HEAVIES are useless


(oO Para oo) #1

I have been playing a heavy engineer and have stayed engineer since the beginning,
Have played around 3 hours with heavy weapons including the launchers.

The main weapon I have tried is the chain gun weapon it’s bloody useless seriously the heavy weapons are ****e, it take too lo g to get it spinning the damage it does is pointless and of course accuracy is also garbage, and don’t get me started on recoil…

The only way to get a kill with these weapons is in a corridor with 1 injured medium or light, otherwise they shoot 2 seconds later your dead, I don’t think I can play with any of the heavy weapons anymore too frustrating.

They need way more damage
Way less recoil
And better range

Otherwise the heavy support weapons are redundant.:stroggtapir:


(kamikazee) #2

Did you try to play heavy as an operative? People are having moderate success by sneaking behind enemy lines, then unleashing a barrage of fire on the enemies’ backs.

I think people just need to take another week at playing to find the best tactics. Brink has lots of variables.


(InfiniteStates) #3

Don’t use the minigun either - the spin up time renders it next to useless. Try an LMG and an AR - the loadout of men :slight_smile:


(Ghostdog) #4

One thing about the minigun that I didn’t realise at first is that you can keep it spun up with the RMB (like the hyperblaster in Quake Wars). Still prefer the Chinzor on my heavy though.

Wonder if heavies shouldn’t get some kind of recoil reduction and knockdown resistance.


(oO Para oo) #5

Cool but what’s the point of the heavy weapons? Your a bullet sponge as it is, team fortress 2 got the heavies right, they were fun and devastating it was only there turning speed that was an obvious disadvantage.


(Murderous Pie) #6

lol you do realise that the maximus, chinzor, and hjammerdeim are all heavy weapons too, right? just use one of those and if you don’t like the recoil, just slap a muzzle break on it. (other than the minigun or EZ Nade)


(Ghostdog) #7

Here’s one person having fun playing a heavy at least:

heavy operative minigun backstab


(tokamak) #8

He easily could’ve done the same with an AR. The minigun is only there for comic effect.


(oO Para oo) #9

Yes course but you want that feeling people going oh ****… When they hear you spinning up, currently they actually run towards you… You don’t stand a chance.

I want that feeling your using a death machine currently you shooting marshmallows.


(oO Para oo) #10

Muzzle break I’ll try it not convinced though.


(tokamak) #11

The Maximus with the muzzle-break still has a horrible recoil. It’s how the gun without muzzle-break should feel like. There’s also absolutely no reason to leave it off the weapon.

Seriously the weapon balance is one big mess.


(Kalbuth) #12

I’d argue more in terms of speed. It’s currently that low that you are guaranteed to lose to any skilled Light, whatever the weapon you are using. He’s going to headshot you no end, while yo’ull try to keep the guy on crosshair.

I’d go as far as giving Heavy the current Medium speed, and pushing Medium speed in between the current speed and the current Light speed. Tbh, that would make the experience THAT much enjoyable for everyone


(obliviondoll) #13

Heavies are great when used well.

Heavy weapons are excellent support and area control/denial weapons.

The Gottlung can work if it’s close enough range, if you keep it spinning, it’s a super-SMG/shotgun, pretty much.

Every weapon and every body size, and every class has its uses.


(tokamak) #14

[QUOTE=obliviondoll;317265]Heavies are great when used well.
[/QUOTE]

And the rest of the weapons are great without using them well.

The Gotlung works great when it’s low range? The SMG works great when it’s low range, same damage output, lower spread, more headshots > gotlung.

The Gotlung needs something else to make the area denial weapon it’s supposed to be.

'd go as far as giving Heavy the current Medium speed, and pushing Medium speed in between the current speed and the current Light speed. Tbh, that would make the experience THAT much enjoyable for everyone

The speed is exactly right, it keeps the body types nice and diverse. Moving everything towards the centre is the lamest way of balancing. Heavies obviously don’t have the firepower to make up for their low speed and mobillity and that’s where they need change. No knock-down immunity, no better melee, no higher speed, just better weapons.


(Kryhavok) #15

Its basically this. I was having a blast with the Gotlung on Security Tower at the part where they must hack the safe or whatever. Standing in that glass room, blasting anyone that comes in or tries to run away was working really well. The key is keeping it spun up with RMB. The real problem however, is that I can easily have done the same thing with an SMG with a drum mag. Might still have slightly less ammo overall, but you’ve got a much faster reload and pretty much the same damage output, if not more.

There’s just no real benefit to using the heavy weapons IMO.


(InfiniteStates) #16

I use the Chinzor (spelling?) as an SMG with a clip size of 150…not having to reload for 4 or 5 kills can be huge. The minigun is useless due to the lag before firing (I don’t know what console button the RMB maps to - what is RMB normally?).


(jotun) #17

The big problem with the heavy weapons is that they don’t do anything special. They’re supposed to kill quickly at short-medium range, but plenty of other weapons do that already. When a Carb-9 can already kill someone in 0.4 seconds with a big enough clip to kill 3 or 4 people without reloading, what place does that leave for the heavy weapons?

They need something special, like the ability to penetrate glass and thin walls.

The problems with the heavy body type are numerous.

The most obvious is that he still dies just as easily as the others, if not more so. He only has a little bit more health, but his larger hitbox guarantees that he’ll be hit more often, completely offsetting the extra health. In addition to being a larger target, he’s also a much slower target. Combine the two, and he’s often easier to kill than a light or medium.

Another problem is the weapons. As above, they really have nothing to set them above SMGs and ARs. Additionally, most of his weapons are designed for short to medium range, but his limited speed and mobility make it harder for him to position himself effectively in those encounters. More often he is forced to fight on the terms of the enemy’s quicker classes.

Still, heavies aren’t completely useless. They make good snipers!


(Kalbuth) #18

[QUOTE=tokamak;317427]
The speed is exactly right, it keeps the body types nice and diverse. Moving everything towards the centre is the lamest way of balancing. Heavies obviously don’t have the firepower to make up for their low speed and mobillity and that’s where they need change. No knock-down immunity, no better melee, no higher speed, just better weapons.[/QUOTE]

Well, for me at least, far too slow to be enjoyable when I know what can be done in Medium & Light. And I’m a freakin’ impaired slow grandpa in the FPS, if this is too slow for me, well… :slight_smile:


(tokamak) #19

The only advantage is clip-size, and that’s simply not enough to redeem them.

Understood, but that’s taste, and if you want faster then there’s simply faster types. And of course there’s a huge advantage in being to really fast, I’ve had a blast bouncing through the maps as a light. But I’m willing to forfeit all that and be a snail with marginally better health as long as there’s firepower to make up for it.


(Ghostdog) #20

Iron sights/ scope.