[QUOTE=GeneralGideonx;318046]I have to agree with this post. I have played heavy’s with two separate characters up to level 20. I’m not saying you can’t do well with a heavy, I’ve done very well with them as would be the case for any good player; however, the problem is I can do better if I don’t play a heavy, in every roll and position on the team a Med/Light body can do the job better than a heavy, just a simple fact, and the heavy weapons are out performed by SMGs and ARs.
If you break down the pros and cons to play a heavy its easy to see the unblance.
Pros:
[ol]
[li]60 extra health over a light (.2 sec under fire or 1-4 extra bullets max). Before you say the numbers are incorrect please take the time to view the wiki or strategy guild for weapon damage and fire rates (most guns can at least shoot 10 rounds a second and the worst damage per bullet is 18).[/li][li]Heavy weapons have the largest ammo count (with the right SMG they really don’t have much more and when considering the accuracy issues Heavy weapons have it takes 3 times as many rounds to kill a person as it does with an accurate weapons, so really your killing power is no better Heavy’s just use more bullets to do the same job).[/li][/ol]
Cons:
[ol]
[li]Largest Hit Box of all bodys (this quickly counteracts the very little extra HP you have)[/li][li]Slowest Movement (not only does this effect the time it takes to get places it makes you a huge slow target and very hard to dodge bullets, head shot by SMG anyone…)[/li][li]No, wall hop or Mantle (you can’t follow your team mates through nice paths you have to lumber around through the more dangerous roots and this also compound how long it takes to get from point A to B)[/li][li]Heavy weapons have the longest reload times[/li][li]Heavy weapons have the longest equip times[/li][li]Heavy weapons effective kill range is only short (Expection Maximus)[/li][li]Heavy weapons have horrible recoil[/li][li]Heavy weapons have horrible accuracy (in the case of the Gotlung the worset accuracy in the game)[/li][li]If using the Gotlung you have an additional wait time to fire as it spins up, and if you keep it spinning your movement speed goes down to virtually nothing.[/li][/ol]
I’ve read people saying that Heavy weapons are great for controlling an area if you know what you are doing that is really not true. You need high damage and decent range for area denial, the Heavy guns are too inaccurate to lock areas down because they cant’ kill worth crap at med to long range, ARs and SMG once again are better at this.
If you want to take the path by using the Maxiumus instead it does have decent range and accuracy however, it shoots weak little bullets its DPS is only 300 and the CARB-9 with slightly less ammo does 345DPS and it has better stability by far. Then you have the Euston that does 400DPS and is better on everything but ammo. So why would I use any Heavy weapon when between SMGs and ARs I can strait up get better guns?
Don’t get me wrong I love the Heavy (or at least the idea of it). I have had the most fun with the Gotlung it really only works on easy bots and is not effective in MP but darn it I had fun, I just wish I could use it and be really effective, and the only place it does work are very short tight hallways for crowed killing; however an SMG can still pop around the corner and kill you first.
You can tell in games when there is heavy unbalance if there is 1 gun or body type everyone uses… (CARB-9 and light) MP is full of those and for good reason they work good for everything and they do it well.
I just hope SD reads these things and makes some tweaks (More HP or Damage, or Accuracy) so I can go back to my favorite body type and still feel as useful with that as a Med/Light bodies.[/QUOTE]
Great post man! Love it.
Check this thread and drop your opinion.It s always great to discuss with people who know about the game mechanics:
But most of this game is under 1 second combats of hold-down-mouse1 SMG combat.