How SMART are you?


(tokamak) #21

I play heavy.


(wolfnemesis75) #22

[QUOTE=Bittermetal;348981]You know I checked out a friends Xbox stats page and they have so much incredible detail. It’s amazing. Such as all the walls and objects you’ve SMART’ed on and off.

The stats page is the most comprehensive I have ever seen. And I used to be on BF2stats every 2 hours pouring over all the detail.

Can’t wait for the PC stats page.[/QUOTE]

I just realized that your profile picture is Sho’Nuff…

rad dude. :smiley:


(Bittermetal) #23

hahahah. Shogun of Harlem. I keep plenty converse just for the smooching!


(TruGamer97) #24

Working on finding places to get to with light


(wolfnemesis75) #25

Can’t jump over the plane on Refuel though… invisible wall. :frowning:


(H0RSE) #26

I do what I can with it. I slide to avoid fire, slide tackle, climb when I can. I only play Heavy so I am limited.


(Zarel) #27

I love the parkour mechanics, but the SMART system feels sticky and a bit difficult to control for me. I always just tap the sprint button and do the timed-jumps, slides and vaults myself.


(NigelDocker) #28

I use it all the time but manually as it seems allot more responsive and for me sometimes doesnt work and lets me down holding the button down (jump, grab ledge, slide)
Its quite neat but doesnt run all that smooth, its kinda choppy. I actually perfer Crysis 2’s ‘smart’ system, in some ways it may not be as good as brinks but in some its better and overal technicle better and more smooth flowing, and they dont rave about it.
Plus I feel there is more need for it in crysis and is used more because of the maps and gameplay, while in brink even when i use all the routes and wall jump as light to run aroun ppl i find it doesnt have a big impact on the game and isnt as usefull or dynamic as usin it in crysis, sliding to avoid fire in crysis is very effective aswell as firing while slidind also


(Bittermetal) #29

[QUOTE=NigelDocker;350328]I use it all the time but manually as it seems allot more responsive and for me sometimes doesnt work and lets me down holding the button down (jump, grab ledge, slide)
Its quite neat but doesnt run all that smooth, its kinda choppy. I actually perfer Crysis 2’s ‘smart’ system, in some ways it may not be as good as brinks but in some its better and overal technicle better and more smooth flowing, and they dont rave about it.
Plus I feel there is more need for it in crysis and is used more because of the maps and gameplay, while in brink even when i use all the routes and wall jump as light to run aroun ppl i find it doesnt have a big impact on the game and isnt as usefull or dynamic as usin it in crysis, sliding to avoid fire in crysis is very effective aswell as firing while slidind also[/QUOTE]

Hoooo couldn’t disagree more. Crysis 2’s ledge grabs and sliding is just that. It’s not mock parkour its not SMART. It works for what its there for but, really its not there for much. Plus all those animations are fixed/locked where you’re locked into them and can’t cancel to do other things. You also can only shoot while sliding. You cant change direction look behind you or anything you can in Brink. You definitely cant shoot while ledge grabbing.

The game isn’t perfect. But SMART is far far from ineffectual.

I must yet again, refer to these demos… TeoH made the actual in-game gameplay version. He doesn’t think its impressive. Yet it really shows how you can make light body SMART work for you and how it impacts gameplay.

http://evga.com/gaming/?p=3992

18 sec 3star Parkour completion http://www.youtube.com/watch?v=lBQqD8mv0XM


(NigelDocker) #30

[QUOTE=Bittermetal;350331]Hoooo couldn’t disagree more. Crysis 2’s ledge grabs and sliding is just that. It’s not mock parkour its not SMART. It works for what its there for but, really its not there for much. Plus all those animations are fixed/locked where you’re locked into them and can’t cancel them. to them do other things. You also can only shoot while sliding. You cant change direction look behind you or anything you can in Brink. You definitely cant shoot while ledge grabbing.

The game isn’t perfect. But SMART is far far from ineffectual.

I must yet again, refer to these demos… TeoH made the actual in-game gameplay version. He doesn’t think its impressive. Yet it really shows how you can make light body SMART work for you and how it impacts gameplay.

http://evga.com/gaming/?p=3992

18 sec 3star Parkour completion http://www.youtube.com/watch?v=lBQqD8mv0XM[/QUOTE]

Ino thats why i said Brinks is better than crysis in some ways but crysis’s is better than brinks in some.
But ultimately due to crysis 2’s gameplay and maps it is more usfull, used more, and has a bigger impact on the game.
I have watch the smart videos on youtube learnt all the routes and played as a light and got good at it, but due to brinks maps it really doesnt effect the game that much, your always getting to the same place in only so many ways.
sure you cant aim behind you while sliding in crysis but there is no need to u slide so fast, the same if u grab a ledge u dont even have time to fire your weapon as it is so fast smooth and fluent. if their aim was to do it like brinks um sure it would be pretty amazing and not slow/choppy/glitchy. But obviously that wasnt their aim and doesnt suit that game.

Brink’s ‘SMART’ systems is better than crysis’s in ways, but crysis’s is better in others, and is a big part of the game


(Bittermetal) #31

[QUOTE=NigelDocker;350335]Ino thats why i said Brinks is better than crysis in some ways but crysis’s is better than brinks in some.
But ultimately due to crysis 2’s gameplay and maps it is more usfull, used more, and has a bigger impact on the game.
I have watch the smart videos on youtube learnt all the routes and played as a light and got good at it, but due to brinks maps it really doesnt effect the game that much, your always getting to the same place in only so many ways.
sure you cant aim behind you while sliding in crysis but there is no need to u slide so fast, the same if u grab a ledge u dont even have time to fire your weapon as it is so fast smooth and fluent. if their aim was to do it like brinks um sure it would be pretty amazing and not slow/choppy/glitchy. But obviously that wasnt their aim and doesnt suit that game.

Brink’s ‘SMART’ systems is better than crysis’s in ways, but crysis’s is better in others, and is a big part of the game[/QUOTE]

Not sure I really understand you. But I use SMART with light body to reach areas others can’t. And I use SMART to totally confound and out-maneuver enemies. You think I’m running toward that staircase? Nope I’m just getting there to kick off the railing/banister and bound myself backward right in your face. Slide takedown. Shower you with sweet scented bullets to pin you to the floor before you get up. Comm hack you so you snitch on your friends and then steal your clothes and leave you naked for the shanty town resident to mock and ridicule you.

that’s just one of hundred of examples.

SMART has to be used SMARTly


(Zarel) #32

Hmmm…I don’t know if this is what he’s trying to convey, but NigelDocker striked me with a pretty good point.

Crysis 2’s movement system aren’t that special and all, but what makes it appealing is how they managed to create a map that complements that. For example, since the game (Crysis 2) got a ledge-grab, heck they made alot of ledge-grab-able area in an area. Since the game got a slide, they made alot of sloped surfaces to complement that, so on and so forth.

Brink’s movement system is great, but those “use SMART to reach” areas and shortcuts are very few.

I wish they make a map that is as SMART intensive as…say…that “Parkour This” challenge map. I know the horror (bot navigation might be a bitch) but still, awesome free-run maps, think of the cool chases to behold.


(Bittermetal) #33

[QUOTE=Zarel;350338]Hmmm…I don’t know if this is what he’s trying to convey, but NigelDocker striked me with a pretty good point.

Crysis 2’s movement system aren’t that special and all, but what makes it appealing is how they managed to create a map that complements that. For example, since the game (Crysis 2) got a ledge-grab, heck they made alot of ledge-grab-able area in an area. Since the game got a slide, they made alot of sloped surfaces to complement that, so on and so forth.

Brink’s movement system is great, but those “use SMART to reach” areas and shortcuts are very few.

I wish they make a map that is as SMART intensive as…say…that “Parkour This” challenge map. I know the horror (bot navigation might be a bitch) but still, awesome free-run maps, think of the cool chases to behold.[/QUOTE]

I feel there are way WAAAAY more areas to ledge grap in BRINK than in Crysis 2, especially on multiplayer. For one most of the levels are smaller than BRINKs.

2… No one is using the those moves in Crysis 2 to out-maneuver enemies, which what most of us should be using SMART for. Its not just to quickly get to the object or the choke point. It’s to grant the user some Jacky Chan style ability and maneuverability. I think I am just using it for different purposes than most. Definitely ways that Crysis 2 doesn’t lend itself to.


(Zarel) #34

“I feel there are way WAAAAY more areas to ledge grap in BRINK than in Crysis 2, especially on multiplayer. For one most of the levels are smaller than BRINKs…”

Maybe so.

“2… No one is using the those moves in Crysis 2 to out-maneuver enemies, which what most of us should be using SMART for. Its not just to quickly get to the object or the choke point. It’s to grant the user some Jacky Chan style ability and maneuverability. I think I am just using it for different purposes than most. Definitely ways that Crysis 2 doesn’t lend itself to…”

…yeah…I can’t argue against that for being guilty here. Often times, I just use Crysis 2’s movement system to “troll” the bad guys. But still, the point I want to push, Brink must have some(at least one, please god at least one!) parkour-centric map.


(Bittermetal) #35

[QUOTE=Zarel;350350]“I feel there are way WAAAAY more areas to ledge grap in BRINK than in Crysis 2, especially on multiplayer. For one most of the levels are smaller than BRINKs…”

Maybe so.

“2… No one is using the those moves in Crysis 2 to out-maneuver enemies, which what most of us should be using SMART for. Its not just to quickly get to the object or the choke point. It’s to grant the user some Jacky Chan style ability and maneuverability. I think I am just using it for different purposes than most. Definitely ways that Crysis 2 doesn’t lend itself to…”

…yeah…I can’t argue against that for being guilty here. Often times, I just use Crysis 2’s movement system to “troll” the bad guys. But still, the point I want to push, Brink must have some(at least one, please god at least one!) parkour-centric map.[/QUOTE]

That would be cool. But the full scope of SMART moves are only available to light bodies.


(NigelDocker) #36

[QUOTE=Bittermetal;350343]I feel there are way WAAAAY more areas to ledge grap in BRINK than in Crysis 2, especially on multiplayer. For one most of the levels are smaller than BRINKs.

2… No one is using the those moves in Crysis 2 to out-maneuver enemies, which what most of us should be using SMART for. Its not just to quickly get to the object or the choke point. It’s to grant the user some Jacky Chan style ability and maneuverability. I think I am just using it for different purposes than most. Definitely ways that Crysis 2 doesn’t lend itself to.[/QUOTE]

I think ulle find if you go round the maps on crysis or even just watch ppl play, you can wall grab everywhere, kind of endless, lots of difderent levels, its a big part of the game, allot more placess to grab than brink actually, allot.

again if u played crysis or just watched ppl who no how to play play i (which is pretty much every1 who plays now, of the few there are) you would no that allot of ppl use slide to avoid fire or kill ppl in a kl ‘show off’ way, its sctually very effective and again, a vb ig part of the game to a skilled player…


(Bittermetal) #37

[QUOTE=NigelDocker;350353]I think ulle find if you go round the maps on crysis or even just watch ppl play, you can wall grab everywhere, kind of endless, lots of difderent levels, its a big part of the game, allot more placess to grab than brink actually, allot.

again if u played crysis or just watched ppl who no how to play play i (which is pretty much every1 who plays now, of the few there are) you would no that allot of ppl use slide to avoid fire or kill ppl in a kl ‘show off’ way, its sctually very effective and again, a vb ig part of the game to a skilled player…[/QUOTE]

I can’t count ledge for ledge in each game. I wouldn’t want to so… But those lumbering fixed ledge grabs do less to enhance the game than the full compliment of light body SMART moves do to enhance BRINK.

Now that is my opinion for my play style. But I play most games by trying to be a kung fu master. Hell I play BLOPS with shotgun crossbow and tomahawk.

Oh and you can ledge grab a ton in that game too. Also fixed animations that can’t be canceled.


(NigelDocker) #38

[QUOTE=Bittermetal;350355]I can’t count ledge for ledge in each game. I wouldn’t want to so… But those lumbering fixed ledge grabs do less to enhance the game than the full compliment of light body SMART moves do to enhance BRINK.

Now that is my opinion for my play style. But I play most games by trying to be a kung fu master. Hell I play BLOPS with shotgun crossbow and tomahawk.

Oh and you can ledge grab a ton in that game too. Also fixed animations that can’t be canceled.[/QUOTE]

There is allot of places to grab and allot of levels to the maps, if you learn how to play Crysis effectively, you would learn the parkour is more effective, dynamic and usefull and has a bigger impact on the game than brink. Its a big part of the game.

In crysis by the time you ledge grab you wouldnt have a chance to cancell it as its so fast smooth and fluent, but you would never want to cancel it in that game anyway, otherwise im sure they could have done it so u could


(Bittermetal) #39

[QUOTE=NigelDocker;350358]There is allot of places to grab and allot of levels to the maps, if you learn how to play Crysis effectively, you would learn the parkour is more effective, dynamic and usefull and has a bigger impact on the game than brink. Its a big part of the game.

In crysis by the time you ledge grab you wouldnt have a chance to cancell it as its so fast smooth and fluent, but you would never want to cancel it in that game anyway, otherwise im sure they could have done it so u could[/QUOTE]

There is no parkour at all in Crysis 2. What is there is great for the gameplay in Crysis 2. But that is snails pace gameplay compared to BRINK. I enjoy Crysis 2 but the multiplayer tried to be too much like CoD for me.

Being able to turn in any direction during a ledge grab and kick off that ledge to vault to a new area is very useful and definitely a true parkour technique. There is really no learning curve to the sliding and ledge grabs in Crysis2.

But if you like it/prefer that’s your thing. Great. Glad you are enjoying your purchases. I just don’t think it compares in anyway to BRINK’s movement with light body types.


(NigelDocker) #40

[QUOTE=Bittermetal;350360]There is no parkour at all in Crysis 2. What is there is great for the gameplay in Crysis 2. But that is snails pace gameplay compared to BRINK. I enjoy Crysis 2 but the multiplayer tried to be too much like CoD for me.

Being able to turn in any direction during a ledge grab and kick off that ledge to vault to a new area is very useful and definitely a true parkour technique. There is really no learning curve to the sliding and ledge grabs in Crysis2.

But if you like it/prefer that’s your thing. Great. Glad you are enjoying your purchases. I just don’t think it compares in anyway to BRINK’s movement with light body types.[/QUOTE]

Crysis 2’s multiplayer is very much about parkour, it was even discussed in tge interviews about the game and trailers, if your comparing Crysis 2’s pace of gameplay to Brinks it is certainly not snails pace… but the other way round, crysis is allot mor fast paced, i perfer Brink’s multiplayer to Crysis as it did try to be too much like COD, buyt it is very much parkour and fast paced, unless you play it like cod loll. Anyone who knows how to play crysis as it should will tell you the parkour is very important and a big part of it.

With crysis gameplay, maps and the game it is there is no need for all that, ther is a learning curve of how to play and use the parkour in crysis just as much as Brink, but it just so happens that in crysis it has a bigger impact on the game and more versatile than Brink