437]Actually, the term for “ledge grabbing” that they use in the hint system is “mantle” – as in “You can cancel a mantle by pulling away from the edge.”

So, as a verb – I mantle, you mantle, it mantles, he mantles, we mantle, they mantle.

Frankly it gives me the gibblies. I think I prefer to call it all “K-Style.”

-Throbblefoot[/QUOTE]

Yeah you are right. And the strategy guide goes into great detail about this. I was saying ledge grab for consistency of terms across the games mentioned,where you ledge grab.

But yet ledge grab = mantle and jump over a box or waist high railing is a vault.


(NigelDocker) #58

yup, its ledge grabing and sliding, so is brink lol, its better in some ways, crysis’s is better in someways, free running can be deemed different from person to person, if crysis isnt free running, then i would call it extreme running (its not realistic)

At the end of the day they are comparable, but are both very different as are both very different types of games.

lets call them movement systems…

Crysis;
Fast paced
Versatile maps with different levels and lots of places to ‘extreme run’ and in many different ways
Jump 30f in a second to scale a building, or jump across air to a different building far away
Wall grab instantly and complete in less than a second in a smooth fluent and fast motion
Run more than 30 mph
Slide very fast in a fast smooth fluent motion while being able to fire 180º and melee ppl. plus if there is a slope you will slide down it all the way, its not fixed, and you cant slide up stairs for example
Fast, fluent smooth general movement.

Brink;
Slow/medium paced (heavy/light)
Linier maps with certain routes you can use to ‘free run’ but all in the same way and going to the same place each time
Jump to grab a leadge, or jump and wall hop.
grab a ledge in a slow not so smooth, choppy motion, but you can jump of or cancel the movement during the seconds it takes
Run at a slow/medium pace
Slidie in a slow not so smooth, choppy motion, but can turn and shoot 360º in the few seconds you are slowly sliding and melee ppl
Slow/medium choppy general movement (The characteristics of the game and the way it made)


(Bittermetal) #59

[QUOTE=NigelDocker;350447]yup, its ledge grabing and sliding, so is brink lol, its better in some ways, crysis’s is better in someways, free running can be deemed different from person to person, if crysis isnt free running, then i would call it extreme running (its not realistic)

At the end of the day they are comparable, but are both very different as are both very different types of games.

lets call them movement systems…

Crysis;
Fast paced
Versatile maps with different levels and lots of places to ‘extreme run’ and in many different ways
Jump 30f in a second to scale a building, or jump across air to a different building far away
Wall grab instantly and complete in less than a second in a smooth fluent and fast motion
Run more than 30 mph
Slide very fast in a fast smooth fluent motion while being able to fire 180º and melee ppl. plus if there is a slope you will slide down it all the way, its not fixed, and you cant slide up stairs for example
Fast, fluent smooth general movement.

Brink;
Slow/medium paced (heavy/light)
Linier maps with certain routes you can use to ‘free run’ but all in the same way and going to the same place each time
Jump to grab a leadge, or jump and wall hop.
grab a ledge in a slow not so smooth, choppy motion, but you can jump of or cancel the movement during the seconds it takes
Run at a slow/medium pace
Slidie in a slow not so smooth, choppy motion, but can turn and shoot 360º in the few seconds you are slowly sliding and melee ppl
Slow/medium choppy general movement (The characteristics of the game and the way it made)[/QUOTE]

sure in your mind anything is possible. I don’t agree and don’t think they can be compared at all. But that just me.


(NigelDocker) #60

Well ovcourse everyone has different opinions, but if 2 games have movement sytems, and do the same things but in different ways, then they can be compared