How many player on each team in QW CWs?


(taken) #1

After seeing the E3 2006 videos im wondering if QW will have more than 6 players per team?. QW seams a lot larger than WOLF ET (In E3 videos there are 3 choppers on one team and planes!!), where you max got 6 players on each team. If QW is going to be huge clan game, it shouldnt be more than 5 or 6 players per team. With a more players there is more kaos, harder to create a clans, harderer to have pcws / cws, attend LANS++++

I hope QW will be played 5on5 or 6on6, but this got me worried.

What do you think?


(MadMattUK) #2

I think they mentioned around 20 -30 players per side for public maps?


(SniperSteve) #3

24-32 players total.

12-16 per side. However the maximum limit is not locked, so server admins can do whatever they want. With the new faster servers that come out we could easily see 64 players… 32 per side


(makron) #4

It would be nice with some small nonvehicle maps like in RtCW and W:ET, I think many people would appriciate that.


(SniperSteve) #5

SD said they would be releasing a Mapping/Modding kit around the same time as the game release, so I’m sure you will see infantry only maps. (for example, you couldn’t do Oasis with vehicles too well except for the very last part.)

Either way, they have said that for many(perhaps most?) objectives you will need to get out of your vehicle for, and other entire areas of the map are limited to what vehicles. I dont think we need to be concerned about the vehicles changeing the playstile in a negitive way.


(odium) #6

I think id like to see two or more clans joining a single side, fighting another 2 or more clans. That could work as well.


(Redh3lix) #7

It all depends on how they structure the game. I play a fair few FPS’s, one of them is Battlefield 2 which works very well as a clan game, even with teams ranging from 8vs8 to 16vs16. BF2 works very well due to the squad system.

I doubt very much 6vs6 would be ET:QW’s “norm”, possibly slightly larger at 8 or 10 vs. purely because of the map sizes and complex environments. Of course I have absolutely no idea, but I’m just taking into consideration what I’ve seen so far.

Either way, it will prove an excellent clan game no matter


(jimb0) #8

Maps designed for 24-32 players, with no hard coded limit. So you can have as many people as you want as long as you have a powerful enough server.


(Apocalypse) #9

Think I read somewhere that it is still very playable as low as 6v6. Which is good because my clan is really small, and we would have problem if we need to field more per match…


(kamikazee) #10

The clans should know each others tactics and play well together. (Just so they won’t call each other names when they would lose)
But this might finally offer some use for fireteams!


(Nail) #11

people don’t make games for clan wars, they make them for average gamers, otherwise it would be stick figures and box maps


(EB) #12

Yup, you can’t make everyone happy.

I have read several posts over the past few days that are just nonsensical criticism.

  • Almost as if certain people are mentally baking things up to complain about.
    :nag:

Well, I am off to play poohsticks, bye
:tapir:


(Lanz) #13

It’s called being over-hyped, so whatever they show, it will not be good enough. :moo:


(Got-JuicE) #14

Does anyone know if any leagues are accepting this game into their ladder like OGL, Cal or TWL?


(Redh3lix) #15

Not at this stage I wouldn’t have thought.


(RX|marrafakka) #16

I think 10vs10 or 12vs12 is realistic. More difficult to be good about teamplay. This will be gaming’s answer to soccer. :slight_smile:


(Centurion) #17

There’s already a bunch of buzz about Quakewars over at the BF2 forums of CAL. It seems most are pimping Quakewars and dissing 2142 which is nice to hear. :slight_smile:


(Got-JuicE) #18

Good, when I played BF2 it was one of the buggest games ive ever played, the only thing I ever enjoyed in that game was driving the Jeep.


(Deth_Metal) #19

I think I will make a “clan-oriented” mod for QW, it will consist of stick figures whose damage is equal all over their bodies on box maps with only one kind of weapon on the whole map, no vehicles, no objectives, and no general point to there being such a mod![/sarcasm] :smiley:


(Bongoboy) #20

We’re balancing the maps for 24-32 players: we think this is the sweetest spot in terms of Optimal Busy-ness. That said, we’ve played quite a bit of 6v6 recently, and as long as everyone’s comfortable with all the classes, vehicles, aircraft, deployables, weapons, items, skills etc, it works out pretty well.

There will be no server max players limit unless individual server admins choose to set one. We’ve found that in games with higher player numbers, players don’t tend to stay alive very long. This is great for Death Match mayhem, less so for team objective gameplay. Hence, we reccommend but by no means urge 24-32 player per server, but you retain your Fiery Right to play the ET:QW any way you damn well please.