[QUOTE=Nail;223354]Qhullu stated RTCW was already high skill comp ready, I say no, not till OSP added the things required for comp play, like pause, spec lock etc., it also improved netcode which does affect gameplay, especially in competition.
I love mods, I only play ETPro, not Playmod or No Quality because ETPro fixed many bugs and exploits and those just added xp save and a myriad of admin abuse tools and no improvements
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The listed add-ons aside from the netcode, which we already said was a separate matter, are not important for pub play. They cater to the special needs of comp play, but the game itself did not require any tweaking from the original parameters. So your essentially playing the exact same game in pure and pro. Now that is a rare example where the promod only needs to add mainly comp specific add-ons. Promods that actually change the game tend to be forced to make such changes because the pure game was flawed and never got patched. The changes are never meant to create a new game or limit the original game, but rather to fix it (like you said with ETPro, and also ETQWPro). If you can distinguish this from server configs meant purely for league play (which is where the “limits” temporarily apply because no one could field a 12v12 format), then you would need to argue that the permanent changes were not necessary. Would a 12v12 in pro without league rule sets be worse or better than a broken vanilla?
[QUOTE=Nail;223354]
but again, the original topic was “let us league players tell you how your game should be made”
I still think that would be stupid[/QUOTE]
[QUOTE=ZaF;222867]Would splash damage comment on whether or not they would be willing to let top teams from RTCW / ET test the games competative side?
For example, once in beta, could we start playing a few beta clan matches to test out balance issues at high level play? as we all know there is a difference between balance in public servers and balance in high level clan play.[/QUOTE]
I really don’t get the “let us league players tell you how your game should be made” from that post… it appears like he is saying that you have a better chance of uncovering balance issues in a highly organized environment, which is what I get, then I would have to agree. But you don’t need league experience to do that, which is the only reason why there is no reason to give league players priority testing. Sure a lot of league players tend to focus mainly on the balance of the game mechanics, but anyone who cares about such things has as much reason as anyone else. That is why I say no, not because I have a generalized or biased view of the interests of competitive players.