Very true in a lot of cases. I myself prefer new and understand there is always risk involved, and I also know that you have to break away from sequels and game clones sometime. In QW the added vehicles were an example of something “new” for ET fans. Big turn off for many, and I am not saying that something more original could have been developed in its place, but I felt that some simple tweaking wouldn’t make them as much of a problem for people. Of course many people were not willing to deal with them at all and didn’t bother supporting the game, while everyone else who had a problem was forced to use a community mod that helped bring some much needed balance. Basically when you introduce something new, it has to be very polished otherwise people tend to want to toss it rather than fix it. Promod however did QW a lot of justice in my opinion and attempted to fix rather than toss, thanks to dedicated modders that saw the game’s potential. Sadly the community was incredibly small and a huge mess :(.
High Level Play Testing
Nail
(Nail)
#122
I agree, I think Hannes did a tremendous job in a short time to give the comp scene a workable setup, it’s too bad the ranked server fiasco ruined any chance for custom maps and their acceptance by the masses.
for me, the added vehicles were a major bonus to the Enemy Territory franchise, too bad for some it was sacrilege
Kinjal
(Kinjal)
#123
long live to hannes. Wolfenstein 2009 was bad, but promod give a lot of fun 5vs5
ispellcorrectly
(ispellcorrectly)
#127
I am a high level player, I am best player in my group of monkeys please may I have the game first so I can give 1337 feedback?
