werd. i was very pissed off when valve limited dod servers to allow a maximum of 32 players. it’s up to the server admin, who’s paying the bandwidth bill, to set the number of players allowed on his server… not valve. some people like to play chaotic games, while others like to play in a slower pace. if you don’t like one or the other, then don’t play on a server that sets the player limit to that.
good move, splash damage.[/quote]
Bandwidth isn’t the only issue in fact I would say that for some games it’s a smaller issue then the average users system specs. Maybe if you could play 40 player DOD it would cause almost all users to get sub 20 fps because of all the extra player models. I’m assuming there will be a max number for most people to run Quakewars smoothly as well wether that number is 40, 50, or 64 we’ll have to wait and see.
At least with Quakewars we have a great track record for good netcode from Id. I run a ranked 64 man BF2 server and it consistently crashes during a night of playing with +60 players on it. That annoys the heck out of me, players and other 64 man server admins I know. If they say it can run with 64 players it should run smoothly and crash free on a server that exceeds their bandwith and server requirements.