In this interview: http://www.quake-wars.nl/content/view/132/171/ Paul Wedgwood said:
Q11 - Will we have hit sounds like in ET Pro with headshots having a different sound then a hit on the torso?
Yes. We have two different hit-sounds for shooting players (defined by head and torso), and a further sound for vehicles and deployables. The differences are quite subtle (to ensure accessibility for new players), but different enough that hard-core players will pick up on them.
(bolded for emphasis)
Is this really true? Is Quake Wars going to have ETPRO style hitsounds where you get a loud and clear audio feedback every time you hit someone, regardless of how far away you are? If that’s the case I want to BEG you right now not to do that. ETPRO style hitsounds are really a crutch that allows players to aim with their ears instead of their eyes.
Now if the hitsounds Paul’s talking about here are the normal ET/RTCW style hitsounds that are very faint and only really noticeable from a short distance, that’s fine and I look forward to it. Just please tell me that it’s not going to have the ETPRO style hitsounds, because I’d like to stop weeping.