How SMART are you?


(Oz70NYC) #1

Or shall I say, how do you use it? Do you use SMART just to traverse terrain, or do you actually incorporate it into your attack style?

For me, SMART is my ace in the hole. Users who play still tend to use base FPS tactics, which can get you by, yes. But against someone who has grasped the concept of SMART, basic FPS tactics are as good as standing still. Like for example yesterday, I’m in a rare 1 on 1 fight with another user, who’s strafing back and forth while he’s firing at me. On any other FPS game that would have worked well for him. But not in Brink. What did I do to counter his strafing? I waited for him to go left again (making the assumption that he was right handed, which I was correct on) and slid the same direction. So when he began going right again, I was actually 3/4 of the way BEHIND him on his left side. Needless to say, I emptied the rest of my clip in him then finished him off with a curb stomp.

But it’s not just offensively I’ve learned to take advantage of SMART, it’s in defensive situations as well. A tactic I’ve become quite good at doing is with my light characters, wall hoping attacking enemies to get behind them. It works best in enclosed spaces, but there’s no better feeling of doing it successfully. It’s risk vs. reward of course. Lights obviously have little health, so if you guess wrong on when to make your run at the wall, you’re done. I generally wait for when the enemy is running low on ammo. (You can tell especially when it’s another user…they simply stop shooting and start to retreat a bit to reload.) Once that moment of opportunity comes, I run to the closest wall, hop off of it, and position myself so that I’m facing the retreating enemy. Last thing they expect when turning to run and reload is the guy they were shooting at jumping clean over them.

So what creative tactics has anyone else developed using SMART? Discuss.


(wolfnemesis75) #2

I use SMART with everything I do from attacking, defending, to shooting. I slide kick, and take shortcuts to best reach where I want to be. One of the coolest elements in any game I’ve played.


(Kurushi) #3

I’m pretty good at sliding to cover and knocking people over more than anything.

A lot moan about SMART but I really haven’t seen many people use it properly. I’m sure they’ll catch up at some point :wink:


(digitalzero) #4

Counter point. SMART has made me aim better. I love when the other team slides into my bullets.
I watch and listen to the enemy more closely. Yes, I have been attacked by Oz and have watched
him attack. Good stuff man!


(SinDonor) #5

My Heavy Engy isn’t too SMART. I do make him slide UP stairs for the lulz. Once, I think I climbed over a box with him. Is SMART working when I’m using myself as a bullet sponge, covering some skinny Ops teammate that’s hacking an Obj? If so, then I use SMART all the time!

I also have a medium Ops guy, and I use SMART a lot more with him. Climbing up walls and making longer jumps mostly.

I need to main a skinny soon and get into all of this crazy parkour stuff.

I will tell you that going back and playing CoD or BFBC2 without SMART is a pain in the ass. I pretty much rage quit within 10 mins. I was getting frustrated when my player wasn’t simply climbing over small boxes, walls, and rocks while I was trying to get away from incoming fire. F that crap! I’m sticking with Brink.


(Kalbuth) #6

The main thing SMART can bring during fight is wall jumping and the given acceleration.
The problem I have with that is consistency, and the fact that out of nowhere, the system can consider that instead of jumping and accelerating (or do nothing if the surface is not meant to), I wanted to vault or do some silly slow movement, and I’m suddenly a sitting duck instead of being fast.

If the system was coherent, comprehensive and consistent, it could be used a lot more. But being halted mid-move by a vault because you’re looking up and there’s a ramp on your left, even slightly out of view, is annoying.

That said, I, and many others, don’t use half of the potential it offers.
I just end up frustrated too often, tbh

EDIT : oh! and the “lack” of said wall jump (or I did miss them completely, they come up very very rarely) as medium/heavy make people kind of “forced” to jump to lighties, ie, following SD’s logic, to spray&pray tactics.
I’d like to see more SMART on other body types than light


(wolfnemesis75) #7

[QUOTE=SinDonor;347453]My Heavy Engy isn’t too SMART. I do make him slide UP stairs for the lulz. Once, I think I climbed over a box with him. Is SMART working when I’m using myself as a bullet sponge, covering some skinny Ops teammate that’s hacking an Obj? If so, then I use SMART all the time!

I also have a medium Ops guy, and I use SMART a lot more with him. Climbing up walls and making longer jumps mostly.

I need to main a skinny soon and get into all of this crazy parkour stuff.

I will tell you that going back and playing CoD or BFBC2 without SMART is a pain in the ass. I pretty much rage quit within 10 mins. I was getting frustrated when my player wasn’t simply climbing over small boxes, walls, and rocks while I was trying to get away from incoming fire. F that crap! I’m sticking with Brink.[/QUOTE]

Yeah. I tried to play Halo Reach and kept wanting to slide over banisters and railings and grab on to the roof and pull myself up… other FPS games just are missing something now…


(suho) #8

[QUOTE=Kalbuth;347460]The main thing SMART can bring during fight is wall jumping and the given acceleration.
The problem I have with that is consistency, and the fact that out of nowhere, the system can consider that instead of jumping and accelerating (or do nothing if the surface is not meant to), I wanted to vault or do some silly slow movement, and I’m suddenly a sitting duck instead of being fast.

If the system was coherent, comprehensive and consistent, it could be used a lot more. But being halted mid-move by a vault because you’re looking up and there’s a ramp on your left, even slightly out of view, is annoying.

That said, I, and many others, don’t use half of the potential it offers.
I just end up frustrated too often, tbh[/QUOTE]

You kinda have to look at the wall slighly to do a walljump so it could only work if you are next to a wall and the enemy is next to it as well. Doing random walljumps during a fight isn’t gonna win the battle because you can’t really aim at them while doing so. I have never really seen anything where you could use SMART in conjunction with shooting, if you don’t count climbing up something and shooting at the same time. Other than that it only serves the purpose of getting places and making a distinction between body types.


(Bittermetal) #9

[QUOTE=Oz70NYC;347433]Or shall I say, how do you use it? Do you use SMART just to traverse terrain, or do you actually incorporate it into your attack style?

For me, SMART is my ace in the hole. Users who play still tend to use base FPS tactics, which can get you by, yes. But against someone who has grasped the concept of SMART, basic FPS tactics are as good as standing still. Like for example yesterday, I’m in a rare 1 on 1 fight with another user, who’s strafing back and forth while he’s firing at me. On any other FPS game that would have worked well for him. But not in Brink. What did I do to counter his strafing? I waited for him to go left again (making the assumption that he was right handed, which I was correct on) and slid the same direction. So when he began going right again, I was actually 3/4 of the way BEHIND him on his left side. Needless to say, I emptied the rest of my clip in him then finished him off with a curb stomp.

But it’s not just offensively I’ve learned to take advantage of SMART, it’s in defensive situations as well. A tactic I’ve become quite good at doing is with my light characters, wall hoping attacking enemies to get behind them. It works best in enclosed spaces, but there’s no better feeling of doing it successfully. It’s risk vs. reward of course. Lights obviously have little health, so if you guess wrong on when to make your run at the wall, you’re done. I generally wait for when the enemy is running low on ammo. (You can tell especially when it’s another user…they simply stop shooting and start to retreat a bit to reload.) Once that moment of opportunity comes, I run to the closest wall, hop off of it, and position myself so that I’m facing the retreating enemy. Last thing they expect when turning to run and reload is the guy they were shooting at jumping clean over them.

So what creative tactics has anyone else developed using SMART? Discuss.[/QUOTE]

I love the SMART. It’s not perfect but does look better than what has been shown for PREY 2 (which looks awesome still).

How SMART am I… Well I’ve posted this video on the forums before… Still it really personifies how Lights can get down with SMART. I use every one of these moves in every match I play.

My favorites are the wall-hopping to wall running and the ledge-grab-to-reverse spin jumps. Delicious! http://www.youtube.com/watch?v=lBQqD8mv0XM


(Bittermetal) #10

See there is the biggest mistake people make. You do not have to face a wall AT ALL to wall jump. You just need to be next to it, in front of it, or have the wall touching your backside.

So you can run toward a wall, then jump, let the momentum carry you. While in the air turn the camera/cursor a full 180 degree, so you butt hits the wall. Then hit jump again. As you hit jump press forward. Now you have just leaped in one direction and kicked off a wall to jump even further in another direction.

Run parallel to a wall jump and then jump again and you will instantly wall-hop.

You can also control where you go when you wall hop. If you kick off a wall pressing forward you will kick off forward. But try kicking off a wall and simultaneously press one of your strafe buttons…PC= “A” or “D” you will jump directly sideways.

Another. Jump toward a wall in front of you. Kick off it and press back without turning the camera. You will kick off the wall backwards. Now as you are flying backward, spin the camera/cursor around press forward and hit C as you land and you will slide. It’s tricky but very slick!

The strategy guide actually has a technique using this so you can jump backward over the head of someone pursuing you. Strat guide’s wording not mine.

So much to SMART that never gets used.

I recommend picking up the strategy guide. Its a gem!


(Bittermetal) #11

I stand corrected. This guy may be SMART-er than me. But I don’t see any of my lovely reverse spin jumps from a ledge grab.

But this is much how I play too. If more people played the game like this, I think they would be singing a different tune. SD should really compile these type of gameplay videos to show what SMART can do in-game.


(Spendlove) #12

I utterley butterly suck royally at SMART. Maybe why I like playing a heavy so I don’t embarrass myself too often by pinging around like a demented ping pong ball, only to move forward about one inch.


(Bittermetal) #13

hahahah! That made me laugh out loud, literally. We love you heavies. we need you heavies. You be obese I’ll be bulimic. Variety of play styles is best.


(TeoH) #14

I recorded that one pretty much straight after launch, a lot of it looks embarassing now, but then it was supposed to be a pisstake rather than an actual skills video.

There’s not really much more to the system than that though, it’s very limited compared to something like Q3 or cpm movement.


(Bittermetal) #15

[QUOTE=TeoH;347842]I recorded that one pretty much straight after launch, a lot of it looks embarassing now, but then it was supposed to be a pisstake rather than an actual skills video.

There’s not really much more to the system than that though, it’s very limited compared to something like Q3 or cpm movement.[/QUOTE]

I like the vid. Despite what you said, though, so few people are even using that much when playing.

There are a few moves I didn’t see you do. Kicking off a wall to jump backwards and the reverse spin jumps from a canceled ledge grab. You can see that here at :10 http://www.youtube.com/watch?v=lBQqD8mv0XM

Thanks!


(TeoH) #16

When you say ‘kicking off a wall to jump backwards’, you’re just talking about using a wall bounce while facing the wall. It functions exactly the same as wall bouncing while facing away from the wall, except that you can’t see what you’re doing. There’s no reason to face the wall you’re bouncing off.

As far as cancelling the ledge grabs, there’s a very neat example of it in that video to do a specific route on Parkour This, but generally speaking there aren’t many uses for it in the real maps. The thing is if you’re jumping from the floor up into a grab and then cancelling, then you might as well have just wall jumped off the object anyway without grabbing it. In the Parkour This video it has a specific use because the grab happens while falling down infront of the ledge, the grab stops you falling and the cancelled jump then gets you back up to the next platform, while a wall bounce doesn’t work.

Anyway the guy’s route was cool, so i went and played about with it, added a wall bounce off the platform next to the last light to bounce you into the finishing pen. Here’s my version: http://www.youtube.com/watch?v=RXRyopOiGdc


(Bittermetal) #17

[QUOTE=TeoH;347910]When you say ‘kicking off a wall to jump backwards’, you’re just talking about using a wall bounce while facing the wall. It functions exactly the same as wall bouncing while facing away from the wall, except that you can’t see what you’re doing. There’s no reason to face the wall you’re bouncing off.

As far as cancelling the ledge grabs, there’s a very neat example of it in that video to do a specific route on Parkour This, but generally speaking there aren’t many uses for it in the real maps. The thing is if you’re jumping from the floor up into a grab and then cancelling, then you might as well have just wall jumped off the object anyway without grabbing it. In the Parkour This video it has a specific use because the grab happens while falling down infront of the ledge, the grab stops you falling and the cancelled jump then gets you back up to the next platform, while a wall bounce doesn’t work.

Anyway the guy’s route was cool, so i went and played about with it, added a wall bounce off the platform next to the last light to bounce you into the finishing pen. Here’s my version: http://www.youtube.com/watch?v=RXRyopOiGdc[/QUOTE]

Very nice. I do that same route. I think it can get down to 17. not quite sure but trying for it.

I found many uses for the cancel ledge grab to jump in other direction. The ledge get you up so you can then cancel to get to a higher point above you. Great for a quick getaway.


(Kurushi) #18

I think half of it is in the key layout. Have a re-think of your layout it made a massive difference to the way I play.


(DarkangelUK) #19

Just noticed they added ms to the parkour this times now, sweet… can get some more detailed times. Would be sweet if they have a time leaderboard instead of purely done by points.


(Bittermetal) #20

You know I checked out a friends Xbox stats page and they have so much incredible detail. It’s amazing. Such as all the walls and objects you’ve SMART’ed on and off.

The stats page is the most comprehensive I have ever seen. And I used to be on BF2stats every 2 hours pouring over all the detail.

Can’t wait for the PC stats page.