How different is this from Brink?


(en2ie) #41

Not sure if anyone still plays it, it goes very cheap on most steam sales. For me brink wasn’t good, but then again there were parts I liked - take the character customization for example.


(Leinahtan) #42

Well. Here are some real annoyances involving brink. You could make a character that could be thin, normal, or large, which in turn dictated what weapons you could use. As a result, there could be medics and coverts with miniguns while soldiers, if they were skinny, could only wield pistols. To add insult to injury, you could not change your body size freely while on a server - therefore you had to quit the game, go into character customization, fatten/diet yourself to the size you wanted, and then re-connect to the server… every time you felt a heavy weapon vs a light weapon was needed at will.

Now to add salt to that wound, you unlocked permanent upgrades for your classes, but you could only unlock so many. As a result, players could really unlock buffs for a single class. The end result? Everyone was stuck playing one class they had beefed up or a gimped class when swapping.

Then there were the missions where you had to escort someone, and the whole team would be all medics, constantly throwing syringes at the escort and any fallen teammate - any need to have a diverse team to complete the objective went straight out the window when escort missions came around - especially if medics could carry miniguns and sniper rifles…

and the list goes on and on… and thats why Brink sucks so bad.


(Runeforce) #43

DB is 37.8% different from Brink (approx.)


(Nail) #44

only 3 letters in the titles are the same


(Mustang) #45

Brink gets a really hard press, I loved it, and still do, there wasn’t much wrong in my eyes.

Even people that slate it can’t seem to agree on what the problem was or how to fix it, and isn’t it true that you can’t please every side, but if every side is complaining equally then that’s the best place to compromise.

I think the main issue was lack of publisher support, any issues it had were fixable, but once a publisher decides they’ve got better things to endorse and spend money on then it’s game over.

Which all in all is a long winded way of saying, for me it wasn’t a waste of time, but try it out for yourself and make your own mind up, but for PC at least it’ll be tricky to find populated servers.


(Atavax) #46

I’m 26, i’ve been gaming since before i was 2 and i have been playing first person shooters since wolfenstein 3d. I have spent a lot of time playing different versions of counter strike, quake, and tf2. I even played a little bit of competitive tf2. What i disliked about Brink was the lack of options for a weapon that didn’t revolve around luck. In counter strike, your first shot in very accurate with a lot of guns, so you kill someone quickly, and its consistently accurate and there is no luck in those kills. In quake and tf2, they make perfectly accurate weapons because with the longer ttk, the first shot or couple of shots being accurate wouldn’t be enough to eliminate luck. If i am going to invest the time to get good at a shooter, I don’t want to kill someone because i got lucky with the spread or recoil, its not rewarding. I want some type of viable primary weapon that is accurate for the duration of time needed to kill someone, preferably one with a slower projectile velocity for prediction aiming because really twitch aiming can only be so difficult.

Also, i understand its Alpha and so marketing might not currently be a concern. But did i miss how this game is being marketed? What sets this game apart?


(Antharax) #47

That’s exactly what I wanted to ask.


(Dormamu) #48

Brink didn’t had an Alpha, OpenBeta, Echo, TimetoFinish, Freedom, F2P, PConly, WarChest, FireTeam, 100+ people, etc.
Smart was not fully implemented, the game was rushed. They needed to stretch their team across 3 platforms, to strip some good parts we will never know. They lost the IP to gain their freedom.

And Bethesda said to them:“But rise, and stand upon your feet: for I have taken your Ark for this purpose, to witness the meal a slave of mine will have, these things which you have seen, and the spoils a King can demand, which will appear to you; can you stand at this table and eat with me as an equal?”


(Antharax) #49

In other words… BETHESDA! SCREW YOU.

I really wonder how Brink would have been if it had more development time.


(Dthy) #50

No! Bethesda own TES and Fallout! I love them games!


(Antharax) #51

I HATE THEM! CAPS LOCK RAGE! BAWWWWW

Ahem.

Back to Dirty Bomb discussion. Gimme gimme gimme gimme.


(RasteRayzeR) #52

Dude, Bethesda is not the studio that makes the games, it’s only a business manager for studios. Saying you hate Bethesda is saying you hate those who make sure you get games to play with …

And back to DB : NDA -> laywered (M.Erikson)


(Antharax) #53

I don’t like Bethesda mainly because most of their games(That I have played, mainly the recent ones), whether they are the developers or the publishers were bugged as hell.


(RasteRayzeR) #54

You have any names ? And anyway, Bethesda is only the managing company, dealing with marketing, distribution and deadlines for the games the studios they bought are doing.

So you focus your hate on the wrong guys … may I suggest you read a bit more on this matter before you post things like this ?


(Atavax) #55

maybe Bethesda is rushing games to release before they’re ready and thats why many of their games are bugged as hell…


(RasteRayzeR) #56

this is exactly the opposite in fact : bethesda helps the studio by relieving them from the marketing strategies and such … the studios can focus only on the games they develop. Plus, if rage was such a bid it is because ID did the marketing completely wrong, and now Bethesda is dealing their marketing for the next games.

They are not bad guys, and I don’t say that because I like them. They bought these studios and they do all they can to get their share in return for helping these studios, so their goal is to give incentive to game studios to do some great job.


(Antharax) #57

I’ve derailed this thread. I hate bethesda, end of story. No need to explain why.

Back to the question… What made brink so bad?


(RasteRayzeR) #58

brink ? Idk, maybe there is …

:cool:


(Atavax) #59

[QUOTE=RasteRayzeR;431076]
They are not bad guys, and I don’t say that because I like them. They bought these studios and they do all they can to get their share in return for helping these studios, so their goal is to give incentive to game studios to do some great job.[/QUOTE]

there any company in the videogame industry you think is full of bad guys? Kind of goes without saying that they are not bad guys.


(RasteRayzeR) #60

Sry, argument not valid … can’t understand your question …

If I understand your question right, then being in a field of study or business does not mean you are good or bad, it’s person-dependant. But again I’m not sure I know what you meant by :

“there any company in the videogame industry you think is full of bad guys?”