i see, in my mind high skilled testers would be useful in:
- finetuning the movement system of the three bodytypes so that the “s.m.a.r.t” system works well and is fun to use in high level play.
- making sure there are no over- or underpowered weapons and that all the weapons are fun to use and useful in high level play.
if those two things are done well (with or without the help of high skilled testers), i’m happy. if either of them isn’t done well, i’m unhappy.
those two things are what happens in the game in response to what you do with your keyboard and mouse, and together with map design, ultimately dictate how the game plays. things that affect gameplay to a lesser extent are how much health a player has and how often a player can use the class specific abilities.
everything else is something that will evolve over time (like how ET comps switched to 5v5 from 6v6 recently, or bodytype/class/weapon limits etc), and should not and will not be dictated by Splash Damage.
of course netcode/hit detection needs to be great, but that goes without saying.
