hardcore mode ?


(DarkangelUK) #61

[QUOTE=Apoc;253191]1 - I explained how ridiculous HC mode is.
2 - I have played HC mode plenty of times on various games, i was just desciribing a single incident.[/quote]
And yet you’re still surprised by how it works? They have pills for ADHD

3 - I wasnt blaming anyone, i was saying how the mode didnt promote good aiming.

You still have to aim, and by the fact it takes 1 hit to kill then i’d say it promotes twitch, split second aiming very well

4 - I won the round. By a mile, cod is full of retards, anyone who played etqw for more than 10 mins can wipe the floor with them. However i died like 8 times, 4 times from a guy lying on the floor with a pistol. Also the kills i got, didnt feel great either, it was just me seeing someone first. Thats it.

Of course you did! Everyone is awesome at the game mode they’re trying to put down, it’s almost a pattern! "This mode sucks lol keep playing keep playing keep playing

5 - My argument wasnt poorly constructed. Its not my fault if your reading skills are on a par with Stevie Wonder. You seemed to ignore my main argumental points, then quote the section where i speak about an individual experience as an example, and tell me that i played HC mode for the first time…(which it definately wasnt xD).

You’re obviously a glutton for punishment, generally things I don’t like and don’t enjoy I don’t stick with… guess I learn quicker than you.

And the fact that everyone shoots people in the leg and stays still the whole map and hides, and uses very little skill, is not the modes design, its the designs flaws.

By design and design flaws are completely different things. You should read up on interpretation bias… it’d help you greatly. “This sucks because I don’t like it, it’s sooooo bugged”. Yes… because they didn’t realise that 1 bullet killed regardless of where it hit, they completely overlooked that! <-- if they have overlooked it, and didn’t know about it… that’s a flaw. If they knew about it, and implemented it… that’s by design. It’s not hard to understand Stevie…

Also i dont care about what position you usually come in games.

P.s Missreading, misunderstanding, and inserting fictional ideas into a piece of text, then telling the author that it was a poorely constructed whine, makes you look like an angry mentally disabled child with delusions of grandeur. Just an fyi

There was no misreading at all there mate, it was poorly worded, poorly constructed, poorly written and so full of whine that total bias took over and nothing constructive came of it at all. You’d have done a better job of putting your point across by jamming a pen through your monitor.


(Humate) #62

A lot of guys hate games, because they suck massive balls at it. Thats typically what happens. BUT, the opposite is also true. I suck massive balls at SC2, and I absolutely love it.
Im above average at BC2 (k/d of 2) and okish at BlackOps (k/d of 2.5) but I cannot stand either because of the way they are designed. I stuck with ETQW for a number of years (k/d 3.6), but I didnt stick with it because I was decent at it. I stuck with with because it was a brilliant game.


(brbrbr) #63

fourth unlock ? :slight_smile:


(Atavax) #64

[QUOTE=DarkangelUK;253193]
You still have to aim, and by the fact it takes 1 hit to kill then i’d say it promotes twitch, split second aiming very well[/QUOTE]

the fact that you only have to it the target 1 or 2 times means accuracy is less important. its common sense. imagine in real life you are aiming a gun at a target. whether you have 100% accuracy or 33% accuracy means very little, its the difference between 1 shots or 3 shots to hit the target. now imagine you have to hit that same target 5 times. whether you have 100% accuracy or 33% accuracy is going to be way more significant in the amount of time it takes you to get those 5 hits off. instead of 1-3 shots, you’re talking about 5-15 shots. so instead of a 2 shot difference on average, there is a 10 shot difference on average.

i could be wrong, but i think he was saying that the flaw that they did not intend was how people would behave in an environment where 1 or 2 shots kill, and not that 1 or 2 shots kill.

and those are the only non insult/troling points i could find in the entire post…


(DarkangelUK) #65

It’s a game style that totally rips off CS (they even have HC S&D which is practically a carbon copy), to say that type of behaviour was unforeseen is just silly.

With 1 hit kills, accuracy within a split second is everything considering it comes down to who gets the hit in 1st. You seem to be veering off in the direction of multiple hits, which we’re not discussing here.

Try looking again for more points, cos those weren’t very good.


(Atavax) #66

[QUOTE=DarkangelUK;253275]It’s a game style that totally rips off CS (they even have HC S&D which is practically a carbon copy), to say that type of behaviour was unforeseen is just silly.

With 1 hit kills, accuracy within a split second is everything considering it comes down to who gets the hit in 1st. You seem to be veering off in the direction of multiple hits, which we’re not discussing here.

Try looking again for more points, cos those weren’t very good.[/QUOTE]

with 1 hit kills, accuracy is way down the list of concerns… i already explained how less hits to kill trivializes accuracy and you have failed to address the point.

hardcore mode gametpe’s were born with that game flaw and ever since then, they have only been added to games in an attempt to attract the amateurs that are attracted to such low level playing.


(DarkangelUK) #67

You addressed nothing, you gave your opinion that it doesn’t, and I think it does… you can’t address a difference of opinion and I gave my reasons for thinking that way.

hardcore mode gametpe’s were born with that game flaw and ever since then, they have only been added to games in an attempt to attract the amateurs that are attracted to such low level playing.

And such ‘low level playing’ dominates the online gaming world and has done for a very long time… a nicely done ‘flaw’ indeed… now who’s trolling :wink:


(Atavax) #68

you did not give reasons for thinking that way. you gave. “With 1 hit kills, accuracy within a split second is everything considering it comes down to who gets the hit in 1st” that was already addressed by my original post in this thread:

the fact that you only have to it the target 1 or 2 times means accuracy is less important. its common sense. imagine in real life you are aiming a gun at a target. whether you have 100% accuracy or 33% accuracy means very little, its the difference between 1 shots or 3 shots to hit the target. now imagine you have to hit that same target 5 times. whether you have 100% accuracy or 33% accuracy is going to be way more significant in the amount of time it takes you to get those 5 hits off. instead of 1-3 shots, you’re talking about 5-15 shots. so instead of a 2 shot difference on average, there is a 10 shot difference on average.

you gave your opinion, that hardcore mode makes aiming more important, i provided reasoning showing you were wrong, and then you said i was wrong because hardcore mode makes aiming more important. so, no, you did not address my point.

you’re still the one trolling… and bud light is the best selling beer in the world, so every beer enthusiast must consider it the best beer in the world, right? but oh right, only a very tiny percent of beer entusiasts would consider bud light the best beer in the world. so your premise that being very prevalent makes it good, is wrong. but then again, anyone who said bud light was a bad beer, you would probably say have only tried it once and jumped to that conclusion, and then if they said they tried it extensively, you would imply they must be lieing for claiming to try something extensively enough to get a clear taste of what the beer actually is to make an unbiased conclusion on it…TROLL…


(DarkangelUK) #69

The amount of times you hit the target is negated by the area of time required to do so. In the likes of ETQW, you can get shot and still have time to turn round, miss the 1st few shots then get contact. If you see each other in 1HK situation and you miss the 1st few shots, you’re dead… so yes, accuracy is just as important. You’re talking away as if the opponent isn’t firing back at you.

you gave your opinion, that hardcore mode makes aiming more important, i provided reasoning showing you were wrong, and then you said i was wrong because hardcore mode makes aiming more important. so, no, you did not address my point.

Are you gonna see what you want to see in my replies this entire discussion? I said ‘split second twitch aiming’… go read it again please, then once more for fun… then come back and discuss the actual point rather than the one you seen in your head.

you’re still the one trolling… and bud light is the best selling beer in the world, so every beer enthusiast must consider it the best beer in the world, right?

Yeah, and every person in the world that drinks it does so because everyone else does… no one actually likes it. It must be true, you don’t like it therefore no one could possibly like it!


(Apoc) #70

Well since Atavax could understand my point, it cant have been the worst written thing in history, as you make out.

I have to say darkangel you do come across as extreamly ignorant. You seem to ignore what people write and just tell them they have wrote it badly, then just repeat your own point regardless. I get the feeling that me trying to explain my opinion is going to be fruitless. But here goes.

The longer it takes to kill someone, the more important movement and aiming become. This is commen sense, i dont need to explain it.

When kills take very little time, the balance shifts towards positioning and being the first to shoot.

Unfortunately, there are 2 ways to improve your chances of seeing someone first and being in a good position to do so. Firstly, you can practice hard and learn to move fast and at the right times, and improve your aim and reactions so that you can twitch aim onto anyone you see. OR you can find a position that is hard to spot, with decent cover, and stay there, aiming at the one or two entrances or exits to your location so that you see them first every time and dont have to aim as you are already focused on the narrow door they will be comming through…
Obviously, many people opt for the second option. As its easier. And takes less effort. And less concentration.

Because of this, it is a flaw in the design. It could be fixed with (as i mentioned before) hitbox related damage, where headshots kill in one. But not body or leg shots. As this would mean, people moving would be harder to headshot and people standing still would be easy to headshot. Thus encouraging people to take the first option and learn to move and shoot well.

Also i have played HC mode many times, as i have with all modes. Because i will never say i dislike something until i have thouroughly tested it. I mean you wouldnt review a film after only watching 10 minutes would you?
And i would also like to add, that your assumtion that if someone does badly at something then they wont like it, and if they do well at it then they will like it. Im afraid this is simply not true and such generalisations only aid in making you appear ignorant.


(DarkangelUK) #71

And he’s making as little sense as you’re about to below.

I have to say darkangel you do come across as extreamly ignorant. You seem to ignore what people write and just tell them they have wrote it badly, then just repeat your own point regardless. I get the feeling that me trying to explain my opinion is going to be fruitless. But here goes.

See in there lies the difference, I can understand opinion, and I can understand that’s it’s pointless trying to change someone elses just because it doesn’t match mine. The ignorance lies with you.

The longer it takes to kill someone, the more important movement and aiming become. This is commen sense, i dont need to explain it.

Before I even read further… at which point did I say this wasn’t the case? Wer’e not discussing games that require a decent amount of damage, we’re discussing HC style gameplay. You’re creating argumentative points that didn’t exist, stop it and we’ll get on a lot better here.

When kills take very little time, the balance shifts towards positioning and being the first to shoot.

Unfortunately, there are 2 ways to improve your chances of seeing someone first and being in a good position to do so. Firstly, you can practice hard and learn to move fast and at the right times, and improve your aim and reactions so that you can twitch aim onto anyone you see. OR you can find a position that is hard to spot, with decent cover, and stay there, aiming at the one or two entrances or exits to your location so that you see them first every time and dont have to aim as you are already focused on the narrow door they will be comming through…
Obviously, many people opt for the second option. As its easier. And takes less effort. And less concentration.

Because of this, it is a flaw in the design. It could be fixed with (as i mentioned before) hitbox related damage, where headshots kill in one. But not body or leg shots. As this would mean, people moving would be harder to headshot and people standing still would be easy to headshot. Thus encouraging people to take the first option and learn to move and shoot well.

You’re still not understanding what a flaw is. Just because YOU don’t like the style it promotes, it doesn’t make it a flaw… get off your high horse with this will you? In your opinion it’s bad, that’s all… nothing else. Yes it could be ‘fixed’ as you call it, and it is per se… it’s called the non-HC mode. It’s a style of play that some gamers enjoy, and want to play that way, and is popular to a point where it’s still played the same way today because the masses that play it DON’T want it changed.

Also i have played HC mode many times, as i have with all modes. Because i will never say i dislike something until i have thouroughly tested it. I mean you wouldnt review a film after only watching 10 minutes would you?
And i would also like to add, that your assumtion that if someone does badly at something then they wont like it, and if they do well at it then they will like it. Im afraid this is simply not true and such generalisations only aid in making you appear ignorant.

You’re doing a very poor job at convincing me you like it. All you’ve done is complain about it in every post just about. When something causes you reason to complain, then it’s because said thing upset or griefed you and made the experience not very enjoyable… not exactly the selling point of a good experience now is it? Do you normally complain about things you like? You’re being a hypocrite… worse than ignorance tbh.

I’m not entirely sure where your feelings lie with this tbh. You’re berating the game mode, the style it promotes and the people that play, yet in the same thread you say you play it a lot and keep playing it even now… are you not seeing the ‘flaw’ in this argument?


(Apoc) #72

[quote=DarkangelUK;253306]

You’re doing a very poor job at convincing me you like it. All you’ve done is complain about it in every post just about. When something causes you reason to complain, then it’s because said thing upset or griefed you and made the experience not very enjoyable… not exactly the selling point of a good experience now is it? Do you normally complain about things you like? You’re being a hypocrite… worse than ignorance tbh.

I’m not entirely sure where your feelings lie with this tbh. You’re berating the game mode, the style it promotes and the people that play, yet in the same thread you say you play it a lot and keep playing it even now… are you not seeing the ‘flaw’ in this argument?[/quote]

:frowning: you have somehow read my post and took nothing from it. I would have thought you had realised by now i dislike HC mode. I also stated that i had played it many times. This is not a contradiction. As i expained. I play game types many times, as more often than not, you cannot judge wether you will like the mode from one 10 minute game, it may just be unbalanced teams, or the map etc…

Each match i played in HC mode has been a contributing factor to my poor opinion of it.

Also i no longer play it anymore for all of the above reasons.

And adressing your problem with me talking about how the longer it takes to kill someone, the more importance movement and aiming has. This was not off topic.


(DarkangelUK) #73

It wasn’t on-topic either… it was so far away from the topic, it was trying to hitch a ride on a tug boat and sneak into the topic, claim asylum and live off the topics benefits… i.e. you just snuck it in there, claimed it as relative and acted like it had always been there when no one even questioned it!

As for you’re 1st point, ok you don’t like it… that’s why you think it’s flawed, we’re agreed then.


(Apoc) #74

It was useful for coomparative purposes.

And no, i dont like it because its flawed. Not the other way around.


(DarkangelUK) #75

Yes, it’s useful to compare gametypes that are the complete opposite of each other :rolleyes:

Still not getting it are you… I think we’re done here.


(Atavax) #76

the importance of aiming quickly is amplified, just as the importance of accuracy is amplified when we’re talking about multiple shots. if it takes you 0.1 secs to aim and get a shot off, and you have a 90% accuracy, and someone else takes 0.5 secs to aim with a 90% accuracy; in hc mode, the latter is going to win alot if they see the other first or at least react to them first; but if it took 5 hits to kill someone, and the first guy reacts after the first shot is fired, the latter guy would have to get super lucky to win. you act as if after reacting to someone shooting you, you’re not already at a significant disadvantage that you will not overcome unless you do significantly better then them at aiming and shooting quickly.


(DarkangelUK) #77

Sorry I replied to your mate earlier, we were never discussing games that require multiple hits to kill… and for some reason you seem to think that I compared aiming importance in HC to that of regular play? Didn’t I correct you or him on this already? Are you reading anything? Do I need another drink? Why yes sir, yes I do.

So yeah, the 1st shot connecting in a twitch reaction manoeuvre is more important in a HC match than it is in standard multiple hit mode. There, i’ve made the discussion fit your delusions… are you happy now? The things I do for people and the conversations they see in their heads… sheesh!


(Atavax) #78

[QUOTE=DarkangelUK;253349]Sorry I replied to your mate earlier, we were never discussing games that require multiple hits to kill… and for some reason you seem to think that I compared aiming importance in HC to that of regular play? Didn’t I correct you or him on this already? Are you reading anything? Do I need another drink? Why yes sir, yes I do.

So yeah, the 1st shot connecting in a twitch reaction manoeuvre is more important in a HC match than it is in standard multiple hit mode. There, i’ve made the discussion fit your delusions… are you happy now? The things I do for people and the conversations they see in their heads… sheesh![/QUOTE]

you said [QUOTE=DarkangelUK;253193]
You still have to aim, and by the fact it takes 1 hit to kill then i’d say it promotes twitch, split second aiming very well[/QUOTE]

if you are not comparing hardcore mode to shooters that take significantly more then 1 shot to kill, what are you comparing it to when saying that hardcore is good at promoting twitch, split second aiming? non-shooter games?


(Atavax) #79

[QUOTE=DarkangelUK;253349]Sorry I replied to your mate earlier, we were never discussing games that require multiple hits to kill… and for some reason you seem to think that I compared aiming importance in HC to that of regular play? Didn’t I correct you or him on this already? Are you reading anything? Do I need another drink? Why yes sir, yes I do.

So yeah, the 1st shot connecting in a twitch reaction manoeuvre is more important in a HC match than it is in standard multiple hit mode. There, i’ve made the discussion fit your delusions… are you happy now? The things I do for people and the conversations they see in their heads… sheesh![/QUOTE]

you said [QUOTE=DarkangelUK;253193]
You still have to aim, and by the fact it takes 1 hit to kill then i’d say it promotes twitch, split second aiming very well[/QUOTE]

if you are not comparing hardcore mode to shooters that take significantly more then 1 shot to kill, what are you comparing it to when saying that hardcore is good at promoting twitch, split second aiming? games that involve no shooting at all?


(DarkangelUK) #80

[QUOTE=Atavax;253357]you said

if you are not comparing hardcore mode to shooters that take significantly more then 1 shot to kill, what are you comparing it to when saying that hardcore is good at promoting twitch, split second aiming? games that involve no shooting at all?[/QUOTE]

Please point out ANY comparison made in that sentence at all. Read it again please, read it back to yourself a million times… I said ‘it promotes twitch, split second aiming very well’… I see nothing at the end or beginning that says ‘compared to standard gametypes’. Not that I’m questioning your sanity or anything… but do you really see any comparison made in that sentence? Really?

Promote: To support or actively encourage

All of this because you can’t read properly? :confused: