Just added the skybox Avoc made for me to my not yet finished map. Looks quite nice =) (fast light compile only - eraly alpha stadium)
High Quality Skyboxes
[QUOTE=macbeth;194155]i did for the Venice waiting the Avoc one who will be for sure better than mine :d
uploaded here for today
http://www.enemyterritory-stuff.net/[/QUOTE]
You can easily make it yourself =)
You just need to rename:
âhorizon_ftâ to âhorizon_bkâ
âhorizon_bkâ to âhorizon_ftâ
âhorizon_lfâ to âhorizon_rtâ
âhorizon_rtâ to âhorizon_lfâ
then you need to rotate the âhorizon_upâ 180 degrees. This should put the sun of the skybox close within the original light position of the sun in the map.
In other news - a friend told me that he was able to incorporate the âhorizonâ sky into the new wolfenstein
He said that it is not that hard, but the filesize was quite big if it was in full res. Apparantly the new skies are not very high res. Will ask him for a picture.
EDIT:
Not sure if I am allowed to post screenshots on the forum or not
screenshots made with a âleakedâ pre beta game would probably not be appreciated, especially remembering that both teams have some pretty heavy background together. Itâs all about respect.
New skybox added, link is as always in the first post.
Rufus:
This time I was a bit lazy since I have some other things going on - this skybox was meant to be used for my new map, but it seems that I do not have the patience or will to continue making maps.
I will be releasing a few other things from this project, especially those trees that you see. They are flat textures, but they are rendered in a way that make them seem as if they were real 3D objects from a distance. Think youâll like it =)
An offtopic, 2 part, small mini update!
The first post has again been updated with the download links, so go check it out =)
This is a detailed cloud texture which you can âpasteâ into your skybox.
{
map textures/avoc_common/blue_detailed_clouds.tga
blendfunc gl_src_alpha gl_one_minus_src_alpha
tcMod scroll 0.005 0.005
tcmod scale 3 3
}
With tcmod scale you can fake the âheightâ of the clouds - lower values equals clouds that are âcloserâ to the ground, while higher values make the clouds appear higher up.
Also note that these clouds work best with a âblueâ skybox - but I am sure you should be able to edit the texture itself so that it can fit other colored skyboxes.
Snow assets:
Iâve noticed that most snow maps still use the vanilla ET snow textures - So, Iâve decided to release the textures which I made for the map I worked on.
In the zip there are -
2 blendable, snowy ground textures
1 texture containing 2 different snow trees
2 snowy foliage models - they are based on the wavey foliage by rayban, but with new textures.
1 snowy rock texture
Should be enough to spice things up a bit =)
Incase you didnt read it before, the first post in this thread is where the download links are
Try again - we were just recently switching to a new server so that might be the reason =)
Odd that I am able to =/
Are you able to download the snow assets?
Hmm, well, I will tell when the server switch is complete - if you still canât download then I will have to make a mirror.
Server switch is now complete, can you try again and tell me if the problem is still there?
Canât still download the file.
All downloads, except Blue Clouds, are working.
Very very odd, just checked the server and somehow it was removed
Perhaps it was a faulty upload in the first place - it has now been reuploaded.
Sorry for the inconvenience =(
Avoc, check my topics compilig and all current mapping projects.
I included an index.
There is a new anchor functions (Thx to me (A))
http://splashdamage.com/forums/showpost.php?p=195465&postcount=2
Check there how-to: I think it will help your first post stay organised
Ohh, very nice =)
Thanks =D
Only problem I now has is⌠the max picture limit in a post is 11 - and Iâve reached that limit. I will need to figure out a way to include the pictures of the different skyboxes and still keeping it under 11 pictures.