Help me.. Medics too strong


(Kendle) #21

Well said Gambit. If you’re in the UK (or Europe) play on the ETPro server in my sig. No XP (everyone fixed at Level 3 Light Weapons), games played in Stopwatch mode, no XP whores and you’ll see what a beautiful game ET is (or could have been if XP had never been invented).


(Wraith2k3) #22

I really hope this sad fixation with XP dies really soon.

Unlikely. People love points, because the more you have, the bigger your penis is and the more of a man you are. So people will keep playing purely for points, possibly stumbling across the objective while doing so.
IMO you should just do your job. Think of any points you gather while doing so as a bonus.


(Englander) #23

To be fair I havnt seen any XP whores on the servers I play for a while and when its like that the XP system is brilliant.


(_NeT_WalBanger) #24

Well imo there are to many people that Whine about EXP Whores

I got accused of being a EXP Whore the other day when i clearly wasnt heres the Situation:-

Gold rush map, 1st Tank Barrier i went to plant dyno but when i got there someone throw down dyno and was just about to arm it when he Got shot/killed, i killed the shooter and went to aim the dyno already down a medic came over 1-2 secs later and revived the engineer who then typed several times

“You n00b, that was my dyno and the last person to arm it gets the EXP, you EXP Whore, thats all you care about is EXP”

So i replied to him several times “I dont care about EXP its a team effort”

To which he Replied “Dosnt look lkike it you n00b stealing my Dyno”

So I said ok ill TK you and then u file complaint so i lose EXP…
And proceeded to Blow his brains out the next 2 spawns :smiley:


(Doc_A) #25

On our server we implemented a new time system. Maps start out
with a lower base time and the offense must EARN time by completing
objectives. This has gotten rid of many of the XPwhores. For example,
Battery starts with only 10 mins, but Allies can earn more time by building
the Assault Ramp, Taking the West Spawn, and blowing the generator.
When they do all 3 they get the 25 mins that the map is normally set at.

This has rid of many XP whores. If the offense doesn’t get their ass in
gear, the game will end in 10 mins… therefore… less XP.

If the defense doesn’t play as a unit… game ends = less XP. So even the
XP whores who are on, are forced to play as a team or the end result is
less XP. They are slowing getting the message on our server.

The only problem we have left is that the people trying to obtain these
objectives are often these damn supermedics.

I hoped there was a fix… but shrubmod is my only hope apparently.

-Doc


(Ifurita) #26
  1. i’d like to know how you implemented that system

  2. using your battery example, you’re incenting some poor behaviors in itself. There are tons of times where I don’t want to take the west flag nor do I want to blow the barrier, because it jeapordizes engineers that are already inside

  3. tweaking classes is like screwing with a balanced ecosystem. while you might have good intentions, you’ll probably just end up throwing everything else out of whack

  4. i suggest you just deal with the xp system as is. i play on tons of sw and obj servers and routinely see a high level of teamwork and cooperation - not sure what’s wrong with your server


(ColdBackHAND) #27

If servers would get rid of the 6+ map campaigns it would be diffirent. The SFX server had a 6 map and its not very fun. People are just playing for thenselves. So I deleted everything on the server that had anything to do with a 6+ map campaign. If more admin’s would do the same the team work would increase and going for the win would take priority. Now that is just my guesstamation.

c-ya


(Ragnar_40k) #28

You can download it here. Its done by just tweaking the original .script-files. Dig into the .pk3 for more infos. I also choosed slightly different time boni than Doc_A, according to the importance of the objectives (Check the ReadMe-file for a list).


(Ifurita) #29

interesting. nice work

btw Eldar > Space Wolves


(Ragnar_40k) #30

These little, weak, alien beings? Better then Space Wolves? You must be joking. But I already informed the Inquisition about you …


(Doc_A) #31
  1. using your battery example, you’re incenting some poor behaviors in itself. There are tons of times where I don’t want to take the west flag nor do I want to blow the barrier, because it jeapordizes engineers that are already inside

Of course… it takes common sense… Now did I really need to write
that?? Do I have to spell out that some strategy just MIGHT just be
involved here? My bad if “use basic strategy” wasn’t implied… :banghead:

In fact, it may even require a bit more strategy than traditional ET!! It’s
exactly what we’re looking for.

In addition we have run off some XP whores in the process.

Not a bad side effect wouldn’t you say?

-Doc


(ToeD) #32

boehoehoe :frowning: medics kill me boehoehoe

please help me modify my server so i will win boehoehoe

boehoehoe :(:frowning:


(Wraith2k3) #33

These little, weak, alien beings? Better then Space Wolves? You must be joking. But I already informed the Inquisition about you …[/quote]

Chaos > All :smiley:


(damocles) #34

Nein! Imperial guard all the way! (yeah right)

Eldar do rule. No question about it. Although I haven’t played since I was about 15 (and please don’t ask how long ago that was, I’m depressed enough as it is).

With shrubmod the Flak Jacket carries over. And a medic on adrenaline with a Flak Jacket can survive anything.

I have to ask - if this person has got to level 4 engie and level 4 medic, then they do somewhat deserve to have the bonus of both flakjacket and adrenaline. Getting to level 4 engie is not easy (except on servers with too many maps in their campaign - those servers should stop using shrub and switch to ETPro). If they have acheived level 4 engie, then there’s no doubt they have been very useful to thier team. And also if he’s a level 4 medic then he must have revived quite a lot of people and given out a lot of health. If you can work that much then the rewards of adrenaline and flak jackets are fair enough.

I get the feeling that the person posting about medics taking a direct panzer hit and surviving has his nose bent out of joint because all of a sudden he can’t kill in one shot. Oh sweet jebus - he’s going to have to use weapons that require skill to kill people!! Won’t somebody please think of the children!

I think everyone should start with a flak jacket, at least that way the panzers might start performing a support role instead of using the damn thing like a Q3 rocket launcher.


(Doc_A) #35

I get the feeling that the person posting about medics taking a direct panzer hit and surviving has his nose bent out of joint because all of a sudden he can’t kill in one shot

Or to put it another way… 2.5 clips and 65 rounds later… when it took 3
men to bring one medic down because he was hyped like an addict on
LSD.

I get the feeling these career medics like running around as superheros and don’t want
people to know they really can’t battle 1 on 1 unless the odds are stacked in their favor…

God forbid someone screw with their superhero status and make medics weaker… I agree
with you on 1 point… “think of the children”. As it was the only intelligent thing you
said in your entire post.

-Doc


(Synneth) #36

erm if the medic has such a bad aim then ur obviously gonna kill him first, even with 200hp ur gonna be able to kill him with one clip, since as hes such a noob his evasion tactics wont be upto much

as for medics running away to heal…hmm… are u just sitting in 1 spot and watching him come back to u again and again till he kills u?

Assuming we’re not talking 1v1 situations - your primary target should be the medic (assuming your not already engaged with another person)

as for the panzer issue, u have a pistol - use it…and if hes “floating in the air” well that makes it all the more easy for you, if ur a panzer on your own vs multiple nme’s from multiple sides - gg u’ve lost anyway - 3xp less for you boohoo

Medic has adrenaline you say? omg - u mean he was actually healing/reviving people? /callvote kick n00bmedic


(Ifurita) #37

Again, bin campaign mode and you’ll get rid of a lot of those super medics, as well as the super spam-a-matic field ops, the machinegun panzers, and the plant-every-5-seconds engineers. Personally, I think they are all quite silly and for that reason, refuse to play campaign servers


(Ragnar_40k) #38

You can get to Colonel/Oberst within two maps when you have a good team: e.g. African Campaign: Battery: play medic and you can get to level 4 easily, next map: goldrush: go engineer and you can go to level 4 easily too. Battle Sense and Light Weapons skills will follow your main skills.

FULL ACK. More than 3 maps in a campaign will mess up the objectives (e.g. fueldump: the bridge is build in seconds by Panzerfaust and artillery proof engineers). Additionally on a 3 map campaign players will focus on developing their main skill (engineers build, medics heal, cov ops spot etc.), which usually helps to complete the objectives. On 6-map (or more ) campaigns on the other hand half of the players will try to get the General rank - resulting in point whoring and one sided teams (e.g. 5 cov ops and no engineer).


(damocles) #39

You can get to Colonel/Oberst within two maps when you have a good team: e.g. African Campaign: Battery: play medic and you can get to level 4 easily, next map: goldrush: go engineer and you can go to level 4 easily too. Battle Sense and Light Weapons skills will follow your main skills.

Actually, I usually find I get higher levelks when I have a crap team. When you have a good team, all the work gets spread among the good players, and so does the XP. Usually I only get a level 4 in one class in one level if I have to do all the work.

Or to put it another way… 2.5 clips and 65 rounds later… when it took 3 men to bring one medic down because he was hyped like an addict on LSD.

If you could learn to shoot straight then you could take one down in half a clip. They really are not as strong as you make out.

I do agree with you on your points about rambo medics being a waste of space though. note: rambo medic is not a suicide medic - suicide medics can be great. Rambo medics are annoying when they run past you while you lie bleeding. But I don’t think these guys you are talking about are Rambo medics. A typical rambo medic uses his medic skills to survive and shoot the enemy. That doesn’t get them any first aid XP so they won’t get any adrenaline from that.


(Ragnar_40k) #40

Mmmh, I should have said: “When there are two mostly even teams, so that the rounds will go over (nearly) the full timelimit”. When there are even teams, alot peps will get wounded or killed - good(?) for medic and alot objects will be built/destroyed - good for engineer.