What I really like about threads like this is the simple fact that SD people stopped showing up. Rahdo said they entered crunch mode recently.
So all high level ultrakool pro kids are late for, like, 5 months now. 
What I really like about threads like this is the simple fact that SD people stopped showing up. Rahdo said they entered crunch mode recently.
So all high level ultrakool pro kids are late for, like, 5 months now. 
It was ābrokenā on release, some things were fixed by the community, SD releases more fixes and those fixes were combined with community efforts.
etqwpro added more graphical options so you could disable atmospheric effects and turn the sky off for example.
[QUOTE=Nail;223240]There is no āpromodā the game hasnāt been released, weāre talking about Brink, a new game from Splash Damage, not some previous game that was controlled by a totally anal publisher.
The original topic was ālet us league players tell you how your game should be madeā
I disagree, leagues usually prefer 4 v 4, which is understandable from a logistics point but thatās not what makes a game sell, gameplay and replayability do[/QUOTE]
I played in an ETQW American 5v5 Infantry ruleset and a 6v6 European vehicle one. Characterisation of competitive gamers as only or predominantly wanting 4v4 is incorrect.
[quote=tokamak;223261]Did or dināt etqwpro reduce the importance of the spread system?
So far Iāve only heard comp players call for removing the ironsights.
Keep chipping away.[/quote]
Short answer : āRTFM, but yes the etqwpro spread is reducedā.
This is correct.
Iā am from the UK so I play with the EU format which in ETQW was predominantly 4v4, however I and my teammates have played in 6v6 leauges. I have also merced for the NA version of our team in 6v6. So the assumption we only want 4v4 is wrong, The reason why it only goes as high as 6v6 is because anything higher is impractical and hard to maintain. Its also about playing to your strengths. If you team only has good shooters then enter in 4v4, in fact thats why alot of people do enter in 4v4 because its very hard to get hold of a good Tanker/Goliath user to enter in 6v6.
I canāt really understand certain peopleās anger towards comp players. Regardless of promod butchering the game as some have put it, the original Vanilla version of the game is still there, in fact if you donāt like comp you donāt have to take part, although I would rather more people did so we can have a healthy comp scene.
Lastly, people misunderstand and confuse the comp scene. You need to understand the difference between leauge restrictions and promod.
Promod in its purest form is very similar to Vanilla, You can have flyers, vehicles everything, there are smaller differences such as reduced spread, a more stable net code etc. more graphic options etc.
The restrictions imposed by clanbase an other leauges are there to make sure the gameplay is fair. Giving highly skilled players the same amount of resources available in Vanilla is just insane because they are lethal enough with the restricted weapons. In fact they were imposed for the very reason that games were ending in full holds on either side, which made for a very boring and stale comp scene.
yea, the only thing you can really say about comp players in general is they want weapon behavior that works well with the movement system in high level play.
why the talk about ET:QW ?
ranked servers killed it, not mods or lack of patches
I understand the difference between league play and promod, I like mods that give options. I just disagree that games need a league approval before release, if a game isnāt suited to league play, find another game, donāt demand changes to every game to get another ego shooter
The game is still good enough for 7-15 filled servers depending on peak hours. Ranked servers that is.
Releasing the SDK early will benefit both SD and the community though as mods and maps can be created. That way the necessary changes can be made to make competiton compatible. I have accepted there are things in Brink that I may not like but Iā am reasonable and can compromise, thats why I want the SDK to be released early instead of SD reconsidering on certain issues which just isnāt realistic anymore.
Secodnly comp players are not asking for every game to be changed to suit their needs, its not good to generlise, we just want Brink to be a success because SD are the only real developers who make good objective team based shooters. In fact I and Im sure other comp players from ET and ETQW donāt care about other games because Brink is the only realsitic game that will carry over the core themes of ET and ETQW. Thats why we care so much because there are no other games out there.
Yes I agree ranked servers were a huge problem for ETQW but Activision played a big part as well as they favoured COD4, hopefully most people figured that out though with SD nolonger with Activision but Bethesda.
Yes I agree ranked servers were a huge problem for ETQW but Activision played a big part as well as they favoured COD4,
as I mentioned earlier
āweāre talking about Brink, a new game from Splash Damage, not some previous game that was controlled by a totally anal publisher.ā
I have nothing against comp players or leagues (not my cuppa though), just the idea that somehow theyāre the only people suitable for game testing or that they contribute anything to game longevity or sales.
thereās lots of free games out there, none compare to W:ET in gameplay, thatās why itās popular, not the price
Thats Why I origianlly said No to the idea, because last time SD let clans test they abused it by using it to make tactics before the game was released and gave no feedback. Whoever tests the game I hope they do a good job and pick up the problems that really matter.
As awsome as W:ET is as a game you canāt deny that the fact it is free contributed to its popularity. There are a few reasons why ETQW didnāt do as well,
1 The price after ET people refused to pay for it.
2 Crappy publisher as you mentioned
3 ranked servers as you mentioned
4 tried to do to much i.e attract an ET and BF audience at the same time with vehicles and infantry = poor balance.
5 No single player campaign, again made it hard to justify the price.
Still a great game though, shame it did not do as well as it should.
yes, people who play games competitively on a high level arenāt many in numbers. but when people speak of making a game good for competitive play, they donāt speak about making the game attract all the high level players from various games, thatās impossible, i most likely wonāt stop playing ET when Brink comes out, but hopefully iāll have two enjoyable online games to play, i suspect the same is true for everyone who hasnāt grown tired of their favorite game.
what making a game good for competition means, is the fact that if a game is good enough to have longevity for a significant number of people, a competitive side will emerge sooner or later even if the game was designed for only casual play. so basically if a multiplayer game is good, itās good for competition, and if itās good for competition, itās good.
There may be some games that have a relatively big and long lasting casual community without any form of competitiveness, but they are probably very rare. Minecraft comes to mind.
Well this just seems pointless⦠some people obviously just like pretending that they have understood everything from birth. Generalize, call people elitists, talk about how they ruin games, and then please mix up comp only league server configs with the promod change log.

Someone has to do it for youā¦
[QUOTE=Qhullu;223314]yes, people who play games competitively on a high level arenāt many in numbers. but when people speak of making a game good for competitive play, they donāt speak about making the game attract all the high level players from various games, thatās impossible, i most likely wonāt stop playing ET when Brink comes out, but hopefully iāll have two enjoyable online games to play, i suspect the same is true for everyone who hasnāt grown tired of their favorite game.
what making a game good for competition means, is the fact that if a game is good enough to have longevity for a significant number of people, a competitive side will emerge sooner or later even if the game was designed for only casual play. so basically if a multiplayer game is good, itās good for competition, and if itās good for competition, itās good.
There may be some games that have a relatively big and long lasting casual community without any form of competitiveness, but they are probably very rare. Minecraft comes to mind.[/QUOTE]
I am glad you donāt think that competitive games mean that they have to be 4v4 or 6v6 and copy the games we already like⦠I mean I am sure most people that hate COD and other games like that would share the same interests, but apparently playing leagues means that you will want the pure game to function in the exact same way :rolleyes:.
^ Given Ben Gordonās season at Detroit this year, that face palm is warranted.
btw who are you talking about inferno? cough
[QUOTE=MILFandCookies;223324]^ Given Ben Gordonās season at Detroit this year, that face palm doesnt surprise me.
btw who are you talking about inferno? cough[/QUOTE]
The usual haters who think that promod limits everything and that all comp players want to downsize the pure game⦠thatās who
.